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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

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  1. #1
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I wanted to post two problems I was having in the Hegamony 268 BC mod, but the thread is closed, so, well, firstly, the tab key is just not working, I can't use it to exit taverns, cities, arenas or battles, I need to go the boundary of each place and use the 'F' key.
    Secondly, the stats at the end of the battle are bugged, for example, the stats of battle 1 are shown after battle 2, those of 2 after 3 and so on, a battle too late. That's it.
    The additional options are pretty nice though, specially the 300 bit!


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  2. #2
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I wonder if the TLD mod will port to .960 which is the last beta before 1.0.

  3. #3
    Evil Sadist Member discovery1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Mailman653 View Post
    I wonder if the TLD mod will port to .960 which is the last beta before 1.0.
    Pretty sure they are waiting for 1.0 to be released.


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    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    http://forums.taleworlds.net/index.p...c,39514.0.html
    Strange, mirror bug.

    I just tried it out and it was pretty funny, I got to see and talk to myself, I wonder what happens if I swear and oath to myself, ha ha ha.

  5. #5
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I don't think it's a bug; I think it's a hidden cheat, because if you swear an oath to "yourself" you become lord of your own faction.

  6. #6

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by asj_india View Post
    I wanted to post two problems I was having in the Hegamony 268 BC mod, but the thread is closed, so, well, firstly, the tab key is just not working, I can't use it to exit taverns, cities, arenas or battles, I need to go the boundary of each place and use the 'F' key.
    Secondly, the stats at the end of the battle are bugged, for example, the stats of battle 1 are shown after battle 2, those of 2 after 3 and so on, a battle too late. That's it.
    The additional options are pretty nice though, specially the 300 bit!
    Check and make sure you havent set your tab key to function for something else. No one else is reporting an issue, so that likely may be the case.

    Ahh yes the stats from the battles is a known native issue. I believe that is resolved with the newer versions of Mount & Blade. Sometimes it just requires the game to be restarted.

  7. #7
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by asj_india View Post
    I wanted to post two problems I was having in the Hegamony 268 BC mod, but the thread is closed, so, well, firstly, the tab key is just not working, I can't use it to exit taverns, cities, arenas or battles, I need to go the boundary of each place and use the 'F' key.
    Secondly, the stats at the end of the battle are bugged, for example, the stats of battle 1 are shown after battle 2, those of 2 after 3 and so on, a battle too late. That's it.
    The additional options are pretty nice though, specially the 300 bit!
    The tab thing may be intentional, I think mods can prevent people from tabbing out of scenes. I don't know if that's the case in your mod, though.

    CR
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  8. #8

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yes they can be modded out, although I havent done so. No one else has reported the issue, including the internal testers so that leads me to think its the result of custom interface changes per the player.

  9. #9
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    All right, I just re-started the game, it's working great now!
    BTW, one more thing, eles still can't be used as mounts in this version can they?


    The horizon is nothing save the limit of our sight.

  10. #10

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by asj_india View Post
    All right, I just re-started the game, it's working great now!
    BTW, one more thing, eles still can't be used as mounts in this version can they?
    Nope.

    Unless the position of rider mounts can be changed, that wont be happening.

  11. #11
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Im going back to M&B. The thing is...
    I have to wait 25 weeks for finishing the download! I haven't been able to find a good and fast server, but at least I have the 76% completed.




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  12. #12
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I updated to .960 this yesterday evening, and playing into the night, I've managed to conquer all Swadian settlements as a vassal of the rebel faction. Still I can't seem to finish the quest. What all do I have to do before it can be done? I have 15 of the 20 lords on my side. I have won all the cities\castles\villages.
    What else do I have to do to finish the quest?


    The horizon is nothing save the limit of our sight.

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