It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Galatian Raids
The countryside around Nikaia had been ravaged by a band of Galatians out for plunder and slaves. Responding with the newly-raised Army of Anatolia, Alexandros Aidakides caught up with them not far from the settlement.
They were even in numbers, but Alexandros' superiority in cavalry and his men's good spirits carried the day. With relatively few losses, the Galatians were decisively beaten.
257BC:
Fighting those Galatians was a nice bit of practice for the army that's going to take Sardis. They're actually over-spill from Ankyra after I had my useless FM Pyrrhicos attack them. They came out and followed. Still haven't managed to kill the bastard off, he's Dull/Uncharismatic/Langorous and Disloyal to boot. I could recruit a general who's more use than he is.
I think my policy of stealing one settlement at a time from factions who are too busy to respond is entirely in keeping with the way a small, but aggressive kingdom might behave. Next target, which I'm training my army for is Sardis, which is apparently very rich. Course that'll also start things with the Seleukids, who won't be impressed. But it's necessary to link my lands up, and start creating a boundary between me and them. Ipsos might quickly follow, depending on how the campaign goes.
They're already trying to provoke me, leaving units blocking access to Halikarnassos. Gits.
Rome is already starting a conquest of Gaul, I had to boost the garrison of Gergovia to stop them steamrollering the Arverni. They seem to have given up on Sicily, and not even moving an army to Corsica would make them take the settlement.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
255BC:
Sardis and Salamis are now mine! The former wasn't well-defended, the latter they shipped the garrison away to fight in Syria. Amazingly the Seleukids accepted a ceasefire (with no conditions) without FD. The Ptolemies on the other hand needed some FD action to accept it. Hopefully the loss of Salamis should impact their income some; major port with mines.
Ipsos and Side are next possible targets, but not for a while. I think I need to spend some time digesting all these new holdings before rolling on any further.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Quintus I have a question
I'm trying to use add_money to help the AI but I'm nut sure if I'm doing it right, this Is what I write
add_money "Koinon Hellenon" -40000
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
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