If we were to include a treasury building we would make its worth based on the relative wealth of the faction, not some set value. However, we have plans for money-sinks, which may or may not include a treasury building.
Foot
If we were to include a treasury building we would make its worth based on the relative wealth of the faction, not some set value. However, we have plans for money-sinks, which may or may not include a treasury building.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Actually, I think Foot means something that will use up a lot of money (as if you were pouring it down a sink).
Maybe it will be easier to do it via trait rather than via building. I mean, EB already has special traits like "Conqueror of Persepolis" etc. so you only need to add a script that would give the general who just conquered such a "capital/treasury" city the money boost and money penalty to the origainal owning faction. The trigger should be adapted to ensure that the whole event takes place only once.
Example: 1.- Antiocheia is the treasury city of Arche Seleukeia.
2.- Antiocheia is captured by the Ptolemies - Ptolemies get the reward, AS get the penalty
3.- Antiocheia is captured by AS - nothing happens (the treasury is already transferred to Alexndreia)
I am now not in the position to study the EDCT and EBBS files in detail, but generally it seems to me as comparatively easily doable (as a minimod to EB 1.1 - I still do not own M2TW). Buildings might prove little bit more trickier...![]()
Can anyone please elaborate on the "Conqueror of Persepolis" trait? I have never conquered Persepolis and I do not know what this trait does.
If you conquer Persepolis, it gives the conquering general a trait with a nice little description about Persepolis. That is all.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Bookmarks