I was hastily cogitating which game has good level design and which level had great design (objectively and subjectively). It includes originality, level's gameplay, and so forth. Think, think, think, BOOM: The Legend of Zelda: Ocarina of Time -- The Water Temple.
Three elevations of water that can be switched, the use of heavy boots to reach underwater locations, the use of normal boots to relieve said weight, good atmosphere, good sound, a good mini boss, a good big boss, etcetera.
What is the best level design in a game according to you?
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