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Thread: Exspansion pack for med 2

  1. #61

    Default Re: Exspansion pack for med 2

    maybe they are working already on the next total war and that is WW1 and WW2. who knows, that might be another cool game.
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  2. #62

    Default Re: Exspansion pack for med 2

    the american civil war is about as far as i think they will ever be able to carry the game. later types of warfare wouldnt mesh well with the battle mechanics of total war games.

    one thing that is interesting i think is that for melee halberdier animations would be not too far off from a bayoneted muskets use in melee. but i mean the finishing hack from the halberdier after he has tripped a guy wouldnt do so well. the rest of the animation would work.

  3. #63
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Exspansion pack for med 2

    Quote Originally Posted by neoiq5719
    maybe they are working already on the next total war and that is WW1 and WW2. who knows, that might be another cool game.
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.

    It's the Australian office that's working on M2 at present.
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

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  4. #64
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.

    It's the Australian office that's working on M2 at present.
    Hmmm.. Fast as a Shark 2. Does that imply another sequel??

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  5. #65
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.

    It's the Australian office that's working on M2 at present.
    Hehe you didn't by chance have a say in the name?
    Anyways, I'd enjoy it if it wasn't a codename

  6. #66
    Uber Soldat. Member Budwise's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by HoreTore
    Well, think about this for a second or two...

    "okay, let's add those viking settlements, they're way too cool! Hmm, now let's see...the reason they are there is....the reason anyone would bother going there is...the point of having them there in a game where the action are centered on big battles is...oh wait they had the great battle of ...... there!"

    Anyone with an answer to that? What the HELL is the point of adding a settlement far away in canada to the campaign map?
    I disagree. I think even small additions like Canada will go a long way to making a great game better. Honestly, if you don't want Canada, leave it alone but I would like to have the OPTION of taking just a small settlement in Canada.
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  7. #67
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Exspansion pack for med 2

    For my part, I think CA will give us an expansion on the lines of its previous installments something like NEW WORLD INVASION ...

    With the factions being mainly Spain, Portugal, England and France the four powers that conquered a part of America and some playable Aztecs and Incas factions (one has to remember that though being quite unified empires there was a lot of civil strife among the Aztec or Inca nations or cities...)

    Maybe an hidden Eldorado like Timbuktu in the main campaign...

    I would really like to see what the Rain Forest would look like in TW style...

    The main problem with any developing civilzation in those parts will be how to treat slavery as it was taking place at the time...

    Think also of the naval part played by the Spanish Galleons and the Piracy that developed around the riches carried by those ships

    It's the most logical follow-up IMO, that's where the main campaign is leading anyway, so...
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  8. #68

    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Tristan de Castelreng
    For my part, I think CA will give us an expansion on the lines of its previous installments something like NEW WORLD INVASION ...

    With the factions being mainly Spain, Portugal, England and France the four powers that conquered a part of America and some playable Aztecs and Incas factions (one has to remember that though being quite unified empires there was a lot of civil strife among the Aztec or Inca nations or cities...)

    Maybe an hidden Eldorado like Timbuktu in the main campaign...

    I would really like to see what the Rain Forest would look like in TW style...

    The main problem with any developing civilzation in those parts will be how to treat slavery as it was taking place at the time...

    Think also of the naval part played by the Spanish Galleons and the Piracy that developed around the riches carried by those ships

    It's the most logical follow-up IMO, that's where the main campaign is leading anyway, so...
    I think it will be similar to this, but also incorporating the Renaissance Warfare, so as to include all the nations that didn't get significant parts of America.
    I support Israel

  9. #69
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.

    It's the Australian office that's working on M2 at present.
    $10USD says it's a naval expansion for M2.


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  10. #70
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Exspansion pack for med 2

    Try to rearrange the letter of what FIshpants posted. Maybe there is a hidden message? Or maybe an allusion to something else just by name?
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  11. #71
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by FactionHeir
    Try to rearrange the letter of what FIshpants posted. Maybe there is a hidden message? Or maybe an allusion to something else just by name?
    Or maybe it's just a joke by the devs who try to mislead people who believe in conspiracy theories?

  12. #72
    CA CA JeromeGrasdyke's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.

    It's the Australian office that's working on M2 at present.
    Now now Fishpants, you know that teasing the faithful is not good practice. It'll cause your stock to drop precipitously, and you'll miss your target for goody-goodyness.

    Although it is true we have nought to do with either the Med2 patch or the exp pack.
    "All our words are but crumbs that fall down from the feast of the mind."
    -- from 'The Prophet' by Kahlil Gibran

  13. #73

    Default Re: Exspansion pack for med 2

    how about a post nuclear war total war. with deformed hordes of mentally deranged zombies running around and alien ants the size of automobiles marching in perfect formation with jaws gaping open.

  14. #74
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by mad cat mech
    how about a post nuclear war total war. with deformed hordes of mentally deranged zombies running around and alien ants the size of automobiles marching in perfect formation with jaws gaping open.
    Fallout: Total War? A Post-Nuclear Warfare Strategy Game?

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  15. #75
    Member Member Razor1952's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by JeromeGrasdyke
    Now now Fishpants, you know that teasing the faithful is not good practice. It'll cause your stock to drop precipitously, and you'll miss your target for goody-goodyness.

    Although it is true we have nought to do with either the Med2 patch or the exp pack.

    I enjoy being teased... really!, life is all toooo serious.
    Such is life- Ned Kelly -his last words just before he was hanged.

  16. #76
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Whacker
    Fallout: Total War? A Post-Nuclear Warfare Strategy Game?


    RADSCORPIAN CAVALRY!!! YEHA!
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  17. #77
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by antisocialmunky


    RADSCORPIAN CAVALRY!!! YEHA!
    Instead of elephants, Raiders riding overside Brahmin? Instead of wardogs, a bunch of jet-heads herding Floaters?

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
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  18. #78

    Default Re: Exspansion pack for med 2

    Quote Originally Posted by antisocialmunky


    RADSCORPIAN CAVALRY!!! YEHA!
    I can imagine one large but hilarious problem with some fool riding on the back of a scorpion thats trying to fight...
    propa·gandist n.

    A person convinced that the ends justify the memes.

  19. #79

    Default Re: Exspansion pack for med 2

    you could use the aftermath enviroment of warzone 2100 as a skeleton to build on. just not carry the technology and war machines as far. eventually you could build up to cyborg fighters and tanks but they would be very expensive and could not be used in large numbers.

    firearms would be adhoc at best. sometimes eventually you might get to build up to machine guns and other types of weapons but at first it would be armies of men fighting with sharpened pieces of reebar and crowbars adn motorcycle chains.

    with the occasional junk car jerry rigged up with a machine gun or recoiless rife on top.

    you could have various factions such as gang factions that have overrun the destroyed cities

    you could have backcountry mountian boys who specialize in rifles and bowie knives.

    the post govt forces reemerging from their fallout shelters

    cyborg faction similiar to skynet

    groups of disfigured and deformed people who form large packs roaming the land in search of food and shelter and willing to kill to get it.

    voracious packs of wild dogs and coyote wolf hybrids

    wonders of the post nuclear world. ie the pentagon and its secret hidden technologies, various world weapons arsenals or large hospitals with stockpiles of drugs to increase your populations health.

    the battlefields could take place in ruined and decimated cities.

    your faction could be a medieval army who after being warned by leonardo da vinci of the impending doom of the future enter a time machine of his creation to rescue the post nuclear world.

    seriously 8|

  20. #80

    Default Re: Expansion pack for med 2

    Howabout a reformation/counter-reformation addition? There was enough going on with wars in the HRE, Low Countries, England and France (Catholics and Huegenots) - not to mention fending off invasions from massive Turkish invasions.

    Little civil wars - I can just imagine having a new model army of roundheads, fighting against Prince Ruperts' Cavaliers. Luvly stuff.

    Religion would play more of a role - as you have principalities and nobles deciding to become protties or staying papists.

    Whatabout refighting the reconquista, with little Granada fighting back against the Christian Infidels?

    Of course you need a naval game. What would the reformation/renaissance be without the Battle of Lepanto?

  21. #81
    Designer Senior Member Thamis's Avatar
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    Default Re: Exspansion pack for med 2

    I see regiments of really fast sharks battling it out with the parrot fish in the coral reefs off they Seychelles. Oh, and a cute little orange fish called Nemo is in there, too. ;)
    "Tonight I'll show you how dreams are prepared... Love, friendships, relationships. All those ships." -- Stephane (Gael García Bernal) in La Science des Rêves

  22. #82
    Whimsysmith & Designy Bloke CA Captain Fishpants's Avatar
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    CA Re: Exspansion pack for med 2

    Quote Originally Posted by JeromeGrasdyke
    Now now Fishpants, you know that teasing the faithful is not good practice. It'll cause your stock to drop precipitously, and you'll miss your target for goody-goodyness.

    Although it is true we have nought to do with either the Med2 patch or the exp pack.
    Look, we call it Fast As A Shark 2: Yeah, Baby! in our corner of the office. Then again, at least one of our number still thinks we're working on Ninja Elephant Go! and I was reasonably convinced that we were doing Sound The Profanity Trumpet Online for a while.

    I think we need a simpler system for code names. Perhaps we should set up an Excel spreadsheet for them.

    But whatever it's called, it looks coooooooo-uhl!

    And I don't have a goody-goodyness target. I have a carefully rationed monthly allowance of naughtiness.
    Gentlemen should exercise caution and wear stout-sided boots when using the Fintry-Kyle Escape Apparatus. Ladies, children, servants and those of a nervous disposition should be strongly encouraged to seek other means of hurried egress.

    The formal bit: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  23. #83
    Designer Senior Member Thamis's Avatar
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    Default Re: Exspansion pack for med 2

    Congrats on the 400th post! Nice post.
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  24. #84
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    and I was reasonably convinced that we were doing Sound The Profanity Trumpet Online
    Wait... I thought you were working on a game, not an updated version of the .Org forums.

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  25. #85
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.
    I'm on to you. Fast As A Shark 2: Yeah, Baby! is just an anagram for "A Freaky Baby Has Hat Ass! ,:2" I haven't quite figured out what "hat ass" is yet, but clearly the strange smiley at the end is a picture of one.

    And Ninja Elephant Go! is an anagram for "Japan Eel In Thong!" You people make me sick.
    Last edited by TinCow; 03-23-2007 at 19:08.


  26. #86

    Default Re: Exspansion pack for med 2

    how about putting in war wagons, and impoving some factions like poland who appear to be hastily done and lack units

  27. #87
    Cynic Senior Member sapi's Avatar
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    Default Re: Exspansion pack for med 2

    More information here

    Quote Originally Posted by Lusted
    It's been reported over at TWc since its been previewed in a German magazine.
    http://www.twcenter.net/forums/showthread.php?t=89663

    Here is what we know so far:

    The Addon will contain 4 Campaigns, with new faction(bolded):
    • Britain: With England, Wales, Scotland, Norway, Ireland.
    • Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    • New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    • East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod

    - Moats added around castles
    - They also added "Special abilities" for the historical persons in the 4 campaigns: Richard I. can collect fleeing troups, Emperor Manuel of Byzanz can "confuse" enemy units, that they hit themself.
    - The campaings have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> u can only build teutonic knights in a catholic area) in the New world if you play the spanish have only few Units and you have to look for alliances and trading routes.
    - More units on a battlefield.
    - You can build Forts with water around it.... keep their position and which you also can conquer and use for urself.
    - More + Different Mission Targets: A noble man apears and asks for your help in a combat. If you are successfull, your reward will depend to how you won (how many you killed).
    - In the Britain Scenario you can make as enemy of England an alliance with renegate(?) english aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-english fraction "Allianz der Barone"!

    Now i think that's going to be a pretty good expansion.
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  28. #88
    Member Member Zenicetus's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by sapi
    The Addon will contain 4 Campaigns, with new faction(bolded):

    * Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
    I sure hope that means you can play either alliance side, otherwise the Eastern/Muslim factions aren't getting much love in this expansion.

    * New World: Azteks, Maya, Apache,Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
    Ugh.... Apaches. I know why they're doing this, in terms of "cool units to fight," but I wish they had stuck a little closer to history and done the Apalachee and/or Calusa in Florida, instead of going for the Apaches.

    The other stuff looks okay, I guess.
    Last edited by Zenicetus; 03-25-2007 at 05:06.
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  29. #89

    Default Re: Exspansion pack for med 2

    They'll spill the beans soon enough.

  30. #90
    Uber Soldat. Member Budwise's Avatar
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    Default Re: Exspansion pack for med 2

    Quote Originally Posted by Captain Fishpants
    As I've said elsewhere, we in the UK are working on Fast As A Shark 2: Yeah, Baby! This may be a code name.

    It's the Australian office that's working on M2 at present.
    With all do respect to the CA programmers and creators of this great series, could you not show your true geekness and come up with cooler sounding codenames. I mean come on, I say that codename to my girlfriend and she will do nothing but complain and I wouldn't get the aquired "fun time" that people get as a trade off for being stuck with women and put up with all the complaints on how incompetent we are. Women, urgggg, if only they were as easy as a full on castle seige.
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