City - Base Income 3
Castle - Base Income 1
Rebel Capital - +1, regardless of whether it is a City or a Castle. (As a result of this, I will allow rebels to re-consider their choice of Capital, if they have already made it.)
If a loyal Count exists, 1 wealth is diverted from Duke's income from the loyal Count's settlement to the loyal Count.
All provinces produce +1 when their Lord starts the turn inside its borders. If a province has both a Duke and a loyal Count, the loyal Count is the only one who can receive this bonus.
This balance does the following things:
*Gives people incentives to protect their lands.
*Gives Counts who control Castles some benefit, since they currently have almost none.
*Gives rebels the chance to make very wealthy cities. A rebel city capital with the rebel located inside the province can produce 5 wealth per turn. The best anyone else can do is +4.
*Makes loyal Counts
drain money from Dukes rather than give them money. Counts who control cities could make far more money (3) by being rebels than by being loyal. This makes sense, since more people are sharing the same resources. Loyalty has to be its own reward, and Dukes will have to actively come up with ways to reward their followers, such as giving them wealth, reinforcements, etc.
Because of these changes, a few avatar 'special abilities' will have to be altered as follows:
Fritz von Kastilien
For the rest of the cataclysm, Stettin will pay you 2 wealth per turn and your Duke 2 wealth per turn, but only when you start your turn in the province. If you start the turn outside the province, you will get 0 wealth and your Duke will get 1 wealth.
Lorenz Zirn
You are a Budding Bureaucrat and Good with Taxes. If you end your turn inside a province you control, you will gain +2 instead of the normal +1.
Lothar Steffen
Deep Pockets means that you produce +1 wealth per turn, no matter where you are or what your circumstances.
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