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Thread: Fixing the AI money script (preliminary tests)

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  1. #1
    Guest Dayve's Avatar
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    Oct 2005
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    England
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    Default Re: Fixing the AI money script (preliminary tests)



    240bc.

    Baktria is making nice progress... It's huge. Greece also is making nice progress, it will be interesting to see who wins with Greece and Epeiros, but my money is on greece, they have the most profitable provinces. Egypt and Seleukia are still warring... Egypt will win, Seleukia has been weakened slightly and is being eaten away by the surrounding factions...

    In my opinion this money script works quite well. I've had some really tough battles so far, but not too many of them... Which is what i wanted.

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Mar 2007
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    Bucharest, Romania
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    Default Re: Fixing the AI money script (preliminary tests)

    I believe giving factions who have 16-24 600 or 700 and factions who have more than 24 400 or 500 would stop making the big factions as weak as they seem to be getting after they get large, and maybe 3000 for the slave faction would also work, anyone with me? A better version of this would be needed but the question is who would bless us with the work involved in modifying the script?

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