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Thread: Texture memory problem.

  1. #1
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Texture memory problem.

    OMG whenever i post it seems to fix itself. Let this slip to oblivion or close please.
    Last edited by Thor the Bassist; 08-08-2008 at 19:03.

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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Texture memory problem.

    You could always explain what problem and solution was, so we can add it to modding answers, for next person who does same thing.... if you know what fixed it?
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  3. #3
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Texture memory problem.

    Not exactly sure. I got

    Code:
    generic error:
    
    Insufficient texture memory to load required texture set. (OWTTE)
    I believe it was because some of my textures didn't have the most compressed compression type (BC1/DXT1) and I just had to re-save them. It was wierd though because I have 512MB dedicated texture memory and the textures couldn't have topped 10MB on that battlemap. If you re-save as BC1/DXT1 compression you should remove the error.

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  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Texture memory problem.

    Yup, this has been addressed before in several places. Just on an interesting aside, I found out the other day that one of the reasons textures sometimes create an error when trying to save them is that the file name is too long. (using PSP 7)
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  5. #5
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Texture memory problem.

    I have got that error before but usually can get rid of it by checking textures and there's usually one that stands out. The textures were in a compression I'd used before so that's why i was totally confused. It could be because I was using some old textures and there was a mix of compressions. Meh...

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  6. #6
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Texture memory problem.

    Damnit I'm an idiot.
    Last edited by Thor the Bassist; 08-10-2008 at 12:40.

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  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Texture memory problem.

    No, you're not. You're doing very well and are grasping hold of things well - and sticking with it.
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  8. #8
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Texture memory problem.

    Am I? I think I'm going mad. I got that error again and I swear I compressed it when I saved but turns out not. Ah well I'll fix it next time and I swear i wont post. :D

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  9. #9
    you ain't seen me, right!!. Member satanea juda's Avatar
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    Default Re: Texture memory problem.

    Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..

    And was (OWTTE) included in the msg,? I've not seen that before.

    oh and what's (BC1/DXT1) .. is that a gimp file type?..

  10. #10
    Bassist, God and Modder Member Thor the Bassist's Avatar
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    Default Re: Texture memory problem.

    Quote Originally Posted by satanea juda View Post
    Can I ask which textures caused the problem,? it seems that anything from sprites to unit files can give this msg..
    Building model textures - its what I do.

    Quote Originally Posted by satanea juda View Post
    And was (OWTTE) included in the msg,? I've not seen that before.
    OWTTE = or words to that effect

    Quote Originally Posted by satanea juda View Post
    oh and what's (BC1/DXT1) .. is that a gimp file type?..
    BC1/DXT1, BC2/DXT3 and BC3/DXT5 are all compression types for the .dds file type. BC1/DXT1 is the smallest compression type but it has no alpha channel. BC2/DXT3 and BC3/DXT5 are larger and have alpha channels so sometimes have to be used. I believe the game kicks the error at you when a texture doesn't have any of the compression types (there are other compression types but I dont know what they do).

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