That OOC thread was particularly interesting to me as someone who didn't get in on the ground floor.

I can still help out if the points system is used, but I'd like to say I prefer the other idea, where Econ determines a good four units for each levy.

Quote Originally Posted by TinCow
For those who weren't around last year when we did the KOTR test game, here are links to the relevant threads. The KOTR test was actually originally designed to emphasize individual ownership of every aspect of the game. As you can see, it bogged down in complexity very, very quickly. One rule I learned from it: If you have to post an Excel spreadsheet every turn just to make the game make sense, it's too complex.

Imperial Orders Thread - Main example of how complexity causes problems.
Rules Thread and Discussion
OOC Discussion - Us talking about what was and was not working.
IC Discussion - Equivalent of the Diet