Test against Timurid Elephant Artillery.
The results have convinced me I need go no further with this. I will however test vs Timurid Elephant Musketeers (or what's it they are called).
The limitations of these tests are:
- Single unit type.
- No other enemies to contend with on the field.
- Terrain differences, although extremely minimal for gunpowder units.
- Small sample size.
- Ideal weather conditions enjoyed by both armies.
- My somewhat skewed (by some standards) sense of humor.

The 2 test battles featured (drumroll!):
2 Janissary Musketeers
vs
1 Timurid Elephant Artillery
Test Conditions
- Palm Beach.
- (Gotta love the).... Sunset.
- Clear.
- Very Hard Difficulty.
- All units are experience 0.
- All units are armor upgrade 0.
- All units are weapons upgrade 0.
- Jannissaries deployed ranks 2 deep, loose formation, hold ground.
- Jannissaries fire on command, not auto fire.
THE RESULTS:
The enemy General is shot down!.
His troops are shot down!.
Some choose to retreat.
They are hunted down.
Primarily for the ivory (which is legal trade in this scenario).
Secondly for marksmanship training vs large slow moving objects.
Summary
Conclusion
Please keep in mind the limitations of this test. I believe it will be harder against the musket elephants. With that unit I believe
it will be necessary to draw their fire to another unit, perhaps the General, or another cavalry or infantry unit/s so that
the firearms are free to aim and fire without distraction. This is achievable though not by all and though not under any circumstance. With the right leadership under the right circumstance it is achievable by all.
In this case the elephants were annihilated with NO survivors for the loss of ONE Janissary casualty (which may be healed in campaign). This shows clearly that against this unit a simple duo of Janissary Musketeers can do the job very well, when they work as intended without bugs.
Point is if muskets kill these elephants they should theoretically kill any other elephants too.
Salute !!!
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