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  1. #19
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Cataclysm Mechanics Draft

    Quote Originally Posted by RoadKill
    So just to make sure I understand this is basically what I do. I pm tincow about what I want to do, without asking any permission at all, so I can go rampaging throughout the Reich and do what ever I want? Also, After I pm you the things I want to do, and then tincow sends me the options I have?
    No, you've got that backwards. It won't be practical to send me what you want to do until I make the mega-post for the turn. That post will tell you what the results are from the previous turn, tell you the resources (wealth, etc.) at your disposal, and give you a few basic options that I think are consistent with your situation. After that, you send me a PM with what you want to do. The options I list are simply suggestions to help people think of the various things they can do. They are also useful for people who do not have a whole lot of time on their hands to get involved in this. You will be able to easily get through the entire crisis by doing nothing more than PMing me "C" "B" "X" etc., if that is what you want.

    Quote Originally Posted by FactionHeir
    Btw, if we take someone prisoner, can we force them to work on a galley which happens to have an accident? .
    Yes, I would consider that an 'execution'. I don't really expect any player to kill another player, but given the routes some people are taking, it is possible that people could commit crimes that are so horrid that keeping them alive wouldn't make sense IC. So, I will allow this, but do not really expect it to occur.

    Also, I will consider making exceptions for movement restrictions if people request them. You'll have to give me a good reason why, but I will seriously consider it if it makes sense. I am also considering making an exception for avatar-only and cavalry-only armies. I am thinking that if the path is clear of enemies (AI or HRE) and you take only your avatar, you can move anywhere you want, including overseas. If you take only cavalry, I will probably allow for faster movement than even the game would otherwise permit. I see no reason a cavalry force from Ragusa could not ride to Caen in 1 year.

    Quote Originally Posted by Warmaster Horus
    I've got a question: I didn't read the earlier cataclysm thread entirely, so the main plot would still be a surprise for me. However, it seems this cataclysm is only going to last 10 turns (from 1320 to 1340). So, won't that make it slightly... problematic? Suppose Jan wants to go and conquer Bavaria (for example, I'm not saying he should!). Well, because of the game's mechanisms, getting from Outremer to Rome will take the majority of those 10 turns, no?
    What I'm asking is, if the situation requires it, could the cataclysm last longer? I realise it would ask more time investment from TC and econ, but it would be ridiculous to cut a good rebellion short, no?
    I would be willing to consider extending the cataclysm for longer under two conditions. (1) It is again authorized by a non-weighted 2/3 vote in 1340. It shouldn't continue going if a large number of people don't want it to. (2) I (or someone else) wants to keep running it. This is probably going to be very time-consuming for me to organize, and I suspect I may simply be exhausted when it is over.
    Last edited by TinCow; 10-06-2007 at 14:41.


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