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Thread: Modding News Roundup - 1 May - Festival of Beltane

  1. #1

    Default Modding News Roundup - 1 May - Festival of Beltane

    An irregular column to gather up some of the recent events of the Org modding community. Got news? A mod update? Recruiting for your team? Has your mod been overlooked? Send Epistolary Richard a PM to get items included next time or post it below.



    Evil creatures from Lord of the Rings TW ; the City of Rome from Paeninsula Italica ; British Line Infantry from Napoleonic Total War 2 ; New units from The Crusades


    Rome Total War
    Modding News Roundup


    April, the month of beauty, and judging from these screenshots the modders have not disappointed.

    Mods Released
    Gameplay was the theme of this month. The First Triumvirate is a long-established community favourite offering a unique gameplay experience with three separate campaigns, one for each of three masters of Rome in the titular time period. Rome Total Gameplay and Terrae Expugnandae are young compilation mods from Seasoned Alcoholic and Lusted respectively offering gameplay improvements as a priority, along with the usual graphical improvements.

    Also, four months after the release of the final official patch from CA we have an (unofficial) 1.2 to 1.5 port with Rome Total Realism Platinum.

    New forum feature - Tutorial database
    As a major improvement, the Org has added a Links Manager feature - the first section to be unveiled is the Tutorial Database containing fully categorised links to modification tutorials from across the modding community - an idea which emerged from the ongoing discussions on the Future of Modding Total War. Hopefully, this will help make known modding information even more accessible than before. This feature is still very new - suggestions for improvements and any technical problems should be addressed to Epistolary Richard.

    The next area to be unveiled will be a Mod Downloads area which will be accompanied by an associated forum. Click here to read more details.

    Strategic AI Expansion Research
    Proving there's still lots more to learn about optimising the AI in RTW - nikolai1962 has been performing fascinating research to try to identify and eliminate the 'black spots' in the vanilla map. Essential reading for mappers and all campaign modders.

    Also, Stuie has been working to get full functionality out of the mod command line switch. With it, mods can be launched through a separate executable giving priority to files in a different folder - allowing modders to provide a simple click'n'play process for mod-users whilst leaving their vanilla files untouched.

    Promoting your mod
    A reminder to all mod teams members as to the means by which you can promote your modification on the Org. Have a single central co-ordinating thread in the Forge, including links to your previews and latest release. You can make announcements and post previews on the Mod Discussion forum. To ensure items are included in Modding News Roundups PM them to Epistolary Richard. You may have also noticed increased coverage on the Org's front page of releases and major previews - again PM Epistolary Richard to discuss.


    New on the Scriptorium

    Research: Game AI stuff from nikolai1962
    In-depth research on many strategic level fixes to provide a more rational AI

    Resource: 'Barebones' BI unit files from KonstantinosXI
    'Blank' unit files for BI - ideal to start total conversion projects

    Tutorial: Converting a Roman Faction to a Different Culture from Atilius


    Mods Released

    For BI 1.6
    Year Jump mod
    A concept mod that allows the game to be put on 'autopilot' at the beginning for a certain number of turns
    ]


    For RTW 1.5

    The First Triumvirate 1.9
    Take command as Caesar, Crassus, Pompey or Vercingetorix in the waning days of the Roman Republic in this long-running community favourite

    Rome Total Gameplay 0.2
    An open beta of a new mod making improved gameplay its core priority


    Terrae Expugnandae 4.0
    Another update to Lusted's compilation mod - see here for a screenshot preview


    RTR Platinum edition
    A 1.5 port of Rome Total Realism


    Latest Mod Previews & updates on the Org

    Europa Barbarorum
    - Roman Auxilia
    - April Preview

    Citadel - latest screenshots

    Blue Lotus - latest screenshot

    Age of Vikings & Fanatics - Andalusian faction work

    The Crusades - latest screenshots

    Paeninesula Italica
    - preview no. 2
    - preview no. 1

    The Lord of the Rings: Total War v2 preview

    Hegemonia - City States
    - The City of Argos
    - The City of Taras

    Arthurian TW Previews
    - Picts and Gododdin
    - trailer

    Mediterranean Total War
    - Libya
    - the Samnites

    Fourth Age: Total War Update - The Guards of the Citadel

    Imperium Total War

    Ages of Darkness II -Preview 1

    Mod Recruitment

    Modding in a team can be an awesome, exciting experience allowing its members to develop a mod far greater than the sum of those it could individually.

    The brightest, most innovative mods today are being produced by teams of modders - each working and developing in their own specialities – even where a mod is particular brainchild of a solo modder, they will often want help in specific areas or through lack of time. Teams can be great places to learn skills from the masters of the field, get to know new people and make those vital contacts with modders who you can then interest in your own modding ideas.

    If you're keen to work with any mod team just contact their leader and see if you can help out. Here are a sample of just of few of the mod teams that have been recruiting this last month.


    Ran no Jidai



    This project is designed to be the definitive full conversion historical modification project for the global RTW community to bring back to origins that made great the TW series, SHOGUN total war. It will be focusing on the Sengoku Jidia era in Japan, in which Samurai ruled the lands and Daimyos competed for the title of Shogun.



    Ran no Jidai continues to produce stunning screenshots, awesome battlemap buildings and new game ideas that have wow'ed the modding community. The team is currently looking for some experienced modders & modellers to help with the final push towards a first release. Check out their forums here or PM kagemusha direct.






    **********Are you a modeller?*********

    There is a huge shortage of modellers within the community and virtually every mod team desperately needs more (or even one!) as modelling is required to make any significant changes to units within the game. If you are a competent modeller you would be welcome in pretty much any project in which you had an interest, and you would be able to make sure that any personal project of your own could be completed and fail because of this lack.

    The community strongly encourages everyone able to take an interest in modelling and you'll find several guides available to help on the Scriptorium.

    The only programme currently able to create models for RTW is 3DSmax, however it is $$$ :(. A free 30 day download is available - however that's not nearly enough time to get useful results. You can extend the length of your trial by uninstalling it when not in use. Also, there are means by which models can be converted from the now-unavailable Gmax into 3DSMax, so if one team member has 3DSmax he can convert models from several different team members.


    Previous Modding Roundups
    6 April - Thailand Chakri Day
    3 March - Hina Matsuri 'The Dolls Festival'
    2 February 2006 – Groundhog Day
    5 January 2006 – Twelfth Night
    4 December – Mexico Day of Artisans
    1 November 2005 - All Hallows Day
    Last edited by Epistolary Richard; 05-04-2006 at 00:21.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    good work ER keep it up... some very useful information guys especially the tutorial database

    GMM

  3. #3
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    Great work as always


  4. #4
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    Oups double post


  5. #5

    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    thnks for usefull informations!!!!!!!!!!!!!!

    I hope someday my mod will be posted there :D
    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


    Member of this excelent mod - check it out!

    RTR: Ancient Empires - more historical -> better

  6. #6
    Member Member Stuie's Avatar
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    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    The "Ran no Jidai" link goes to Kage's member profile. Shouldn't it go to their forum?

  7. #7

    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    Good spot, edited
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  8. #8
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Modding News Roundup - 1 May - Festival of Beltane

    Again, you've produced the best way to keep up to date with modding events with minimal effort (at least on my part ) Many many thanks ER.

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