Quote Originally Posted by Thurak
Then I tried to change the frequency of the random disasters to 998. If the game waits until the year 2078 before it fires another earthquake or flood I should be save

So far no earthquake or flood happened in a new Milan campaign. The trick seems to work. But I don´t know for sure as I had too few turns to be sure.

This only works if you change the ...\MedievalII\data\world\maps\base\descr_disasters.txt file, save it and then start Medieval2 and start a new campaign. Of course you should make a backup of the file first!
Nice try, but let me tell you my story.

Before i started my new HRE game as mention, i already edited the frequency of flood to 1000 that means once 1000 years there will be 1 flood occur.

As i was just in turn 12 of my new HRE game and Vienna already suffered from the flooding bug, it means:


1. I am "lucky" enough to hit the random flood trigger of 1/1000 chance in turn 12, or

2. The frequency 1000 didnt work as expected (perhaps there is a frequency cap i dont know), or

3. There was actually no flood occur but some other unknown cause (as i said, i didnt receive any disaster warning. Not sure if i will receive a warning if the flood happen in "fog" area of my province??)



I am now thinking of another workaround is to create a new road type which will double up the movement points on it. This supreme road will be only available to the players faction as a quick fix to the bug on movements point penalty.

However i have searched the data folder and cant find which file to mod this in...