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  1. #1
    Abou's nemesis Member Krusader's Avatar
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    Default Europa Barbarorum v0.81 released :: Grab it here

    Greetings Europa Barbarorum fans.



    EB v0.81 is here! We originally said you could expect it "soon", but then we hit a snag which took time to resolve and then the Christmas season arrived and most EB members took some well-deserved time off. In January we resumed full work on 0.81 and hit some more snags, including several nasty CTDs. And to top it all off, our FTP server suffered some downtime, making it harder to coordinate the updates as we had to find other avenues for sharing modified files between us. But now the Patch is here, so rejoice and we are certain you will enjoy it!!

    An interesting sidenote: As therother compiled the v.81 installer, he counted how many files EB had added or changed in RTW v1.5 and the number is: 19,765
    Impressive eh!

    Download options:

    Download the Patch if you already have EB v0.8 installed.
    v0.81 Patch torrent
    v0.81 Patch EB FTP
    v0.81 Patch ORG
    -
    v0.81 Full Installer torrent
    v0.81 Full Installer EB FTP
    v0.81 Full Installer ORG

    Be sure to close all unnecessary applications before running the installer. If the installer crashes during the installation process, it is almost certainly a memory problem caused by too many open applications.

    If your browser won't download the patch, please use a torrent or refer to this post for help

    Past experience indicates that many of the reported problems with EB involve bad installations of either RTW or EB. Accordingly, if you follow these instructions EXACTLY, you should not have a problem:

    1. Install RTW 1.0
    2. Update RTW with the v1.3 Patch
    3. Update RTW with the v1.5 Patch
    4. Load a game to make sure RTW is working (i.e. it should list the version number on one of the screens - see "Note" below for details), and after confirming the version number, shut it down
    5. Copy this entire folder to a new directory and rename THE COPY (for example, instead of "Rome: Total War" it would be "EB")
    6. Install EB v.80 into the new "EB" directory
    7. Load a game to make sure EB v.80 is working (you MUST load the game using the desktop shortcut created during the installation process), and after confirming that it loads properly, shut it down
    8. Install the EB v.81 Patch into the new "EB" directory
    9. Go to "\Rome - Total War\EB\Data\world\maps\base" and delete the file map.rwm. This is to make sure EB uses the latest map changes.
    10. Load a game using the EBv81 desktop shortcut created during the installation process (The EB Menu screen will have "ver. 0.8.1" imprinted on the bottom left)

    Note: If you have a newer version of RTW, or just aren't sure what version it is, be sure to load it and check. Launch a game of "vanilla", and at the RTW Menu screen, select "Options". The version number will appear on the top right of the next screen.



    List of changes:

    Complete changelog split into 4 parts

    Units
    Code:
    export_descr_units.txt, descr_model_battle.txt, export_units
    
    updates
    - removed Phalanx attribute for units using the classic greek phalanx
    		- camillan Triarii
    		- Hoplitai Haploi
    		- Misteret Izrahim Tsorim (poeni citize militia)
    		- Liby-Phoenician Infantry (early and late)
    - removed swords from Spartiates Hoplitai and Hoplitai
    - Celtic officers / standardbearers added to many units  
    - Eleutheroi Greek officer skin included
    - new Getai General and Lesser General included
    - Greek voicemod updated: Baktrian Bodyguard, mercenary Pezhetairoi, Kretikoi Toxotai 
    - reworked unit cost, stats and ownership for many Horsearcher units to rebalance the Nomad faction
    - made and included UI cards and UI_info pics for all units which missed them 
    - custom and multiplayer export_descr_units.txt added
    - Koinon Hellenon Genral Unit changed to Epilektoi Hoplitai
    - new model/texture for Sweboz Gaisaharjoz 
    - new /skin for Ptolemaioi Peltastai
    - Hellenic and Makedonian standardbearer skins updated
    - changed Saba placeholder general unit to Noble Swordsmen 
    - New Saba Citizen Spearman skin 
    - New Arab Tribal Levies skin 
    - New Arab Light Cavalry Levies skin 
    - New Red Sea Axemen skin 
    - massive recruitment updated   
    	- extensive revision to Aedui/Arverni/Casse recruitment 
    	- Hypaspistati now recruitable by Arche Seleukia
    	- Lorica Scutarii now recruitable by Karthadstim
    	- Illyrian Hippies now recruitable in the Adriatic regions for all factions to close the recruitmenthole
    	- Camillan Hastati, Rorarii and equites are now recruitable by all factions to close italia recruitmenthole
    	- many other recruitment updates to much to list them all
    - many new ship and unit descriptions included
    - reworked descriptions for all SPQR, Getai and Goedelic units
    - new Translations for Sabaean units
    
    bugfixes
    - massive reworking of EDU and DMB to eliminate model sharing conflicts. This made the build much cleaner AND eliminated the Rebel-turn CTD
    - massive unit graphik error fix (Hetaroi, Spartiates Hoplitai and many more)
    - several sprite issues fixed
    - many stat/cost/buildtime change to rebalance units (Balearic slinger, Baktian Hippotoxotai, classical Hoplite units and many more) 
    - all units are now have the correct Ui Card and Info pic
    - fixed missing texture of skythian archers for Sweboz
    - Taxeis Triballi mode, Skin corrected, and unit class changed to "heavy"
    - the spear angle of overhand spear units (Thorakitai, Frameharjoz, Thureophoroi...) reworked, to solve the spear through Head bug
    - Baktrioi Agema shied flying bug solved
    - Arabian Swordsmen error fixed
    - fixed retreat sounds for ALL factions 
    - Gladius textures fixed
    - fixed Rebel Massilioi Hoplite Merc CTD 
    - Fixed unit name "offset bug"

    Buildings

    Code:
    export_descr_buildings.txt and export_buildings.txt
    
    updates
    - removes epic walls
    - paved roads are now available for barbarian factions
    - new faction specific government bonuses for semitic factions (Karthadastim, Saba)
    - adding temples with  faction specific bonuses for Saba
    - edb great_forum trade bonus increased  from 4 to 5 for Karthadastim and from  3 to 4 for all other factions
    - new navy_port complex code in edb to include kerkuroi
    - many new building descriptions included and old ones rewritten and corrected
    - new translation  for Pahlavan building names
     
    bugfixes
    - nomad building complex requirements redone to make the nomadism work properly
    - portup, shipwright, dockyard fix for Arche Seleukeia
    - problem with trade routes fixed
    - all "egyptian" entries changed to egypt
    - problem with gymnasiumacademic fixed
    - problem with  stables_barracks building complex fixed 
    - building hinterland_farms2 section
    - possible CTD causing issue fixed (all remaining ",}" changed to ", }") 
    - roads/paved_roads requirements fixed
    - fixed EDB bug to allow construction of level 4 and 5 markets

    Ancillaries / traits / script

    Code:
    updates
    - Punic wars script included
    - several non specific updates for Trait and ancillaries
    - several script updates
    
    bugfixes
    - multiple seasons bug fixed
    - getting ancillary of the same type bug fixed
    - several non specific bugfixes
    - several non specific script bugfixes
    - fixed a crucial precursor building placement bug which made reforms impossible  for SPQR and the Celtic factions if they were AI controlled  
    - script fix to prevent KH and Seleukids getting warning messages from Halikarnassos
    - revised Celts-Epeiros script to avoid possible CTDs due to unit ownership
    - moved Camillan Reforms building from Messana to Segesta

    descr_strat.txt / campaign_script.txt / map /all other

    Code:
    updates
    - brigand/pirate value increased to 50/70 to make them appear lesser
    - Starting Diplomacy and core Attitudes Updated to better reflect the world around 272
    - updated the starting situation (buildings / Army position and composition / city level / population /starting treasury) for many factions to better refelct the world around 272 and/or balancing 
    	- removed British Units from starting armies on the continent 
    	- completely redone the Makedonian/Epirus/Koinon Hellenon army composition, and starting position
    	- all Eleutheroi starting armies which were left from 0.72 are now updated to represent there regions better 
    	- Rebel Illyrian and Indo-Hellenic units removed from start map
    	- Rebel Leader Jubal moved from Gader to Sucum-Murgi 
    	- many more changes to much to list them
    - included/updated Fog of War spies for Makedonia, SPQR, Getai, Saba, Saka, Arverni  
    - map updated 
    - changed to Ptolemaioi from Memphis to Alexandria
    - General User Interface updated
    - new colour matching diplomats/assassins/spies for all factions 
    - mine income reworked
    - population growing reworked new bflf's
    - menu updated
    - new victory messages
    - disasters changed 
    - new building images
    - new faction eliminated pictures
    - updated Rome.int
    - descr_rebel_factions.txt reworked 
    - settlement planes updated
    - new message for the vanilla Marius Reform eventto better fit into EB
    - new loadscreens
    - Gaesatae removed from descr_mercenaries.txt
    - Sabaean rebel battle flag
    - Reduced Trade Goods Values
    - added the Defeat Music 
    - new Lusotannan Tooltip
    - new translation for Saba faction name
    
    bugfixes
    - Artemis Temple of Ephesos in Dayuan removed
    - several duplicated buildings removed
    	- remove two walls from Kartli 
    	
    - government buildings for Saba Ptolemaioi fixed
    - duplicated governments removed 
    - Lusotannan Homelands placed into the correct regions 
    - map errors fixed
    - fixed the CTD on Armorica
    - "hovering stones" CTD fix, 
    - error in pre battle screen fixed that caused a CTD everytime the player attacked Saba
    - Saka Familiy Members tooltip fixed
    - cataphract reform building image fixed
    - added tradeport to every province with bigport
    - settlement view CTD fixed
    - settlement stratmodels are now working
    - fixed possible CTD caused by new grass textures
    - Saba has a Type 1 Government in their starting city (Kull)
    - new Oasis graphic is working (descr_settlement_plan.txt
    - corrected Lusotannan "leader pic"
    Last edited by Krusader; 02-23-2007 at 14:32.
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  2. #2
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    The Time has finally come!
    All Rejoice!
    EB 0.81 is here! d/l now

    'Punic wars script included' What does that mean?
    I'll just wait and see.
    Perhaps this should be stickied?
    Last edited by Warmaster Horus; 02-18-2007 at 13:19.
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  3. #3
    Abou's nemesis Member Krusader's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by Warmaster Horus
    The Time has finally come!
    All Rejoice!
    EB 0.81 is here! d/l now

    'Punic wars script included' What does that mean?
    I'll just wait and see.
    Perhaps this should be stickied?
    If Romans conquer Messana or stay near the city for 1 turn or more, Carthage declares war on them.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  4. #4

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by Krusader
    If Romans conquer Messana or stay near the city for 1 turn or more, Carthage declares war on them.
    Does it work the other way too, if Carthage takes it/sit there Rome declares war?
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  5. #5

    Cool Re: Europa Barbarorum v0.81 released :: Grab it here

    Thanks EB team for all your work on .81. I'll have to finish my Rome campaign and give the new .81 a whirl.

  6. #6

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Well, the game works perfect for me and I can save in the lusotannan campaign. I had a clean EB 0.8 installation in a EB folder.

  7. #7

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Thanks BE team for the patch!!
    The lusotannan load/save bug happens also to me.... very strange (i have a clean istallation)

  8. #8
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    As requested, the patch is now mirrored by TWC, here.
    TWC Administrator

    MediaWiki Developer

  9. #9

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    - fixed retreat sounds for ALL factions
    Does this mean that retreating units are not supposed to shout out in English any more, or am I misunderstanding this? Because I have heard retreating units speak english several times now.....

    EDIT: It's just the Rebel faction that does this.
    Last edited by CaesarAugustus; 02-25-2007 at 22:25.

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  10. #10
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Wow. I've played ten turns as Saba now, and have become completely immersed. And that's even considering the fact that of all factions it probably still needs the most work! It really feels unique, a small Arabian kingdom fighting far from the centre of conflict, slowly uniting Arabia before unleashing a great storm on the rest of the world (at least, that's what I hope for). The emphasis on light infantry really has me playing in a completely different style to when I played as phalanx-heavy Epirus.

    Great work, and good luck with further updates!
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  11. #11
    Sage of Bread Member Rilder's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    I think its a rather proven fact that EB Team + EB = Godly

  12. #12
    Counter-Revolutionary Member BerkeleyBoi's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    I am amazingly happy and sad right now.

    Happy of course that .81 is out...

    ... but sad that I won't be able to play it for two weeks since I'm in Hong Kong with my family during the Spring Festival!

    Oh well, I'm sure everyone else will be able to enjoy it! And 恭喜发财!新年快乐!

    (oh, but I'm still going to DL it and help seed the torrent! hopefully I'll be able to read some good AARs during the two weeks!)
    Last edited by BerkeleyBoi; 02-18-2007 at 13:25.

  13. #13
    Member Member Thaatu's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here


  14. #14

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Is it me ????? or i cant save my game , save option doest work or what , is it a bug?

    Well it happens only in my Lusotan campain , i tried with rome and it works
    Last edited by Occultum; 02-18-2007 at 13:48.

  15. #15

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by Occultum
    Is it me ????? or i cant save my game , save option doest work or what , is it a bug?
    Well, it does work for me in the Lusotannan campaign.

  16. #16
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    If the savegame doesn't work then that suggests a problem with campaign_script.txt, which can go into a loop and thus stop the game from saving (thankfully something that doesn't occur in MTW2 - thank God!). It is certainly odd that that is happening, especially if another has confirmed that it does indeed work. It may be a problem with a bad install or perhaps might just be a fluke.

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  17. #17

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Wow, now that's a pleasant surprise. Perfect timing since I wanted to start a new campaign next week. I'm sure the waiting was worth it. Many thanks to the modders for this vastly improved version of the game!!

  18. #18
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by BerkeleyBoi
    恭喜发财!新年快乐!
    喂!你好!
    新年快乐!
    Cogita tute


  19. #19
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by khelvan
    喂!你好!
    新年快乐!
    愉快的聖誕節

  20. #20

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    "
    Quick fix: Goto world/maps/campaign/imperial_campaign/CAMPAIGN_SCRIPT.txt line 2080 and replace 0.3 with 0.22

    Oh yeah, the bug is savegame compatible, in case someone is worried about that
    "


    THANK GOD

  21. #21
    Member Member Germaan's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here



    Many thanks to the EB Team.

    It is realy amazing what you guys did do with this game.

    Fantastic!!!!!
    Things as they say can only go better, sometimes...

  22. #22

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Yes! Finally! Thank you EB team for all your hard work!

    Quote Originally Posted by Krusader
    5. Copy this entire folder to a new directory and rename THE COPY (for example, instead of "Rome: Total War" it would be "EB")
    6. Install EB v.80 into the new "EB" directory
    Do we have to do this for EB v.81? I'm a little low on space....

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  23. #23
    An Imperfect Follower of Light Member Wolfman's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Yes! Yes! Yes! THANK YOU EB TEAM!
    Tales of Gods and Kings - An Arverni AAR-DEAD
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    A People of the Mist - Casse AAR-ALIVE!!!!
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    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Hmm, I checked the list of unit changes, and I note there was no mention of the unit recruitment gap in northern Hispania. Does this mean northern Hispania is still devoid of troops?

    That aside, YAY! Finally Makedonia no longer needs to go round with hordes of Hoplitai Haploi. And on the other hand, oh no, neither does KH... no more blitzkrieg. xP *ph33rs the foretold Greek Hoplite General's Unit*


    EB DEVOTEE SINCE 2004

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    Member Member soibean's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    I think I found my bit torrent problem... is bit torrent always so slow?
    Last edited by soibean; 02-18-2007 at 20:51.

  26. #26
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Found the bugging bugger bugging Lusotannans. The thing affects only a certain unit size (huge or large) and is easily fixed.

    Quick fix: Goto world/maps/campaign/imperial_campaign/CAMPAIGN_SCRIPT.txt line 2080 and replace 0.3 with 0.22

    Oh yeah, the bug is savegame compatible, in case someone is worried about that
    Last edited by Teleklos Archelaou; 02-18-2007 at 20:55.

  27. #27

    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by The_Mark
    Found the bugging bugger bugging Lusotannans. The thing affects only a certain unit size (huge or large) and is easily fixed.

    Quick fix: Goto world/maps/campaign/imperial_campaign/CAMPAIGN_SCRIPT.txt line 2080 and replace 0.3 with 0.22

    Oh yeah, the bug is savegame compatible, in case someone is worried about that
    Is there an easier way to find that line? I'm not too familiar with scripting, and I find a few 0.3s in the file.. I don't quite relish the prospect of counting out the lines, somehow. *wry*
    Marching around as:

  28. #28
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by pezhetairoi
    Hmm, I checked the list of unit changes, and I note there was no mention of the unit recruitment gap in northern Hispania. Does this mean northern Hispania is still devoid of troops?
    We had a slight disconnect between the list of changes in the Readme file (below) and those posted in the Announcement. As you can see, we closed most of the holes (and after reading THAT, I see we forgot to mention closing the North African Recruitment hole - we added both Numidians to all the empty provinces there, again as a placeholder)

    o Lusotana placeholder units added to all North Iberian provinces to close the Iberian recruitment hole
    o Greek Unit recruitment added to all Greek Colony cities
    o Illyrian Hippeis now recruitable in the Adriatic regions for all factions to close the Illyrian recruitment hole
    o Camillan Hastati, Rorarii and equites are now recruitible by all factions to close Central Italia recruitment hole
    "Numidia Delenda Est!"

  29. #29
    Member Member Bonny's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    We had a slight disconnect between the list of changes in the Readme file (below) and those posted in the Announcement. As you can see, we closed most of the holes (and after reading THAT, I see we forgot to mention closing the North African Recruitment hole - we added both Numidians to all the empty provinces there, again as a placeholder)

    o Lusotana placeholder units added to all North Iberian provinces to close the Iberian recruitment hole
    o Greek Unit recruitment added to all Greek Colony cities
    o Illyrian Hippeis now recruitable in the Adriatic regions for all factions to close the Illyrian recruitment hole
    o Camillan Hastati, Rorarii and equites are now recruitible by all factions to close Central Italia recruitment hole
    recruitment was updated many times, we didn't list all the changes that were done, in the changelog are only those mentioned which i could remember


  30. #30
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Europa Barbarorum v0.81 released :: Grab it here

    Quote Originally Posted by CaesarAugustus
    Yes! Finally! Thank you EB team for all your hard work!



    Do we have to do this for EB v.81? I'm a little low on space....
    you don't have to, but it is recommended that you do so.

    Edit: that explains why some had it and others didn't. THX The_Mark!
    Last edited by Moros; 02-18-2007 at 20:53.

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