in reply to Martoks post about gunpowder taking ome of the appeal out of a TW:wwI/wwII game; the firearms isnt the main problem in adapting modern warfare to TW, its rather the problem of bringing a game based on compact cohesive units, and battles as affairs which are carried out by a limited number of men( although sometimes thousands) on a limited space, into an age when troopers move, pick targets and take cover individually, arty fires indirect fire from posistions thousands of meters away, armour moves in squads where the single units keep several hundred meters between them and the battle areas stretches for kilometers, and there are large scale battles lasting for days interspersed with limited engagements lasting for minutes.

I just dont see how this could be portrayed within the frames of the current TW tactical concept. and WWII small-scale fighting is one thing, and is portrayed well enough in CoH, Panzers etc, while larger battles can be done in games which keep the action on the operational level, but how could current TW, which both lets you see individual soldiers and the operational level, portray something like the battle of stalingrad? Games like Total Annihilation does this, but they are wery different from the TW we know and (mostly) love.