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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #1441
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I voted for Bunniez, just to spite you all.

  2. #1442
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Is it wrong to give those guys a formerly functional, but now defunct, e-mail if you don't feel like getting spam from them?

  3. #1443
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I never got anything but a mail with the key from them and I bought several keys already.

    Uhm, that's if you were talking about buying the game at all...didn't vote anywhere myself.
    Last edited by Husar; 06-15-2008 at 03:59.


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  4. #1444
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Reverend Joe View Post
    Is it wrong to give those guys a formerly functional, but now defunct, e-mail if you don't feel like getting spam from them?
    I've never gotten spam from Taleworlds, and it's good for them to have a functional email so they can send you your key if you lose it.

    If you're talking about the voting, I don't think it'd be bad. I don't think it requires email confirmation.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  5. #1445
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    No, I was talking about the voting. I registered my copy of the game a couple of years ago, in like .650 or so.

    I still remember when being able to walk around in towns was the big new thing.
    Last edited by Reverend Joe; 06-17-2008 at 04:12.

  6. #1446
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I spend a couple of days with the missus and am desperate to return to a bit of Mount and Blade, only to discover they've released another version. Lots of nice little fixes in this one, but who knows what other bugs remain....

    http://forums.taleworlds.net/index.p...c,39194.0.html
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  7. #1447
    Member Member ElectricEel's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The post says that it is the final beta version. The final release can't be far away (IIRC they were originally shooting for May) - I wonder if they're just going to be doing minor polishing, or have something else in store?
    Last edited by ElectricEel; 06-19-2008 at 14:32.

  8. #1448
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I want to see what do the Minstrels at the inns do.


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  9. #1449
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Awesome, it says you can put captured lords in prison in castles or towns
    Too bad its not backwards compatible, but the good thing is if you back up your export your character from the old version and import them back into the new one, you keep your honor rateing, renown and all that stuff, so you don't have to start from the bottom again.
    Last edited by Mailman653; 06-19-2008 at 16:51.

  10. #1450
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Has anybody managed to capture a lord yet? They keep getting away after I kick their asses.

  11. #1451
    Chieftain of the Pudding Race Member Evil_Maniac From Mars's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Reverend Joe View Post
    Has anybody managed to capture a lord yet? They keep getting away after I kick their asses.
    You mean in this specific version? Because in .951 they're actually a good source of income for me.

  12. #1452
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Reverend Joe View Post
    Has anybody managed to capture a lord yet? They keep getting away after I kick their asses.
    I'm on a 955 campaign at present, and I've even caught King Harlaus (dratted man escaped, though, and I really needed the ransom money )

    In 953 I captured King Yarogleck a few times, and had an amusing encounter, along these lines:

    - You have encountered a caravan, Kingdom of Vaegirs
    - "Back off, knave, this caravan is under the protection of King Yarogleck!"
    - "O RLY? Take a look at my prisoners, and hand over all your loot"

    Haven't loaded 960 up yet, but looking forward to starting another new character
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  13. #1453
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yeah, I managed to capture a couple, but they both got away.

    How long does it usually take to ransom a lord? I couldn't hold onto either one for even a full week. Of course, I didn't have a prison to stick them in.

  14. #1454
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I captured two or three, including the leader of the Kegrit, I read in the TW forum that honor does nothing as of yet, if thats the case I'm going to let them rot in my castle prison.

  15. #1455
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    In my .955 game I was commanding the Swadian rebels and constantly battling with the foolish Rhodoks and Swadian loyalists. I'd capture lords all the time. Those kings are worth a lot of money though. When you get 18000 offered to release the king, well you might as well take it. Especially since he'll just spawn back with about 20 troops and you can defeat him again and again! That's how I ended up funding my 500+ top tier army - through ransoms.

    As to .960, I'm not sure about updating my game yet. There are a few things I don't like the sound of. Although they say it's the last beta version, I'm hoping a quick bug-fix for the new invisible/hollow face problem will be released.
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  16. #1456
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    500+ top tier army - through ransoms.
    How did you get such a high figure on the max party members limit? I've been playing .903 since quite some time now, but even with good focus on leadership I can lead just 200 men.


    The horizon is nothing save the limit of our sight.

  17. #1457
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Actually it was over closer to 600 top tier troops. I don't travel with them though; crikey imagine all the horse poop we'd leave around the countryside if we all travelled at once! I stationed most of them in my castles and towns. As I have such high trainer skill and several villages which I am on very good terms with, I can easily train up new recruits into decent troops in no time. These I then give to my other lord's newly conquered castle garrisons (seeing as they're too lazy to add troops to the garrison themselves). Generally I travel around with less than 60 men. There are barely any decent sized armies to fight that I'm not at war with so that's usually enough. For sieges, to get the battle-odds more in my favour I bring extra troops along or another lord.

    Generally I find it more fun to bring the minimum number of troops along that will give a decent fair battle. I wouldn't bring along 500 even if I could!
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  18. #1458
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Oh right. I thought 500 in a single army, and I was like 'Whoa! How's such a big party possible!'.
    60 men are just fine, I take around the same number with me, all mounted though, and there is not a party I can stand. It's fun to ride past slashing at footmen .


    The horizon is nothing save the limit of our sight.

  19. #1459

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Who thinks its funny that when ever we need to find this thread we look for "Sweet Realistic Medieval Combat(Mount and Blade)

    I personally find it hillarious. But I've been playing through MB lately (.955) and havent seen any special items, only the average normal stuff.
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  20. #1460
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I wanted to post two problems I was having in the Hegamony 268 BC mod, but the thread is closed, so, well, firstly, the tab key is just not working, I can't use it to exit taverns, cities, arenas or battles, I need to go the boundary of each place and use the 'F' key.
    Secondly, the stats at the end of the battle are bugged, for example, the stats of battle 1 are shown after battle 2, those of 2 after 3 and so on, a battle too late. That's it.
    The additional options are pretty nice though, specially the 300 bit!


    The horizon is nothing save the limit of our sight.

  21. #1461
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I wonder if the TLD mod will port to .960 which is the last beta before 1.0.

  22. #1462

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by asj_india View Post
    I wanted to post two problems I was having in the Hegamony 268 BC mod, but the thread is closed, so, well, firstly, the tab key is just not working, I can't use it to exit taverns, cities, arenas or battles, I need to go the boundary of each place and use the 'F' key.
    Secondly, the stats at the end of the battle are bugged, for example, the stats of battle 1 are shown after battle 2, those of 2 after 3 and so on, a battle too late. That's it.
    The additional options are pretty nice though, specially the 300 bit!
    Check and make sure you havent set your tab key to function for something else. No one else is reporting an issue, so that likely may be the case.

    Ahh yes the stats from the battles is a known native issue. I believe that is resolved with the newer versions of Mount & Blade. Sometimes it just requires the game to be restarted.

  23. #1463
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by asj_india View Post
    I wanted to post two problems I was having in the Hegamony 268 BC mod, but the thread is closed, so, well, firstly, the tab key is just not working, I can't use it to exit taverns, cities, arenas or battles, I need to go the boundary of each place and use the 'F' key.
    Secondly, the stats at the end of the battle are bugged, for example, the stats of battle 1 are shown after battle 2, those of 2 after 3 and so on, a battle too late. That's it.
    The additional options are pretty nice though, specially the 300 bit!
    The tab thing may be intentional, I think mods can prevent people from tabbing out of scenes. I don't know if that's the case in your mod, though.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  24. #1464

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yes they can be modded out, although I havent done so. No one else has reported the issue, including the internal testers so that leads me to think its the result of custom interface changes per the player.

  25. #1465
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    All right, I just re-started the game, it's working great now!
    BTW, one more thing, eles still can't be used as mounts in this version can they?


    The horizon is nothing save the limit of our sight.

  26. #1466
    Evil Sadist Member discovery1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Mailman653 View Post
    I wonder if the TLD mod will port to .960 which is the last beta before 1.0.
    Pretty sure they are waiting for 1.0 to be released.


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  27. #1467
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    http://forums.taleworlds.net/index.p...c,39514.0.html
    Strange, mirror bug.

    I just tried it out and it was pretty funny, I got to see and talk to myself, I wonder what happens if I swear and oath to myself, ha ha ha.

  28. #1468
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I don't think it's a bug; I think it's a hidden cheat, because if you swear an oath to "yourself" you become lord of your own faction.

  29. #1469

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by asj_india View Post
    All right, I just re-started the game, it's working great now!
    BTW, one more thing, eles still can't be used as mounts in this version can they?
    Nope.

    Unless the position of rider mounts can be changed, that wont be happening.

  30. #1470
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Im going back to M&B. The thing is...
    I have to wait 25 weeks for finishing the download! I haven't been able to find a good and fast server, but at least I have the 76% completed.




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