I agree, it feels slightly strange, but I think it's done to maintain game balance (especially in traits), since the passage of time actually IS a setting we can control. IIRC the default is the 2 years per turn that you described, but we can also set it for 1 year per turn and some other one I can't remember. Since buildings go up in a given number of turns, and the trait system is based primarily on per-turn calculations, characters always have to age at 1 year per turn, or else different timescales would mean your characters had a disproportionately short or long length of time to develop, which would make those time scales far easier or harder, correspondingly, from a character usability standpoint. For instance if your characters aged as fast as the years in 2-year-per-turn mode, they'd live about 30 turns, see far less buildings built under them, develop less traits and to a lesser degree of development, and have difficulty earning anything near the max number of command (or any other stat) stars. Similarly, Agents in 6-month-per-turn mode would live insanely long 120-turn-ish lives, and would be uber in no time. So I think it is that way to keep the characters developing at the rate CA intended, but still allow us to make time pass more slowly or quickly, which affects when inventions and events come about, as well as how long we have to accomplish the objective.Originally Posted by Schugger
Bookmarks