Ola, when what happens Baktria's Reform? I need do something?
Ola, when what happens Baktria's Reform? I need do something?
I think Bactria's reform is tied to the vanilla march of time, you will get it once a city in italy reaches the huge size. It occurs automatically, so you don't have to do anything. I think all it does is changes your fm's bodyguards to the uber cataphracts though.
Colder than a gut-shot bitch wolf dog with nine suckin' pups pulling a #4 trap up a hill in the dead of winter in the middle of a snowstorm with a mouth full of porcupine quills.
My videos
Sorry, I am using translator here... It lets me sees if I understood well, for do it get this reform I need dominate one of the cities of Italia and do it to carry them to the great size? It needs how many cities? Can it be that city what does it stay in an island soon next to the city of Rome?
You don't have to own the cities.
The Romani must built a huge city in Italy (other than Rome).
Then you will get new Bodyguards for Baktria.
Then it forgets for Me that reforms, Romani is being detonated here in my campaign.. Even so thanks.
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
If he's willing to cheat just to get the reforms, then using add_population and process_cq on a Romani-held central Italian city for a few turns should do the trick. Of corse, this won't work if the Romani have been kicked out of Italy already.
Last edited by Conqueror; 07-23-2008 at 20:41.
Is a way we could change this, so that the cities for this would be, I don't know, Baktra, Seleukia, Babylonia, Armavir and Kophen? This would make it more relevant and player-affected.
But surely the hidden resources are already there, if they're being used for this? Is there a way to move them?
Also, don't know, as I've never got far enough with Baktria to get to the reforms (got obliterated within 10 years last game. Shame, as I was going to turn it into an AAR...)
Bodyguard reforms are triggered by the vanilla Marian reforms (March of Time event), which is coupled to the Roman culture and the Italy resource. There is no way to modify this. One could off course mod the game so that the Bactrians (and not the Romans) had Roman as culture (by editing the text files this could be made invisible to the player) and place the Italy resource near Bactria, but then the bodyguard reforms of other factions would also be dependent on Bactria's expansion. Dito for the other troop types tied to the vanilla Marian reforms (i.e. the reform phalangite for Macedon).
Looking for a good read? Visit the Library!
Buildings not hidden resources. <_<
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Sorry, my bad. Would be interesting if we could do it though, but obviusly not then. Thanks anyway!
Baktria does not get the Seleucid cataphract reforms, I've always been able to build their cataphracts as soon as I got my MIC's high enough.
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'
Bookmarks