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Thread: Giving the poor Makedonians their fleet back

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  1. #1
    Member Member Reno Melitensis's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    Quote Originally Posted by QuintusSertorius View Post
    So move them with move_character.
    Sorry if I ask you Quintus, but how is this done, never tried it before.

    Cheers.


  2. #2
    Member Member Constantius III's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    Quote Originally Posted by Reno Melitensis View Post
    Sorry if I ask you Quintus, but how is this done, never tried it before.

    Cheers.
    Open up the RomeShell and use the command [ move_character "First Last" x,y ] where x and y are the coordinates of the tile you want to send the stack to. You can find that with the command [ show_cursorstat ], which will return the coordinates of the tile your cursor is currently on. Omit the brackets when typing in these commands. When dealing with a captain, the first name is "Captain". Characters with three names may need to have the middle and last names combined like this: "Middlelast" (make sure the last name is not capitalized - I'm pretty sure the shell is case-sensitive), or they may need to have the last name omitted (if it's a title of some kind, I think...not quite sure how to tell sometimes). You might need to try it a few times with those.
    "The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

  3. #3
    Member Member Reno Melitensis's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    Ok thanks Constantius III, I will try it for the first time.

    Cheers.
    Last edited by Reno Melitensis; 07-24-2008 at 22:44.


  4. #4
    Member Member Constantius III's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    Quote Originally Posted by Reno Melitensis View Post
    Constantius III are you talking about the Rome LNT file in the sp game edu backup.? If so with what do I open this file.

    Cheers.
    No, you do it in the game itself. On most American keyboards one uses the ~ key to open up the shell, but I'm not sure what it would be on a Spanish one. Whatever's above "Tab", probably.
    "The Roman Empire was not murdered and nor did it die a natural death; it accidentally committed suicide."

  5. #5
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    I'm going to try to do this via the script, by spawning a fleet at the beginning of the Mak turn.

    If it works I'll post back here with the script I used..
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  6. #6
    Member Member Reno Melitensis's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    Quote Originally Posted by Constantius III View Post
    No, you do it in the game itself. On most American keyboards one uses the ~ key to open up the shell, but I'm not sure what it would be on a Spanish one. Whatever's above "Tab", probably.
    Thanks for the tip Const. but at first I forgot what the RomeShell was. You know, after playing RTW for about 5 years now, I am still allien to many of its functions.

    Cheers.


  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Giving the poor Makedonians their fleet back

    ok this didn't work, but it might be due to my poor scripting abilities

    what I did was add the following at the end of the EB/Data/scripts/EBBS_SCRIPT.TXT file before the last line which says 'end_script'

    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Giving the poor Makedonians their fleet back;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    spawn_army
    faction macedon
    character Bolon, admiral, command 2, influence 0, management 0, subterfuge 0, age 20, x 150, y 123
    unit generic ship penteconterai, hellenistic_infantry_pantodapoi_illyrian, 13, 0, 1
    end
    Then I loaded my game, activated the script and hit end turn, hoping to see the fleet pop up when the AI turn cycle was ended. Of course it didn't..

    Can anyone see any obvious errors in that script or my method which would stop this from working?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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