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  1. #1
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: RTW ahistorical

    For me the most unhistorical aspect of RTW game mechanics is the way siege warfare is represented.
    I think a great deal of revision is in order here. Observing the great preponderance of sieges in ancient times, it's clear to me that artillery played an extremely marginal role and was not the great siege-winner as it's often made out to be. Case in point, the inefficacy of the vast array of artillery used at Rhodos by Demetrios "Poliorketes", inside his gigantic "Helepolis" siege tower.

    Also noted are excavated walls in Iraq, that survived an apparently futile bombardment by Roman artillery.

    That said, there were many instances where artillery played a major and decisive role. And their efficacy and use improved with the years, along with their experience in using the machines.

    Most sieges were won by "investment", a term that means building siege ditches and banks around the settlement, and waiting it out. And in the investment phase, deceit and bribery were the most common forms of success. In the event that the besieger lost patience and wanted to attack, mostly brute force was utilized. Romans would simply use ladders, and theres no evidence of Romans using siege towers until 210 BC. Romans could also build a ramp of dirt up to the wall, underneath rolling houses, and simply walk right over it. Artillery was used in the Greek, Middle-Eastern and Carthaginian world, but artillery took a lot more time than represented in RTW. A great deal more shots to get a section to collapse, and even then the collapse might not have been useful.

    Also, the sapping of walls in RTW is represented in a way that makes you think your soldiers have become molemen. The speed of sapping would best be represented in a turnbased or phase-based manner, not in real time. Also counter-sapping should be possible. The investment of a settlement could also involve building walls around it, as Greeks often did in the Peloponnesian war. The so-called "periteichismos" and "aperiteichismos."

    Well, there's a lot more, but you get the idea.
    Last edited by Shigawire; 07-11-2008 at 12:34.


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  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: RTW ahistorical

    Not only that, a lot of sieges were won by treachery and surprise. Assault was generally a last-resort that often failed.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: RTW ahistorical

    Yep. Already mentioned.

    Quote Originally Posted by Shigawire View Post
    And in the investment phase, deceit and bribery were the most common forms of success.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: RTW ahistorical

    My bad, teach me to scan-read and post while on conference calls...
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: RTW ahistorical

    if that's not multitasking i don't know what is... :P

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: RTW ahistorical

    Quote Originally Posted by Tiberius Aurelius Cotta View Post
    if that's not multitasking i don't know what is... :P
    try playing EB on a laptop , chating via messenger in the desktop computer besides your lap, and keep up with the television show ,not to mention the ocasional sms text message....

    it looks harder than it is
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  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: RTW ahistorical

    Quote Originally Posted by ||Lz3|| View Post
    try playing EB on a laptop , chating via messenger in the desktop computer besides your lap, and keep up with the television show ,not to mention the ocasional sms text message....

    it looks harder than it is
    add one over: do all that, translaing the thoughts in your head from vulgar Arabic into perfect Ohio english (or midwestern, whatever...). now you are playing with headaches...like I do.
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  8. #8
    Member Member Havok.'s Avatar
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    Default Re: RTW ahistorical

    Quote:
    Originally Posted by ||Lz3|| View Post
    try playing EB on a laptop , chating via messenger in the desktop computer besides your lap, and keep up with the television show ,not to mention the ocasional sms text message....

    it looks harder than it is
    add one over: do all that, translaing the thoughts in your head from vulgar Arabic into perfect Ohio english (or midwestern, whatever...). now you are playing with headaches...like I do.
    Hahahahahah
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  9. #9

    Default Re: RTW ahistorical

    Quote Originally Posted by QuintusSertorius View Post
    My bad, teach me to scan-read and post while on conference calls...
    Tell your conference peers to wait while you argue how retraining units is ahistorical. If they are upset by that, tell them that silver-chevron units disrupt the game-play balance anyway. When in the end you get fired, be happy as you've got more time to play EB.

  10. #10
    Member Member Chris1959's Avatar
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    Default Re: RTW ahistorical

    I tend to starve cities to submission as I feel it gives a more "realistic" time scale to a siege, this is a personal choice.
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  11. #11

    Default Re: RTW ahistorical

    Quote Originally Posted by Swordmaster View Post
    Tell your conference peers to wait while you argue how retraining units is ahistorical. If they are upset by that, tell them that silver-chevron units disrupt the game-play balance anyway. When in the end you get fired, be happy as you've got more time to play EB.
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