I have to say I don't like the Edict as written (preFlydude's suggested change). I could see a compromise that would at least keep a couple of each fm's child slots open for natural children working (not really important for Kosmas, who I suspect won't have kids, but I could see Ignoramus and TheFlax each hoping their character's line continues). Perhaps at least two slots could have to be left open for a fm's natural children, unless the fm's player oks further adoptions.
If heroic victories were difficult to achieve I could see allowing unlimited MOTHs, but they're not, really. I'm a mediocre player compared to most of the people here and I used to make a game out of seeing how many historical battle markers I could get in a single province. Backed into a corner once in a BC succession game (a mod I think is generally balanced better for battles than SS 4.1) I tore through something like 10+ near full stacks, each with a decent mix of troops, and 90% of the fighting was done by a unit of general's bodyguards (far smaller in unit size than SS ones) and a unit of merc knights.
Heroic victories aren't hard to get, even if you're careful with your general. The AI just isn't up to the task of beating players as nerdy as we are.
Again, there are many players here who can beat me with one arm tied behind their back.
I understand the worry about how small the Imperial Family is. If it makes things easier, no matter how this is resolved I will leave all of Kosmas' slots open to any adoptee or MOTH at all, starting with Methodios'.![]()
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