Results 1 to 22 of 22

Thread: End Game Malaise, what to do?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: End Game Malaise, what to do?

    Yeah it can be, I don't know where but I know what you have to do. Change King's Purse. I'm sure it only takes 2 minutes. If anyone knows please post up !
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  2. #2

    Default Re: End Game Malaise, what to do?

    Quote Originally Posted by Sinan
    Yeah it can be, I don't know where but I know what you have to do. Change King's Purse. I'm sure it only takes 2 minutes. If anyone knows please post up !
    But i think it only works in the beginning of the game? [ie, have to restart a new game to make it into effect]

    Not sure if this could work on save game. If it does then it will be excellent!!

  3. #3
    has a Senior Member HoreTore's Avatar
    Join Date
    Jan 2005
    Location
    Norway
    Posts
    12,014

    Default Re: End Game Malaise, what to do?

    Doubling(or more) the value of the kings purse for the AI certainly makes things more interesting. The AI will use GOOD troops, and quite a few of them too. The effect is noticeable throughout the game, not just the beginning.

    To modify it, look for the kings_purse entries in the descr_strat file. That file is only read when you start a new campaign.
    Still maintain that crying on the pitch should warrant a 3 match ban

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: End Game Malaise, what to do?

    Cool. Thanks HoreTore.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  5. #5
    Chretien Saisset Senior Member OverKnight's Avatar
    Join Date
    Jan 2007
    Location
    Massachusetts, USA
    Posts
    2,891

    Default Re: End Game Malaise, what to do?

    Wow, thanks for the input everyone.

    I too have a developed routine for each game turn. It's just that the management to battle ratio gets worse the farther in you get.

    The complicating factor is I'm currently in the The King of the Romans PBM so I can't monkey around with my game too much. I'm not a confident modder so I approach it with caution.

    Here's a link if you're interested in taking a look, it's a history of the PBM I assembled with links to battle reports and such:

    https://forums.totalwar.org/vb/showthread.php?t=82780

    Here's a FAQ for the PBM:

    https://forums.totalwar.org/vb/showp...18&postcount=1

    If I start a new campaign, I might consider changing the King's Purse for AI factions. It seems a simple and elegant solution to making the game a bit more challenging.

    I think it's time I go Mongol hunting in my Milan campaign, wave some bait around and see what happens. . .
    Chretien Saisset, Chevalier in the King of the Franks PBM

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: End Game Malaise, what to do?

    Modding a running game is fun actually. For when you need to change over for the PBM save, just move the modded files out of your data folder and move em back in when you're done.
    Easiest way to remember is if you got a file that can only be used for one campaign but will crash the game if you try to load another save. descr_sm_resources is one such file (the 1.2 one anyway)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: End Game Malaise, what to do?

    I have a proposal for a modder to do. Do what was done in Barbarian Invasion and script it so that it your empire has become large enough and your emperor has low enough authority, whole sections of your empire will rebel and secede from your state.

    Wouldn't it be great to have this massive 35 province empire and getting board and then suddenly have 10 provinces secede forcing you to fight through what is probably highly developed land against elite armies in order to regain your territories?

    In a real life perspective, this makes sense too since as empires get larger, dissent will increase too and particularly when a new king has been crowned, dissenters may decide to secede and strike out on their own.

    I personally, know nothing of modding, but it would be pretty awesome if someone can incorporate this into their mod.
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO