Results 1 to 30 of 268

Thread: Surprisingly bad units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Not even is this a contradiction in terms, but it's simply untrue. Heavier armour is why they're both slower, and have less stamina. And by the way, we've been talking about the Thrakian Prodromoi throughout, not the regular Hellenistic ones (which aren't as good).
    Yes, Thraikioi Prodromoi. I just told that story of a battle where my Thraikioi got obliterated by regular Prodromoi, but revenged by worn-out Thessalikoi then, but it seems that things as these only happen to me here.

    Quote Originally Posted by Ludens
    Nope, Thessalians are not as swift and agile as Prodromoi because the latter have improved stamina as well as the same charge. This makes them better at executing repeated shock-charges. Thessalians are superior in close-combat fighting, but they don't exactly excel at it and always seem to take somewhat high casualties in my hands. Prodromoi do even worse, but you don't expect them to do well and they are easy and cheap to replace. Neither of them is suited for close-combat anyway: leave that to the infantry or the likes of Hetairoi.
    OK, perhaps the Thessalians are a bit slower. I didn't exactly measure it. However, I care more about the actual battle performances. Oh and Thraikioi Prodromoi of whom Quintus was speaking are not exactly much better to replace then Thessalians, you basically have to own the same portion of the map / hire scarce mercenaries. Easy to replace are regular Prodromoi and Lonchophoroi Hippeis, as a combination of similar quality, but both are an important tad worse in battle than the aforementioned two.


    OK our mutual opinions won't change. But once look at it from the historical perspective please:

    • It's not a tactic to "rinse and repeat" charging at the enemy. That is an EB tactic. There is absolutely no way that a cavalry unit would pull out after a completed charge, ride back and charge again. Charge is charge, and either it works, which means victory over the attacked unit with near to no casualties, or it fails, which means fight to death or rout. A retreat after a charge is rout.
    • Once the cavalry is unleashed, there is normally no way to even order the unit to attack another unit. The unit would chase the routed foe to the end. Only real elite cavalry, such as Hannibal's Iberians at Cannae, would be able to perform so disciplined.
    • So basically, order your charge command with thought and pray, as it is the way it would have worked. EB units do not instantly rout normally, so cavalry will most likely need their close combat ability.

    So repeated charging has its place in EB tactics, but in reality it is not an option. It is actually an exploit. Use Thessalians for charging at pinned worn-out infantry. Use Hetairoi for charging at pinned worn-out elite infantry or cavalry. Use your Prodromoi and Thraikioi Prodromoi for charging at pinned worn-out unarmoured levies. And better, let your heavy infantry do the blood work.

    PS: Has nothing to do with cavalry, but with exploit tactics. Do not move your psiloi around the flanks of your battle line and let them shoot at the enemy's back. This is an exploit as well. Historical psiloi would stand where they were commanded to stand and unleash their volleys, at best. Any confrontation with enemy soldiers would rout them instantaneously.

  2. #2

    Default Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by teh1337tim View Post
    Hell I put 2 eastern slingres over these guys and eve n the jewish spearmen (forgot name) do better
    The Iudaioi Taxeis are actually very useful, a candidate for surprisingly good units.

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    It's not a tactic to "rinse and repeat" charging at the enemy. That is an EB tactic. There is absolutely no way that a cavalry unit would pull out after a completed charge, ride back and charge again.
    There is one way: the enemy has a shieldwall that you can't breach and the enemies don't get "mixed" (the battle that spontaneously came to my mind is out of the timeframe, though: Hastings).

    But this reminds me of M2TW. For Kingdoms they made some changes (forgot what, played it on another computer some time ago) that made mounted units worthless for frontal charges. In medieval times a head-on charge was a standard tactic but the game negates it
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  3. #3
    Member Member Woreczko's Avatar
    Join Date
    May 2004
    Location
    deep province in Masovia
    Posts
    121

    Default Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    • It's not a tactic to "rinse and repeat" charging at the enemy. That is an EB tactic. There is absolutely no way that a cavalry unit would pull out after a completed charge, ride back and charge again. Charge is charge, and either it works, which means victory over the attacked unit with near to no casualties, or it fails, which means fight to death or rout. A retreat after a charge is rout.
    • Once the cavalry is unleashed, there is normally no way to even order the unit to attack another unit. The unit would chase the routed foe to the end. Only real elite cavalry, such as Hannibal's Iberians at Cannae, would be able to perform so disciplined.
    • So basically, order your charge command with thought and pray, as it is the way it would have worked. EB units do not instantly rout normally, so cavalry will most likely need their close combat ability.
    Repeated cavalry charges actually were a standart late medieval and modern tactics in Europe. A cavalry unit would charge infantry and get through or fall back to make place for another line to make their charge. Single soldier (particularly if he was wealthy) could participate in several charges as long as fresh horses (and lances) were available upon his return to the "main line". Of course in ancient times it may have worked different, that I do not know.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,506

    Default Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    PS: Has nothing to do with cavalry, but with exploit tactics. Do not move your psiloi around the flanks of your battle line and let them shoot at the enemy's back. This is an exploit as well. Historical psiloi would stand where they were commanded to stand and unleash their volleys, at best. Any confrontation with enemy soldiers would rout them instantaneously.
    Well by the line you're taking here, anything that isn't playing on the general cam, with all units under AI control is an "exploit". We can't help how unrealistic the RTW engine is.

    Psiloi like peltastai weren't just skirmishers. Often they were lightened hoplites, so using them for aggressive flanking isn't misplaced at all.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5
    Vicious Celt Warlord Member Celtic_Punk's Avatar
    Join Date
    Dec 2007
    Location
    In your kitchen, raiding your fridge!
    Posts
    1,575

    Default Re: Surprisingly bad units

    Yes, I don't understand what kind of point you are trying to make Centurio Nixalsverdrus. Infact repeated cavalry charges were a standard tactic, and unlike you said:
    Once the cavalry is unleashed, there is normally no way to even order the unit to attack another unit. The unit would chase the routed foe to the end. Only real elite cavalry, such as Hannibal's Iberians at Cannae, would be able to perform so disciplined.
    this is untrue, In armies they had a bugler or whatever horn instrument they had at the time who would play a specific tune, note, or series of notes that would signal a withdrawal. of course if your bugler falls then you're buggered but it is likely the general's cavalry wing would not be the first wing to engage unless absolutely necessary.

    Also, i doubt (unless the cavalry was in a bloodlust state of mind) they would chase routers till they were all dead allowing the enemy the ability to make a critical flanking manoeuvre. There are accounts of the tide of battle being completely turned because of a brutal error such as that, However this didn't happen alot. and I'm sure a half decent general would have told his cavalry not to make such a mistake.

    please keep on topic, and try not to talk out of your ass. this isn't Ace Ventura.
    Last edited by Celtic_Punk; 09-01-2008 at 12:13.
    'Who Dares WINS!' - SAS
    "The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows


    Who knows? If it's a enough day we may all end up Generals!"

  6. #6
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: Surprisingly bad units

    Quote Originally Posted by Celtic_Punk View Post
    this is untrue, In armies they had a bugler or whatever horn instrument they had at the time who would play a specific tune, note, or series of notes that would signal a withdrawal. of course if your bugler falls then you're buggered but it is likely the general's cavalry wing would not be the first wing to engage unless absolutely necessary.
    Well, such battles do make a decent noise, and it's impossible to reach your cavalry in a mile's or more distance with the sound of a trumpet or whatever instrument.

    Also, i doubt (unless the cavalry was in a bloodlust state of mind) they would chase routers till they were all dead allowing the enemy the ability to make a critical flanking manoeuvre. There are accounts of the tide of battle being completely turned because of a brutal error such as that, However this didn't happen alot. and I'm sure a half decent general would have told his cavalry not to make such a mistake.
    Such as Pompey at Pharsalos, Alexander at Issos and Gaugamela? Hannibal did indeed, and it was extraordinary, not the rule, and doubtless impossible with a worse cavarly force than his Iberians (which are underrepresented in EB).

    please keep on topic, and try not to talk out of your ass. this isn't Ace Ventura.
    Yes, please keep on topic...

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by QuintusSertorius View Post
    Well by the line you're taking here, anything that isn't playing on the general cam, with all units under AI control is an "exploit". We can't help how unrealistic the RTW engine is.
    Strictly speaking yes, anything else than General's cam is an exploit. The only thing which in RL was better than in the game is that the units would be commanded by human beings which do not need constant babysitting if properly briefed before battle.

    Psiloi like peltastai weren't just skirmishers. Often they were lightened hoplites, so using them for aggressive flanking isn't misplaced at all.
    Correct me if I'm wrong, but Peltastai aren't Psiloi, but lightened Hoplites indeed. Psiloi are really poor people from the slums etc.. Akontistai, Sphendonetai and Toxotai.

  8. #8

    Default Re: Surprisingly bad units

    I think you don't understand what an exploit is. Yes battles aren't 100% accurate, and most likely never will be Just because you can actually tell your units what to do across the map isn't an exploit. Deploying/fighting at the red lines is an exploit.

    Also, you don't need to double post every time. There's an edit button.
    Last edited by Fondor_Yards; 09-01-2008 at 18:42.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  9. #9

    Default Re: Surprisingly bad units

    Jewish Spearmen: Do the same job as Hellenic Spearmen, they do it worse, they cost more and the Greeks can be trained either in the same places as the Jews or the town next to them. Not a bad unit per say, but something better is available and more wide spread for less gold.

  10. #10

    Default Re: Surprisingly bad units

    Quote Originally Posted by Sdragon View Post
    Jewish Spearmen: Do the same job as Hellenic Spearmen, they do it worse, they cost more and the Greeks can be trained either in the same places as the Jews or the town next to them. Not a bad unit per say, but something better is available and more wide spread for less gold.
    You mean the Thureophoroi? The Iudaioi cost slightly more because they are 25 % more men in a unit, also have better morale than the Thureophoroi. These have better armor, a bit more javelin damage, though less range.
    I woudn't underestimate the numbers. I use both, but when i'm able to, i take Thorakitai instead of Thureophoroi while i retain the Iudaioi.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  11. #11
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: Surprisingly bad units

    Quote Originally Posted by Fondor_Yards View Post
    I think you don't understand what an exploit is. Yes battles aren't 100% accurate, and most likely never will be Just because you can actually tell your units what to do across the map isn't an exploit. Deploying/fighting at the red lines is an exploit.

    Also, you don't need to double post every time. There's an edit button.
    I said "strictly speaking". I too don't use General's cam, just because I'm too afraid of using my precious troops to non-thinking computer-officers. Sometimes I even make repeated charges! And sorry that I double-posted twice.

    Quote Originally Posted by QuintusSertorius
    So why not autocalc all battles then? Seems better than being stuck at ground level not being able to see very much, hoping the retarded AI does what it's supposed to.
    Autocalc is even more retarded. In autocalc, the computer calculates the battles the same way he fights the real battles: cavalry headlong into the sarissas. You can see that at the ridiculous casualty rates for cavalry units. And I think Thraikioi Prodromoi are fantastic cavalry force btw.

    Quote Originally Posted by ||Lz3||
    I think I'm with Centurio in this one...

    I also think that once the cav has been sent... it's over , unless you're using really trained guys... but for example... I doubt leuce eppos (sp?) have that order
    ¡Finalmente! I began to feel really lonely....
    Last edited by Centurio Nixalsverdrus; 09-03-2008 at 02:39.

  12. #12
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,506

    Default Re: AW: Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    Strictly speaking yes, anything else than General's cam is an exploit. The only thing which in RL was better than in the game is that the units would be commanded by human beings which do not need constant babysitting if properly briefed before battle.
    So why not autocalc all battles then? Seems better than being stuck at ground level not being able to see very much, hoping the retarded AI does what it's supposed to.

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    Correct me if I'm wrong, but Peltastai aren't Psiloi, but lightened Hoplites indeed. Psiloi are really poor people from the slums etc.. Akontistai, Sphendonetai and Toxotai.
    In any case, I don't use my psiloi in combat. They stand in front of the line, firing until they're out. Then they hide behind the line waiting for a rout. Watch any of my battle reports and you can see how they're used. That's also why they take so few casualties.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #13
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: Surprisingly bad units

    I think I'm with Centurio in this one...

    I also think that once the cav has been sent... it's over , unless you're using really trained guys... but for example... I doubt leuce eppos (sp?) have that order
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  14. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    OK, perhaps the Thessalians are a bit slower. I didn't exactly measure it. However, I care more about the actual battle performances.
    I am not sure whether there is a difference in speed between Thessalians and Prodromoi (standard and Thracian). I was talking about their stamina. Thessalians get worn out after a couple of charges. Prodromoi have the hardy-stat, so they lose their battle-effectiveness less quickly.
    Last edited by Ludens; 09-01-2008 at 14:54.
    Looking for a good read? Visit the Library!

  15. #15
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
    Join Date
    Jan 2005
    Location
    Olissipo, Lusitania
    Posts
    3,744

    Default Re: AW: Re: AW: Surprisingly bad units

    I agree with you that Thessalians aren't a bad unit, at all. They have their place in the battle line as do the Prodromoi who are more of an outer wing cavalry, instead of a close flank guard.


    Quote Originally Posted by Centurio Nixalsverdrus View Post
    • It's not a tactic to "rinse and repeat" charging at the enemy. That is an EB tactic. There is absolutely no way that a cavalry unit would pull out after a completed charge, ride back and charge again. Charge is charge, and either it works, which means victory over the attacked unit with near to no casualties, or it fails, which means fight to death or rout. A retreat after a charge is rout.


    But dude, wtf? You need to read more.



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  16. #16
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: AW: Re: AW: Surprisingly bad units

    Quote Originally Posted by Sarcasm View Post
    I agree with you that Thessalians aren't a bad unit, at all. They have their place in the battle line as do the Prodromoi who are more of an outer wing cavalry, instead of a close flank guard.
    Exactly.

    Quote Originally Posted by Sarcasm
    But dude, wtf? You need to read more.
    I can't imagine that for the Antique time period. When you get somehow deflected, perhaps, but if once in the middle of the fray in melee? I can't imagine how collecting the combatants and retreat for a new attack would have worked. If you have proof for it, well... it's not that I'm unable to change my mind.

  17. #17

    Default Re: Surprisingly bad units

    About cavalry :
    Guys, I think you are simply speaking of different tactics, in RL soldiers are quite more versatile than in RTW...
    When cavalry was forced to face (frontally I mean) infantry, with no chance to outflank, what did they do? Like the Berber cavalry at Poitiers or the Norman cavalry at Hastings they fake charge, slow down when near to the enemy foot soldiers, attack them from safe distance with missiles or long spears, then retreat to not be caught in melee. When cavalrymen see their foes disorganized or frightened, they made a full charge and rout them. Simple. You're both right and however there's no need to be disrespectful to each other...
    Last edited by Aper; 09-03-2008 at 08:51.
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

  18. #18
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
    Join Date
    Jan 2007
    Location
    Γερμανια Ελευθερα
    Posts
    2,321

    Default AW: Re: Surprisingly bad units

    Quote Originally Posted by Aper View Post
    About cavalry :
    Guys, I think you are simply speaking of different tactics, in RL soldiers are quite more versatile than in RTW...
    When cavalry was forced to face (frontally I mean) infantry, with no chance to outflank, what did they do? Like the Berber cavalry at Poitiers or the Norman cavalry at Hastings they fake charge, slow down when near to the enemy foot soldiers, attack them from safe distance with missiles or long spears, then retreat to not be caught in melee. When cavalrymen see their foes disorganized or frightened, they made a full charge and rout them. Simple. You're both right and however there's no need to be disrespectful to each other...
    So, a bit like Hippakontistai type cavalry, or Hetairoi Aspidophoroi.

    Anyways I thought about the rinse and repeat issue and have come to the so far conclusion that very elite forces would be certainly able to do so. Like Hetairoi, people with much to lose, a reputation, wealth, social standing. People with very strong ties to the ruling house and a strong warrior codex. But I don't think this would be the case for lower or middle class cavalry. I don't think Prodromoi could perform such a maneuver. In the middle of melee, each fighting for his live, then to listen to an order of some sort, which essentially means retreat in the first place, but then not to fully retreat, but instead line up again. This is difficult and would require a very large degree of discipline and morale.

  19. #19
    Member Member penguinking's Avatar
    Join Date
    Feb 2008
    Location
    Los Angeles
    Posts
    222

    Default Re: Surprisingly bad units

    Romani early bodyguard cavalry are horrible.

    At least in contrast to the bodyguards of my Pahlava/Pontos campaigns, anyway.
    Completed campaigns:
    Vanilla Carthage
    BI Sassanids
    EB 1.1 Casse

    "I don't intend for this to take on a political tone. I'm just here for the drugs."
    -Nancy Reagan at an anti-drug rally.

  20. #20

    Default Re: Surprisingly bad units

    Quote Originally Posted by penguinking View Post
    Romani early bodyguard cavalry are horrible.

    At least in contrast to the bodyguards of my Pahlava/Pontos campaigns, anyway.
    lol... a bit of an unfair comparison, considering that Eastern Heavy cavalry and Steppe Kataphract archers are friggin' monsters on the field.
    Last edited by MerlinusCDXX; 09-22-2008 at 05:56.

  21. #21
    Witchety Grub Member KhaziOfKalabara's Avatar
    Join Date
    Jan 2008
    Location
    Carrying on up the Khyber Pass
    Posts
    65

    Default Re: AW: Re: Surprisingly bad units

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    But I don't think this would be the case for lower or middle class cavalry. I don't think Prodromoi could perform such a maneuver. In the middle of melee, each fighting for his live, then to listen to an order of some sort, which essentially means retreat in the first place, but then not to fully retreat, but instead line up again. This is difficult and would require a very large degree of discipline and morale.
    Given the cost of maintaining horses it's unlikely that many cavalrymen would be towards the bottom of the income scale. And discipline is hardly an exclusive preserve of the noble class either. It could even be argued that the quest for glory amongst the Hellenistic or Hellenised nobility militated against discipline as they might be more keen to charge, and not want to be seen to retreat. Training, drill and discipline would be as much a result of culture as income.

    In any case, I always imagined that the majority of successor troops (barring levies and "tribal" units) are more likely to be professionals or mercenaries than semi-drilled citizens, given the fact that some part of the region or other was at war more or less continuously through the period.

    The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. H. L. Mencken

  22. #22
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Surprisingly bad units

    Triarii I think are ridiculous. I'm facing seas of them in my Epeiros campaign (VH/M) and they never seem to run out. They're something like 15 atk/27 def with ~1600 cost. It's insane.

    However, I kill every Roman bodyguard I face. They suck, at least compared to other bodyguards.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO