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  1. #1
    Jesus Member lobf's Avatar
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    Default Re: AW: Scripts/events

    Quote Originally Posted by General Appo View Post
    Umm... the Saka does have it.
    Oops. I thought someone said it wsa a Saba/Sweboz thing. My bad.

    Quote Originally Posted by Ludens View Post
    I think it's because these represent the nomadic factions. Nomads are capable of foraging for themselves: they pretty much do it for a living. They didn't bother with a supply train. To a lesser extent, this also applies to the Germans (no large settled communities, majority of freemen expected to produce their own food, no organized logistical effort to speak off). The Parthians on the other hand were in the process of settling down, in other words losing the skill to forage for an entire army. Off course, this is not a perfect representation (early on the Parthians would still be very nomadic, lateron the Saka would settle as well), but the scripting engine is not flexible enough to represent that.
    I guess I don't see what the size of a culture's settled communities has to do with how it supplies itself in the field. In fact it seems like the more coordination and logistical planning is possible, the better you should forage. Didn't Roman armies forage? What makes you believe that German armies at the time did it better?

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: AW: Scripts/events

    Quote Originally Posted by lobf View Post
    I guess I don't see what the size of a culture's settled communities has to do with how it supplies itself in the field. In fact it seems like the more coordination and logistical planning is possible, the better you should forage. Didn't Roman armies forage? What makes you believe that German armies at the time did it better?
    The supplying of an army in the field is part of the upkeep costs for all factions. Think of this as in addition to that. Low-level raiding, independent warbands after booty. Its a gameplay thing that emphasizes the role of raiding and living off the land that played a major part in those faction's economy. So this is not about supplying yourself in the field (for a start it requires your army to stand on one spot for a number of turns) but rather it is about the extra-curricular purposes of those armies: the raiding and pillaging of an enemy faction's resources without any immediate motion to conquering the province - certainly more of a hallmark of germanic or nomadic forces than the armies of a mediterranean faction. The armies of Rome, Greece etc were all either standing armies billeted on farmed land when not at war (either defensively or offensively), or were called up for a campaign and then returned home: they weren't one for raiding, and raiding was not a way of life for their warrior class.

    May I make a suggestion, Lobf? How about instead of nit-picking incessantly, you try and make some creative conceptualising of these gameplay mechanics that would make sense of how we have implemented them and then enjoy the game.

    The best way to use it that I can see is to split the army up into one unit forces and have them sit next to each other; each army adding its own bonus to the faction's treasury.

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  3. #3
    Jesus Member lobf's Avatar
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    Default Re: AW: Scripts/events

    Quote Originally Posted by Foot View Post
    The supplying of an army in the field is part of the upkeep costs for all factions. Think of this as in addition to that. Low-level raiding, independent warbands after booty. Its a gameplay thing that emphasizes the role of raiding and living off the land that played a major part in those faction's economy. So this is not about supplying yourself in the field (for a start it requires your army to stand on one spot for a number of turns) but rather it is about the extra-curricular purposes of those armies: the raiding and pillaging of an enemy faction's resources without any immediate motion to conquering the province - certainly more of a hallmark of germanic or nomadic forces than the armies of a mediterranean faction. The armies of Rome, Greece etc were all either standing armies billeted on farmed land when not at war (either defensively or offensively), or were called up for a campaign and then returned home: they weren't one for raiding, and raiding was not a way of life for their warrior class.
    This is a fine explanation. Thanks.

    May I make a suggestion, Lobf? How about instead of nit-picking incessantly, you try and make some creative conceptualising of these gameplay mechanics that would make sense of how we have implemented them and then enjoy the game.
    Incessantly nit-picking? I was trying to figure out how/why this thing existed. I was under the impression that it just kept armies from becoming demoralized in the field. And my last reply was to Ludens specifically.

    I wish it wasn't offensive to ask critical-sounding questions.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: AW: Scripts/events

    Quote Originally Posted by lobf View Post
    I wish it wasn't offensive to ask critical-sounding questions.
    Why do Sweboz and Saka generals get this trait and not Romans or Gauls for instance?
    Explain to me how that is a critical-sounding question. You never make any effort to think for yourself, to put forward a hypothesis that might fit with what we've done and then deconstruct it for inaccuracies. The end result is that an unsaid assumption of every one of your questions is that the EB team is a bunch of idiots. How else can it be read? If this had been your first question on the forums then it would have been not a problem to answer. However you have a history and therefore ask within the context of that history.

    The reputation you have gathered around yourself is one of a poster who's only purpose is to attack the EB team, where no answer is good enough, where you imagine it is your god-given right to pester us more and more even after we have said that we do not currently have the expertise to answer you. To redeem yourself you need to change your attitude. Before you say it, that doesn't mean you must cower before the almighty word of the great and good EB team. We are not always right and never claim to be, however just persistently asking without making any attempt to put forward and defend a different position is just dull. And once you have been answered to the best we are able to do at that time please don't continue as if we've been holding back. If you are not satisfied with the answer then just be satisfied that you have EB to play with (you do play EB, don't you? Or do you just complain about it?).

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  5. #5
    Member Member Havok.'s Avatar
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    Default Re: AW: Scripts/events

    PWNED!
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  6. #6
    Not your friend Member General Appo's Avatar
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    Default Re: AW: Scripts/events

    Well, Foot is right, lobf does come of as a bit of a... negative person unwilling to think for himself. Not that there´s anything wrong with that... kinda.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  7. #7
    Jesus Member lobf's Avatar
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    Default Re: AW: Scripts/events

    Explain to me how that is a critical-sounding question.
    I don't think it is...

    You never make any effort to think for yourself, to put forward a hypothesis that might fit with what we've done and then deconstruct it for inaccuracies.
    I don't understand how this relates to this situation. Anyways the whole point of asking the question was because I couldn't figure out a hypothesis to fit with what you've done.

    The end result is that an unsaid assumption of every one of your questions is that the EB team is a bunch of idiots. How else can it be read? If this had been your first question on the forums then it would have been not a problem to answer. However you have a history and therefore ask within the context of that history.

    The reputation you have gathered around yourself is one of a poster who's only purpose is to attack the EB team, where no answer is good enough, where you imagine it is your god-given right to pester us more and more even after we have said that we do not currently have the expertise to answer you. To redeem yourself you need to change your attitude. Before you say it, that doesn't mean you must cower before the almighty word of the great and good EB team. We are not always right and never claim to be, however just persistently asking without making any attempt to put forward and defend a different position is just dull. And once you have been answered to the best we are able to do at that time please don't continue as if we've been holding back. If you are not satisfied with the answer then just be satisfied that you have EB to play with (you do play EB, don't you? Or do you just complain about it?).
    I never meant to address the team in the first place. Anyone who feels they can answer my question can choose to do so or not. If a team member wants to, great. But I certainly don't expect it. I only questioned konny because he took the time to answer me, which I took to mean that he had the time/expertise to help, but his answers assumed I understood how the trait worked. That's the only reason we went back and forth.

    I'm terribly sorry that I've developed a reputation as a negative person. I don't agree that I have to have an opinion to ask questions. I play the devil's advocate, but I don't do it to fight. It's just an effective way to understand a particular issue. None of this is personal. And because I ask a lot of questions doesn't mean that I don't think for myself. It means I try not to create hypotheses without sufficient information.

    Anyways, this should be taken to PMs. I just couldn't come back without acknowledging this topic.

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