There's been some discussion in the King of the Romans OOC thread about having a cataclysmic event soon that shakes the game up a bit. I think it would be good to have a focussed discussion on this, with the aim of having an OOC vote on Friday to either say yes or no to the idea.
The basic idea, as I understand it, will be to manipulate the game so that we lose a lot of provinces. This could be by pushing taxes too high, cutting garrisons, messing about with AI factions (to the extent possible), maybe getting excommunicated, moving capitals etc. Essentially, it will involve the person in the Chancellor role doing lots of things that make absolutely no sense for a Chancellor to consciously do, but to do these for the OOC reason of making the game more challenging and reinvigorating it.
We will try to weave a plausible story that can explain the chaos - I don't want to go into details here; it will be more fun if it is revealed slowly. I don't really want this thread to go into the story side - just the principle of manipulating the game to make it more unfavourable.
TinCow has offered to take on the Chancellor role for about 10 turns to oversee the event. He is a veteran PBMer and I totally trust his judgement. He will not deliberately try to get any player killed, but he will create major chaos and some avatars probably will die. We will use the recruitable generals to make sure no player is excluded from the game for that reason. Players may have to use the better part of discretion to survive - or you can choose to go out in a blaze of glory.
The sequence I envisage is that we will have 10 turns under Kaiser Siegfried as Chancellor that will build up the story leading to the event. Then 10 turns under TinCow - presumably Chancellor Lothar? - to fully oversee it. So basically, there will be no Chancellor elections for the next 20 turns.
On Friday, I would like us to vote on the question of the following form:
econ21 and TinCow are authorised to engineer a cataclysmic event during the 20 turns after the coming Diet. This may involve temporarily abandoning some parts of the Charter - for example, Emergency Diets may not be able to immediately undo what they are engineering - and implementing things in game that the Chancellor in character has not authorised.
The above question can be amended based on the discussion in this thread, but it is essentially give TinCow and I carte blanche to engineer a cataclysm. Based on the principles I have sketched, you will have to trust us.
I propose we have a simple one player one vote ballot, with a 2/3 majority to pass. I realise that this is a major change from the design of this PBM so if a significant number of players object (ie a third of those who vote), we will not do it.
The reason why I want us to resolve this issue now is because it will take some time to write the stories and make the preparations. Waiting to the next Diet will be too last minute, but we don't want to commit too much to the planning unless we know it is authorised.
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