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Thread: Spoils of Victory for EB 1.1

  1. #31
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by V.T. Marvin
    I have added the CAMPAIGN_SCRIPT.txt as well, because there were a few minor errors in the original one, so you can take it as an unofficial fix. After the official fix is released by the EB Team, feel free to overwrite it. However, for the functioning of the mod it is ESSENTIAL that you use either this or future officially fixed CAMPAIGN_SCRIPT.txt – Spoils of Victory might not work with the “clean” EB 1.1 one.

    is the official "fixed" script already available ?

    cause it would be a real pain in the... to have to replace my old tweaked script , it took me about an hour to make it work whit alx and several other mods
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  2. #32
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    With the exception of the CAMPAIGN_SCRIPT.TXT I have ONLY ADDED new code into the "vanilla" EB files. Therefore you can easily copy these added sections - all of them are properly marked and their general positions are described in the ReadMe - and paste it into your modded files. Thus you will preserve your previous changes AND gain all the Spoils of Victory features. (BTW - Quinn Inuit has implemented SoV into his ExRM mod which is based on RTR rather than on EB quite easily in this way, for example.).

    As far as CAMPAIGN_SCRIPT.TXT is concerned: use the UnitSize fix in the EB1.1 bug fixes - see the sticky in the Bug Forum.
    Last edited by V.T. Marvin; 06-03-2008 at 07:13.

  3. #33

    Default Re: Spoils of Victory for EB 1.1

    hallo marvin.
    i installed the AI balanced mod by Redmeth, (the challenge one).
    i wish also to install your Spoils of Victory minimod,.
    do they interfere? can they be installed and work together?
    i ask it because i see that some files to overwrite are the same, despite that sometimes they don't have the .txt end.
    thanks
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  4. #34
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Both my and Redmeth´s mod make changes in the EBBS. Therefore I would recommend to install my mod first, make a copy of my EEBS somewhere else, than install the Redmeth´s mod (so it will overwrite the EEBS to the Redmeth´s version) and then manually copy-and-paste my addition (you will find it on the top of the file) to the EBBS to Redmeth´s version.

    BEWARE: I think (but I am not quite sure of it) that the Redmeth´s mod is for EB 1.0 only! What version are you playing? Make sure that your version of EB matches with that for which the mods are intended!

    If you still use EB 1.0 you will find the right version of Spoils of Victory here: https://forums.totalwar.org/vb/showthread.php?t=90706
    Last edited by V.T. Marvin; 06-05-2008 at 07:31.

  5. #35

    Default Re: Spoils of Victory for EB 1.1

    Could anyone upload the file to a mirror? I haven't been able to download after 9 tries now. Either the page loads and it tells me I should've disabled my firewall (!) or it doesn't load at all because the server timed out or the connection was reset or something.

  6. #36

    Default Re: Spoils of Victory for EB 1.1

    Hi,

    Does this mod work for AI factions as well?
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  7. #37
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Yes it does.

    BTW, I have added a few other options to download that, see the first post.

  8. #38

    Default Re: Spoils of Victory for EB 1.1

    Thanks for the mirrors
    Last edited by Victor1234; 06-21-2008 at 01:54.

  9. #39
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I seem to be having problems with rar. file types. I've got the mod in my RTW database but I can't get it to ask if it should begin downloading when I click on it.
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  10. #40
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Marvin I added the codes manually to my files ,and the campaign start normally , but my character never get the trait concerning unit sizes

    what could be the problem? I'm sure I added everything where it was suposed to be

    edit: I think you overlooked the trait "Unit Size"... its not mentioned in the readme file... and there's a ";" before hidden, that seems to make the trait appear , but now there are some problems... I tested it whit makedonia and it said huge unit size instead of large....which is weird since I'm using "thellos now bealives them all correct"

    what would be the best way to test if it works? (that means getting a proper size battle) how did you used to test it?
    Last edited by ||Lz3||; 06-27-2008 at 08:29.
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  11. #41
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Any ideas?
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  12. #42
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by defiant3279 View Post
    Any ideas?
    I dont really understand the question

    so... you downloaded it already but it failed so you want to download it again??
    Last edited by ||Lz3||; 06-27-2008 at 07:54.
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  13. #43
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by ||Lz3|| View Post
    Marvin I added the codes manually to my files ,and the campaign start normally , but my character never get the trait concerning unit sizes

    what could be the problem? I'm sure I added everything where it was suposed to be

    edit: I think you overlooked the trait "Unit Size"... its not mentioned in the readme file... and there's a ";" before hidden, that seems to make the trait appear , but now there are some problems... I tested it whit makedonia and it said huge unit size instead of large....which is weird since I'm using "thellos now bealives them all correct"
    I have not mentioned the UnitSize trait as it was not my addition, it was i the ame already. In my modded EDCT I have also added the ";" before the "hidden" attribute to make it appear for de-bugging purposes.

    Te actual value of the trait, however, id NOT governed by the EDCT file, but rather by the DESCR_STRAT.txt file. Now, if it shows incorrect value even if you use the "thellos now bealives them all correct" official fix, I would suggest to use my moddified DESCR_STRAT.txt bundeld in the Spoils of Victory .rar archive.

    If it still shows incorrect value, it would mean that I have got it wrong too. In such a case please write me about that. I will then produce a quick-fix.
    Spoiler Alert, click show to read: 
    Reportedly, new sub-version of EB 1.1 (like "EB 1.1v2" or whatever) is on the way and I intend to make a new release of my micro-mod for that, which would include a fix for this bug as well.


    Quote Originally Posted by ||Lz3|| View Post
    what would be the best way to test if it works? (that means getting a proper size battle) how did you used to test it?
    The way to test it is rather simple actually. First, make sure you have the ";" before the "hidden" attribute to make the actual value of the trait visible in the game.

    Then launch a new campaign and look whether the value corresponds to your actual settings.

    If yes, you are safe with your chosen faction.

    If not, check the DESCR_STRAT.txt file, which attributes the UnitsSize value to your characters based on the population to garrison ratio in a selected city at the start of the game. Correct the value and try again.

    Best luck!!!

    V.T. Marvin

  14. #44
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I was refering about how to test if a battle triggers SoV correctly, what I'm doing now is using Makedonia and then using Pella's half stack to attack phyrros' stack


    but I'm not sure if it large enough...
    ok.. here we go to the codes again...
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  15. #45
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I think I've discovered what is wrong...I'm using also MAA City mod , and I do have tellos version of the script but I change manually some ratios cause I thought they where part of the minimod...

    that must be it

    edit: just managed to get a proper size battle (using cheats hehe)1750 - 2750 , and I got several traits related to SoV so I think is working! ("its alive!!) :D


    oh and would you mind if I make a "pack" for our fellow EB players which includes SoV along whit several other minimods?
    Last edited by ||Lz3||; 06-28-2008 at 07:01.
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  16. #46
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by ||Lz3|| View Post
    I dont really understand the question

    so... you downloaded it already but it failed so you want to download it again??
    Well, I downloaded the mod into my RTW directory. Now I'm supposed to "drop" the new files into the EB folder and presume overwriting the neccessary files. Problem is that when I click on it, it says it can't find the information required. It also said something about error with rar. file types.
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  17. #47
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    umm , do you still have the original .rar file that you downloaded?
    if you do, try the "extract here" option and then copy all the files and paste them in EB\Data folder


    if that isnt your problem pehaps your winrar has a problem of some sort
    http://www.win-rar.com/download.html

    but I'm sure if its free there
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  18. #48
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    @|Lz3| - I am actually grateful to you that you have bundled my micro-mod into your mod-pack. You have done amazing job with that
    BTW - are you sure that you will not make a version of your pack for BI.exe too? I would love to use that!

    @defiant3279 - I really have no idea what your problem might be. You may also try to unpack the archive by 7zip. It is free and should work just fine.

  19. #49
    EB Concept Artist Member fenix3279's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Quote Originally Posted by ||Lz3|| View Post
    umm , do you still have the original .rar file that you downloaded?
    if you do, try the "extract here" option and then copy all the files and paste them in EB\Data folder


    if that isnt your problem pehaps your winrar has a problem of some sort
    http://www.win-rar.com/download.html

    but I'm sure if its free there
    That seems to have done the trick. Thanks for the link.
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  20. #50

    Default Re: Spoils of Victory for EB 1.1

    V.T. Marvin,

    I'm trying to use your SOV mod, merged with the Palanx Mod, Roman Allied Legions Mod and Konny Traits with the BI.exe.

    The unit sizes are showing up correct but I just can't seem to get any money or related traits even when i meet the thresholds in the table.

    I have no idea why not!

    The game otherwise works fine. I used textpad, notepad and winmerge for editing and saved as unicode where required.

    I was testing using the conole command to autowin battle - does this affect the mod?

    Does the battle being a siege affect it? (I think the "and not a siege" line has been commented out)?

    Maybe I inadvertantly saved a file as the wrong sort?

    Before I start a new campiagn (where I will need the money! ),

    could you please help.

    NB I can PM you my 5 modded files if necessary.
    EDCT
    ED_VnVs_enums
    Campaign_script
    E_VnVs
    EBBS_Script

    Must be something basic!

    Rgds

    Vermin

  21. #51
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    That is really weird. I am sure that neither autocalc nor autowin nor siege battles does not affect the mod - I have gained the intended results myself.

    Do you gain the message about acquiring the traits (Enemy camp/treasury captured)? If yes and the only trouble is that you do not get the money, at least you know, that a bug is in EBBS.txt.

    If you do not get the required traits at all, at least you know, that a bug is in the EDCT.txt.

    Try to make sure once again, that you have copied ALL the relevant code - namely the triggers as well as the traits themselves in EDCT. If you still cannot find the bug, sent me your files (marvin.v.t@gmail.com) and I will try to have look at them...

    Good luck

  22. #52

    Default Re: Spoils of Victory for EB 1.1

    Thanks,

    I re-edited one of the files and I tried a new game with the Arverni - and it definitely worked then got the traits and the loot. I must have made an error in the original editing (Doh!) . User error again!

    I am now trying with the Maks but it looks good!

    Thanks for the great mod!

    Regards

    Vermin

  23. #53

    Default Re: Spoils of Victory for EB 1.1

    can you tell me how to get it to work for EB on BI

    thank you
    Last edited by runner3434; 08-03-2008 at 09:13.

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  24. #54

    Default Re: Spoils of Victory for EB 1.1

    Quick question: I know that this isn't SG compatible, but will it prevent you from using old SG's (obviously sans SoV)?

  25. #55
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    I am not sure whether I understand your question correctly, Che, but if you are asking what happens if you load an older savegame (without SoV) with SoV newly istalled, my answer would be, that all your traits will be totally messed up so it will be unplayable (and vice versa).

    It is the same with all and anychanges in the EDCT.txt file - it comes at a price of having to start a new campaign and forget the old one.

    A partial soultion is to have several separate EB installations (simple copy-and-paste of the whole RTW folder and edit the shortcut to a new path) but needs a lot of room at your harddisk. Personally I always have clean EB (named as "EB Multiplayer" for convenience) and another rather extensively modded for my campaign...
    Last edited by V.T. Marvin; 08-12-2008 at 11:46.

  26. #56
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Spoils of Victory for EB 1.1

    there seems to be a work around actually VT M... well I haven't tested it but LordbulA says that if you add the new traits and everything trait related at the end of the respective trait files it IS savegame compatible ... so your minimod might be able to be SGC, after all there's nothing that isn't retroactive IIRC like Descr_strat or so
    Last edited by ||Lz3||; 08-12-2008 at 20:25.
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  27. #57
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Wow! I did not knew that!!! Well, the triggers acually are at the very end of the file, so that should not be a problem. On the other hand the traits themselves are (because of my lazyness) defined at the very top of the file. So if you (or anybody) would want to make SoV save-game-compatible (or at least to test this possibility) you should only cut my added traits from the beginning of the file and paste them at the end of the traits section, just before the triggers begin. If it work (I am unfortuately not in position to test it myself for quite some time) it would be just amazing! I have always considered the save-game incompatiblity of my mod as major disadvatage.

    Thank you for the info!!!

  28. #58
    "Technocrat Politician" Member C.LVCIANVS's Avatar
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    Default Re: Spoils of Victory for EB 1.1


    Happy New Year!
    Awesome work with this mod WTMarv, I've installed it thanks to your instructions easily on my EB 1.2-bi.exe. Balooning!


    But I've got problems with the CAMPAIGN_SCRIPT. Theorically the 1.2 version must be correct, and it coulds overwrite yours 1.1 fixed one... So why the game crashes at the starting of a new campaign, just before the intro EBph video? Still probs with the script? It seems all correct!!!


    Thanks to any idea...

    EDIT: Trying with the ";Hidden" bug... WinMerge... One step beyond!
    REDIT: I surrender. Starting a no-warthropies campaign.
    Last edited by C.LVCIANVS; 01-02-2009 at 01:15. Reason: Anxiety.
    °CAIVS^LVCIANVS°

    ..."Atqve nostris militibvs cvnctantibvs, maxime propter altitvdinem maris, qvi decimae legionis aqvilam ferebat, obtestatvs deos, vt ea res legioni feliciter eveniret: -"Desilite"- inqvit -"commilitones, nisi vvltis aqvilam hostibvs prodere: ego certe mevm rei pvblicae atqve imperatori officivm praestitero"-. Hoc cvm voce magna dixisset, se ex navi proiecit atqve in hostes aqvilam ferre coepit. Tvm nostri cohortati inter se ne tantvm dedecvs admitteretvr vniversi ex navi desilvervnt. Hos item ex proximis [primis] navibvs cvm conspexissent, svbsecvti hostibvs adpropinqvarvnt."

    C.IVL.CAESAR COS.
    "COMMENTARII DE BELLO GALLICO" -Liber IV, XXV.

  29. #59
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Ave C.LVCIANVS! Thanks for your appreciation and do not give up! There might be several ways to cope with it - the CTDs are probably caused by th fact that the mod is for EB 1.1 and NOT COMPATIBLE with EB 1.2 without some minor work:

    1.- Try to use the EB 1.2 MINI MOD PACK! by ||Lz3|| who has done the great job of adapting SoV besides other popular mods for EB 1.2.
    If you want to use BI.exe, it is generally easier to adapt your modded game for BI rather than adapt the mods for BI game (if you understand what I mean).

    2.- If you want just SoV and no other mods DO NOT copy the files int the .rar archive into your EB folder - these are for EB 1.1 ONLY!
    Unpack the archive somewhere else and than manually copy my additions to the respective files of vanilla EB 1.2 - you can find these very easily as they are conveniently at the top and/or bottom of the files and properly marked as such (see bundled readme file for details). WinMerge might mess things up as EB 1.1 and EB 1.2 files might differ considerably - EB 1.1 residua are the probable cause of your CTDs.
    Do not touch CAMPAIGN_SCRIPT at all - this file it was bundled into the archive only as a temporary solution the bug in the original EB 1.1 file - it is obsolete and no longer neccessary, EB 1.2 CAMPAIGN_SCRIPT is perfectly all right as it is.

    Hope it helps!

  30. #60
    "Technocrat Politician" Member C.LVCIANVS's Avatar
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    Default Re: Spoils of Victory for EB 1.1

    Thanks again Marv...

    I used winmerge only to find and check differences between files, your readme was simple and clear... Theorically residua of 1.1 would not be present, it's a work of copy&paste... I've seen that a backup.txt file appears instantly in the 'Data' or 'text' or 'scripts' folders when I close and save the newly moded 'descr_character_traits' or 'VnVs' or 'EBBS' files, as if they've been marked as "corrupted"...

    I was thinking about the unit_size trait parameters (garrison_to_population_ratio > # ... < #); they've been altered from 1.1 to 1.2 considerably, so the game doesn't fit in them like before...

    ... Sounds nonsense...
    °CAIVS^LVCIANVS°

    ..."Atqve nostris militibvs cvnctantibvs, maxime propter altitvdinem maris, qvi decimae legionis aqvilam ferebat, obtestatvs deos, vt ea res legioni feliciter eveniret: -"Desilite"- inqvit -"commilitones, nisi vvltis aqvilam hostibvs prodere: ego certe mevm rei pvblicae atqve imperatori officivm praestitero"-. Hoc cvm voce magna dixisset, se ex navi proiecit atqve in hostes aqvilam ferre coepit. Tvm nostri cohortati inter se ne tantvm dedecvs admitteretvr vniversi ex navi desilvervnt. Hos item ex proximis [primis] navibvs cvm conspexissent, svbsecvti hostibvs adpropinqvarvnt."

    C.IVL.CAESAR COS.
    "COMMENTARII DE BELLO GALLICO" -Liber IV, XXV.

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