I don't have a problem with relaxing movement restrictions when players fight the AI. We will be rigging things a little for the sluggish AI anyway, so helping out players in extremis or for the sake of a good story is fine.Originally Posted by TinCow
But relaxing movement restrictions will be problematic for any player vs player contests, as it makes it hard for players to know the rules of the game. For example, in the current Hummel vs Hans contest for Swabia, they both can see where their avatars can move and work out how best to claim provinces, bring the enemy to battle etc. I can imagine Ignoramus might be a bit put out if I teleport Hans from Ragusa to Caen at the start of 1314. (I know you are saying he could not bring his army, but still...)
I was wondering about just letting the rebels get TWO income per province, like the (combined) loyalists - not just from their capitals. An economy does not double just because the Duke takes a slice. And making it in the short term self interest of the Count to rebel creates a nice tension to the proceedings. Do they stay loyal to get Ducal support and long term intangible benefits or do they rebel to get more stuff for their own armies now?Provinces that belong to a Count who remains loyal to their Duke will provide 1 income to BOTH the Count and the Duke. Counts that rebel from their Dukes will receive an income of 2 from the province they declare as their 'Capital' for the rest of the Cataclysm, provided that all other requirements for the income are met.
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