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  1. #1
    Member Member Intranetusa's Avatar
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    Default Super Medics?

    Recently in several huge battles (~3400 vs 3600), I lost around 1600 troops - lost around 200 soldiers for the larger units. However, in the aftermath, 1000+ of my soldiers were "healed." I had several units of mercenary axemen and reserves who lost 200+ soldiers in each unit, and all 200 soldiers were healed. (healed the entire unit to full strength)

    I was just wondering if this was a characteristic of that "surgeron" ancillary or a new generals trait?

    btw, half of my casualties were from getting chopped up by the uber elite naked barbarian soldiers...

    PS: 1000/1600 = 5/8 of the casualties were healed... 63% healing rate for casualties O_o
    Last edited by Intranetusa; 11-08-2007 at 06:40.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  2. #2

    Default Re: Super Medics?

    did you have more than 1 general in it by chance? perhaps a mercenary general in addition to a family member?

  3. #3
    Member Member Intranetusa's Avatar
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    Default Re: Super Medics?

    No, just 1 general with 1 ancillary that said "surgeron...improves battlefield casualties" with 0 command stars, 0 influence, and 5 management... :/
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  4. #4

    Default Re: Super Medics?

    Well Mercenaries units normally have a high healing rate for some reason (mine always mostly get back to full strength after a battle). Your surgeon ancilliary could help a lot too. So I guess it is a super medic! thats really cool

  5. #5
    Whatever Member konny's Avatar
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    Default Re: Super Medics?

    Casualties of missle fire have a very high chance of beeing healed after battle, especially those who fell victim to friendly fire. Did you fight a battle with a lot of archer units on both sides, something like Parthia vs. Saka?

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  6. #6
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Super Medics?

    Considering his men were "chopped up by the uber elite naked barbarian soldiers", I rather doubt it.
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  7. #7
    Counter-Revolutionary Member BerkeleyBoi's Avatar
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    Default Re: Super Medics?

    Quote Originally Posted by konny
    Casualties of missle fire have a very high chance of beeing healed after battle, especially those who fell victim to friendly fire. Did you fight a battle with a lot of archer units on both sides, something like Parthia vs. Saka?
    I never noticed this. Is this really true? Can anyone else confirm this?

  8. #8
    Member Member Palasta's Avatar
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    Default Re: Super Medics?

    Quote Originally Posted by Intranetusa
    I was just wondering if this was a characteristic of that "surgeron" ancillary or a new generals trait?
    Maybe they weren't "physically" hurt and needed a special treatment.


    But seriously, when something like you described happens to me, i see it as a favor of the gods and the healed as an overall rate for the whole army, not for a single unit.
    I like to conquer.



  9. #9

    Default Re: Super Medics?

    I've also noticed surprisingly high healing rates at times. I'm thinking a lot of those men falling down and looking dead are just mildly wounded and just decided to take it easy after getting hit. The reason the general is so much tougher is that he doesn't fall when he's wounded like a normal guy. But I've found that battle surgery ancillaries are probably essential, moreso than any other ancillary for a long trek into enemy territory.

  10. #10

    Default Re: Super Medics?

    I'd agree with Danest that a lot of your 'casualties' may be people with minor wounds lying low.

    Maybe one of your chirurgeons is called Igor?

  11. #11

    Default Re: Super Medics?

    Are they any statistics on how many casualties that might actually get healed for your average Roman? I think it'd be interesting to get a deeper look at how 'healthy' the society was and how good was it's medicine/care.

  12. #12
    Whatever Member konny's Avatar
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    Default Re: Super Medics?

    I don't think that anything like that exists. The earliest sources of that kind that I know are from the 18th Century. For example lists of invalids naming the indivdual injury and in which battle it was recived. But these do not cover the wounded that became fit for service after battle. For something like that we need a real military medical system, what was not developed before the middle of the 19th Century.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  13. #13
    Member Member Intranetusa's Avatar
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    Default Re: Super Medics?

    Quote Originally Posted by Maeran
    I'd agree with Danest that a lot of your 'casualties' may be people with minor wounds lying low.

    Maybe one of your chirurgeons is called Igor?
    Lol, I don't think a swing from a longsword of a uber naked Gaestanae will only cause a flesh wound...
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  14. #14
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Super Medics?

    Not if you're the black knight. Maybe you had an army of those.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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