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  1. #1

    Default Re: Surprisingly bad units

    I stand corrected. I must have read the info on the unit compare tool wrong. I see looking at it now that the Dahae actually have 10 javelins as opposed to 8 (might there be some discrepancy between actual stats and unit compare tool info?), however (if the unit compare tool is correct), the Arachosians do have higher lethality in their primary weapon (1 as opposed to .35). So yeah, my bad.

    That said, I still do like the Arachosians a bit better. I've just had better luck using them. The way I take the Indian settlements is with a single purpose built army which receives no reinforcement. The problem I have with the Dahaes is that they (for me) don't last until the end of the campaign, while the Arachosians seem to kill much quicker and don't get banged up nearly as badly, and more importantly, they stay alive to kill elephants in all 3 Indian settlements. But I do agree on your price assessment though.

  2. #2

    Default Re: Surprisingly bad units

    Quote Originally Posted by MerlinusCDXX View Post
    (might there be some discrepancy between actual stats and unit compare tool info?)
    I suppose so, since my EDU file says they have 14 ammo both. Either that, or I have acquired a serious vision impairment.

    Edit: For secondary weapon lethality, it says 0.165 for both in the EDU (+armour piercing), so yes, something is amiss here.
    Last edited by Tollheit; 08-18-2008 at 19:36.

  3. #3

    Default Re: Surprisingly bad units

    Well, then I'd have to assume that you're correct, since the EDU is the final word on unit stats. D'oh, I guess that means I have to poke around the EDU every time I want the real scoop on units. Thanks for pointing that out.

  4. #4

    Default Re: Surprisingly bad units

    Several things are not up to date in the unit compare/unit list. For example the Toxotai Kretikoi's stats differ significantly from the EDU.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly bad units

    Quote Originally Posted by MerlinusCDXX View Post
    I stand corrected. I must have read the info on the unit compare tool wrong. I see looking at it now that the Dahae actually have 10 javelins as opposed to 8 (might there be some discrepancy between actual stats and unit compare tool info?), however (if the unit compare tool is correct), the Arachosians do have higher lethality in their primary weapon (1 as opposed to .35). So yeah, my bad.
    Unit Compare is wrong in places; it's not been updated since 0.8x or so.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Unit Compare is wrong in places; it's not been updated since 0.8x or so.
    Thanks QuintusSertotius, that would most certainly explain why the info is wrong. I'll just look to the EDU from now on when I want to look up unit stats.

  7. #7
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Surprisingly bad units

    i must defend the Thessalian Heavy Cavalry .

    Greeks are known for their infantery, they have some of the best. Everything that ist NOT heavy infantery ist thought to be auxiliar force. Make a battleline of Greek Phalangitai, flank them with heavy hoplitai and you have a battleline wich is not easily broken. Let the enemy have a tought time on that line. BEHIND that line you can station lighter troops and your Thessalian Heavy Cavalry . When the enemy gets more and more tired and fights without breaking your line, then use the cavalery to outflank them an crush as hard as possible in the enemys back.


    and then see them run ;) no one will survive, because your cavallery is fast


    if correctly used, the Thessalian Heavy Cavalry is a good supplement for your heavy infantery force and with its help you can crush an enemy army and defeat it completely (if you just use your heavy infantery, many enemys may survive when they flee, because your infantery ist zu slow to catch them).
    Last edited by SwissBarbar; 08-19-2008 at 17:10.
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  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly bad units

    Thrakian Prodromoi are available in the same regions as Thessalians, and are much better value for money. Same impact on charge, similar melee ability (though if you're leaving your cavalry in melee, you're doing something wrong).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Thrakian Prodromoi are available in the same regions as Thessalians, and are much better value for money. Same impact on charge, similar melee ability (though if you're leaving your cavalry in melee, you're doing something wrong).
    yes, but they are still not suprisingly bad, they were just used the wrong way ^^
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  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Surprisingly bad units

    Quote Originally Posted by SwissBarbar View Post
    yes, but they are still not suprisingly bad, they were just used the wrong way ^^
    Given they're poorer than lighter cavalry in precisely the role they're supposed to be doing (shock charge to rear of engaged infantry), that's surprisingly bad.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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