I was interested in what appears to be an aspect of ancient warfare in real life which is neglected by RTW engine.
It would appear in a number of battles (e.g.
http://en.wikipedia.org/wiki/Battle_of_Munda) that a decisive victory has been made where by only a proportion of the combatants are actually killed.
Compared to RTW where most crushing victories involve annihilating 95%+ of the enemy army on the field.
I was wondering if (and correct me if I am wrong here) that a large part of the "victories" in ancient warfare actually involved scarttering the enemy army so that your army could not be opposed in force rather than literally killing all enemy combatants. Consequently the victory was the disruption of the superstructure of the opposing army rather than the killing of the enemy. Thoughts?
If this is the case it is a pity that it can not be represented using the RTW engine.
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