Quote Originally Posted by lobf View Post
I guess I don't see what the size of a culture's settled communities has to do with how it supplies itself in the field. In fact it seems like the more coordination and logistical planning is possible, the better you should forage. Didn't Roman armies forage? What makes you believe that German armies at the time did it better?
The supplying of an army in the field is part of the upkeep costs for all factions. Think of this as in addition to that. Low-level raiding, independent warbands after booty. Its a gameplay thing that emphasizes the role of raiding and living off the land that played a major part in those faction's economy. So this is not about supplying yourself in the field (for a start it requires your army to stand on one spot for a number of turns) but rather it is about the extra-curricular purposes of those armies: the raiding and pillaging of an enemy faction's resources without any immediate motion to conquering the province - certainly more of a hallmark of germanic or nomadic forces than the armies of a mediterranean faction. The armies of Rome, Greece etc were all either standing armies billeted on farmed land when not at war (either defensively or offensively), or were called up for a campaign and then returned home: they weren't one for raiding, and raiding was not a way of life for their warrior class.

May I make a suggestion, Lobf? How about instead of nit-picking incessantly, you try and make some creative conceptualising of these gameplay mechanics that would make sense of how we have implemented them and then enjoy the game.

The best way to use it that I can see is to split the army up into one unit forces and have them sit next to each other; each army adding its own bonus to the faction's treasury.

Foot