Results 1 to 30 of 268

Thread: Surprisingly bad units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,389

    Default Re: Surprisingly bad units

    Thrakian Prodromoi are available in the same regions as Thessalians, and are much better value for money. Same impact on charge, similar melee ability (though if you're leaving your cavalry in melee, you're doing something wrong).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,905

    Default Re: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Thrakian Prodromoi are available in the same regions as Thessalians, and are much better value for money. Same impact on charge, similar melee ability (though if you're leaving your cavalry in melee, you're doing something wrong).
    yes, but they are still not suprisingly bad, they were just used the wrong way ^^
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,389

    Default Re: Surprisingly bad units

    Quote Originally Posted by SwissBarbar View Post
    yes, but they are still not suprisingly bad, they were just used the wrong way ^^
    Given they're poorer than lighter cavalry in precisely the role they're supposed to be doing (shock charge to rear of engaged infantry), that's surprisingly bad.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Given they're poorer than lighter cavalry in precisely the role they're supposed to be doing (shock charge to rear of engaged infantry), that's surprisingly bad.
    No they are not. Thessalians last longer in melee.

    You could be a surprisingly bad general, maybe that's the reason for your problems.
    Last edited by Centurio Nixalsverdrus; 08-27-2008 at 18:01.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,389

    Default Re: AW: Re: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    No they are not. Thessalians last longer in melee.

    You could be a surprisingly bad general, maybe that's the reason for your problems.
    If you're wasting your cavalry in melee, then I'd say that's bad generalship. That's what spearmen are for, to butcher enemy cavalry stupid enough to stay still.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Surprisingly bad units

    If you want to annihilate a unit of slingers for example, do you really re-charge your cavalry at them? In such a case the negative effect of the horsies getting tired and inevitably losing men in the retreat is worse than the few casualties taken for letting them stay in melee. Of course you can't run Thessalians headlong into a wall of spears. You can't do that with Hetairoi or Kataphraktoi either. Thessalians are just in the middle between Hetairoi and Prodromoi.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,389

    Default Re: AW: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    If you want to annihilate a unit of slingers for example, do you really re-charge your cavalry at them? In such a case the negative effect of the horsies getting tired and inevitably losing men in the retreat is worse than the few casualties taken for letting them stay in melee. Of course you can't run Thessalians headlong into a wall of spears. You can't do that with Hetairoi or Kataphraktoi either. Thessalians are just in the middle between Hetairoi and Prodromoi.
    No, I've got slingers and archers to annihilate enemy slingers with. That's the kind of target my long-rangers are tasked with. Indeed if I see slingers, they get the focus of my slingers like nothing else, since all other enemy ranged troops are relatively harmless for my main line.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO