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  1. #18
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Cataclysm Mechanics Draft

    I have made several changes to the FAQ and marked them in red for ease of viewing. All the changes are things that have been discussed in this thread (which is why I posted in the first place) except for one. I want rebellions to have a legitimate chance of surviving for more than a turn or two, since they seem to be a potential source of a lot of fun for both the rebels and the loyalists. So, I have given them an extra source of Income. It is listed under the Fixed Income section, but I will paste it here for ease of reference:

    Provinces that belong to a Count who remains loyal to their Duke will provide 1 income to BOTH the Count and the Duke. Counts that rebel from their Dukes will receive an income of 2 from the province they declare as their 'Capital' for the rest of the Cataclysm, provided that all other requirements for the income are met. Rebel Capitals that are Castle settlements will receive an income of 1; this is the only way that a Castle settlement can produce Fixed Income during the cataclysm. Rebel Capitals cannot be moved during the cataclysm, even if you capital is held by the AI or has fallen under the control of another player; if you care about the extra income, you had better protect it.
    Last edited by TinCow; 10-06-2007 at 15:21.


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