It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
One balloon for not being Roman
Thureophoroi are not weak. They just ate up Klerouchon Phalanxes and Klerouchon Agema, together with Galathraikes and Keltohellenikoi. They are good at throwing javelins, and they are also decent in holding the line. Did you ever try to charge head-on at a full strength Thureophoroi unit with Hetairoi? Hetairoi are pretty much the best heavy cavalry unit of the mediterranean, and they won't manage this task.
Peltasts are indeed awesome, especially Thraikian. In my recent assault on Pergamon one breach in the wall was defended by two depleted units of Peltastai, one normal and one Thraikian. I've sent forward Pezhetairoi with swords and off-guard-mode, and they got decimated by 50%. Then I've sent forth two units of Hoplitai, supported by javelin-cavalry throwing from the outside. One unit of Hoplitai lost 20%, the other one 50%.
Thureoiphoroi are not supposed to be the ones holding the line, they are , like their description indicate, a middle ground between peltastai and hoplitai.
in any of my successor armies, i usually use 2 Thureoiphoroi and two peltastai, each guarding the flank, behind the Thorakitai or classical hoplites guarding my phalangite's flank.
and one unit of cavalry behind all of this, on each flanks, and you get pretty solid flanking units
In the beginning, you have no choice since you can't recruit thorakitai.
I don't think they're weak. They work for a low price. But they could be stronger. They don't kill fast enough. I don't like expecting high casualties from my units. Someone said they have 50 percent for every battle. I'm not happy with anything more than 10-15 percent on average in a clear victory. I like swords/axes/falx better. I guess that's why I'm playing Getai now.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Last edited by QuintusSertorius; 06-24-2008 at 09:56.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Is there a 1.1 RV? The download link points to the 1.0.having checked the 1.1 RV rather than the 1.0 one which has been my mainstay.
RV 1.1 comes along with your EB 1.1 installer.
There are basically two ways of fighting phalanx with classical Hoplites:
(1) Place one unit of them in a thin line in guard mode in the way of an approaching phalanx. Don't order any attack, just stay there and block the phalanx. They won't do any damage to the phalanx, but won't suffer much casualties either. The phalanx is pinned and ready to be flank by other Hoplites, Peltasts or Thureophoroi. That's how proper Greeks would do the job.
(2) A more radical way, used by Romans, Galatians and other Barbarian folks, can also be done by Hoplites. Fall with superior numbers on a single phalanx by ordering your men to run behind the phalanx. They will start fighting as soon as they are in touch with the enemy soldiers, what is allready behind the pikes! The phalanx is broken and I have seen levy phalanxes instantly routing with more than 200 men alive when beeing attacked that way. The AI tries the same from time to time but uses Pantodapoi and the like weak units for it, who all get slaughtered when trying to get through the pikewall. KH bodyguards, Roman Extraordinarii and heavy armoured Celts will survive the charge in sufficient numbers.
It would seem the stats in Unit Compare are still for 1.0, because I just pulled up the unit card for Thureophoroi and Keltohellenikoi during a battle. Both have equal experience and equal upgrades:
Keltohellenikoi don't have poorer armour. And slightly better attack and charge (even if their spears aren't as lethal). No wonder they're better at holding the line (even if that's not what Thureophoroi are designed for).
I might have to try that one with my Tindanotae.
Last edited by QuintusSertorius; 06-24-2008 at 14:56.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Actually, according to those screenshots, they do. They've got 9 armour and 11 skill, while thureophoroi have 11 armour and 9 skill. In other words, frontal defense is the same but Keltohellinikoi have less protection from rear attacks while thureophoroi are more vulnerable to AP weapons.
Two of the extra armour points are for the thureophoroi's greaves (the Epeirote thureophoroi skin lacks these because it was originally used for a different unit), but I am not sure where the third point comes from.
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What I meant was that their overall defense is identical*; in 1.0 or wherever the stats in the Unit Compare came from, Keltohellenikoi had worse overall defense by 2 points. No longer.
*Meaning the same value, not as you point out having the same kind of coverage in all situations.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Q: Why are Theurophoroi so weak?
A: They carry spears.
All spear-armed infantry are weak. Theuros are less weak than many other spear-armed infantry, and even acceptable vs cavalry, but in the end they are spearmen. Weak. Losers against any decent axe- or sword-armed infantry.
They are also Greek, which rhymes with weak.
Or Hellene, which starts with hell, as in hella-weak.
I found this post rather amusing, given your nickname hehehehe.I'll up the ante and say that I shall grind everyone into dust with my (granted edited building file to make them recruitable once more) spear wielding sword eating Dosidataskeli.
Now, that's proof of spear supremacy right there.
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Check out my EB 1.1 AAR:
Flight of Dragons - The Deeds of the Kings of the Sauromatae
Last edited by Tellos Athenaios; 06-24-2008 at 23:49.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
{Thorakitai Agematos Basilikou}
Hmm. . . heavily-armored spear guys with lotsa morale . . . Time to call in the Rhomphoia. Cheaper, faster, higher lethality and AP attack compared to your dolts with sticks.
i just did some custom battles with the two units. In 5 battles the Keltohellinikoi Hoplites came out ahead every time. For most of the fight they were pretty much equal but as they started to tire the Thureophoroi would die faster.
In looking at the 1.x EDU, the KHH have +1 to attack, better charge score, a teenie bit more mass (1.18 vs 1.15) and are highly_trained while the Thureophoroi are just trained. I guess these little things make a difference in a long battle...
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
I see not the EB unit compare...which one is it?
yeah I know it comes with the other exras, but don't see it there.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
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That defense skill is the big thing.[Keltohellinikoi have] got 9 armour and 11 skill, while thureophoroi have 11 armour and 9 skill.
For those who don't know why, I suggest playing around with Drapani a bit.
Basically no armour but high skill & very deadly weapons. But they take relatively few losses.
Zoom in as they butcher stuff & you see them doing lots of the dodge/defense animation as they use their defense skill to dodge hits from the other guys.
Theurophori are sweet. Not flashy but very good at defending the flanks of a phalanx or beating up weaker skirmisher types.
Sufficiently good that in a difficult battle, they can generally be trusted to hold off stronger units until a better unit is available to relieve them.
Last edited by hoom; 06-25-2008 at 07:29.
maybe those guys should be doing something more useful...
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Looking for a good read? Visit the Library!
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