I'm not sure, but I think the price was increased as it turned out to perform so well, not because they had this or that. If that were the case, they may never have been like that.
The idea was simply this: they perform well, no matter how one exaggerates that, it's always an understatement. So a better performing unit should be more expensive.
This had a side-effect though (at least it didn't turn out to be all that effective, nor did the next step as this was partly voided by the bfu): more expensive units return more money when downgraded. I recall the price was originally ~600 @ H2, that makes 307 at H0. The patch made them 800 @ H2, but that's only 408 at H0 and 571 at H1. It was still possible to buy 16 fearsome, very powerful units. Nothing wrong with fearful units, but there shouldn't be 16 of them.
A units cost in the VI engine is the lowest cost for a unit, if you have 800 there, they are at least 800. The VI engine uses the rush tax, it's impossible that I'ld field 16 MHC at 9k. Something I did once in STW WE 1.0 at 7 k (the first week or so where players experiment, you recall that multi- 3v3?- on Totomi?)
The JHC is 1200. The MHC, using STW 1.0 and doubling, would be 1200-1300. I can see it being maybe a bit more expensive than that, maybe 1400, but not 1600. Balance isn't the simple x performance -> y cost of a unit here. That's because the Mongol army is supposed to be superior in the cavalry department and inferior with infantry. The Mongol player has basically two choices: buy a tiny army of very good units, or buy a full army consisting of 50% weaker than the Japanese counterpart and 50% stronger than the Japanese counterpart. This was the idea in STW WE too, afaik CA's intention. I think it makes a lot of sense: cannon fodder forced by the Mongols to fight.Without anti-cav bonus and set to 4 4 4 (attack defense armor) stats they woud be about the same cost as JHC which has 3 5 5 in Samurai Wars. If they are improved, the price will go up.
In STW WE it didn't work because:
-one could buy 16 units of extremely powerful Mongol cavalry.
-the upgrade system allowed to purchase acceptable Korean infantry.
It's impossible to buy 16 Mongol cavalry in VI at 9k when their cost is ~1000 each.
The upgrade system can't be used to pump weak units.
There are no bfu.
Mongol cav should get more bang for bucks. Not an extra option for more money. Iirc, every SamWars unit started with STW WE stats and double the cost in SamWars, From there it got tweaked. The starting point for MHC should be the same: 4 attack, 4 defense, 4 anticav bonus, 1200 koku.We will have to decide in what way MHC are to be better than JHC. There is room to increase the melee stat of MHC since YS have 12 combat points vs cav. YA and YC have 8 combat points vs cav.
All of them were ashigaru in STW. In STW I felt that an ashigaru was also more prone to waver when seeing routing friends than samurai (1 runs -> they all go). Not 100% sure whether the morale levels were equal for samurai and pumped ashi.Should Mongol unit's morale be affected equally by Korean units that rout and Mongol units that rout? If only the Korean units were given ashigaru status, they would count as half a unit when they rout in the eyes of nearby Mongol units. I think that's all ashigaru status does.
I think it's good for the MLC to be ashi, as this mimics fake retreats. Not sure about the MHC. Neither were peasants of course, but the heavies didn't do fakes like the light?
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