Oblivion gives you lots of freedom to do nothing meaningful. Therefore that 'freedom' doesn't amount to anything IMO.
The 'characters' in Oblivion are talking heads. There is no sense of relationship with them to your character or emotional investment in them.
The same is true for Oblivion's 'story' and the quests in Oblivion, which feel meaningless compared to The Witcher's quests because there is no sense of accomplishment in beating a quest in Oblivion since it doesn't amount to rewarding you with any emotional payoff that you might care about.
The Witcher is one of the best games I've ever seen in terms of developing meaningful relationships with NPCs and fleshing them out deeply into as close to an illusion of real persons, being your real friends, as is possible to do in a video game. The only other games I've seen do something like this is Deus Ex or maybe KOTOR. Plus The Witcher gives you lots of different options to choose that have different effects on how the story develops. I would say The Witcher does give you a large degree of freedom, and it always remains emotionally meaningful (the total opposite of Oblivion's 'freedom' which IMO is emotionally meaningless).
I've actually made some of the dialogues in The Witcher not make sense because I made my character do things in an odd order that the programmers didn't account for in the programming code. It's not perfect by any stretch, but at least it does give you some choices about how to proceed and what order you want to do quests in.
I'd say Witcher is a million times better of a game than Oblivion. I've give Witcher 8.5/10 (not even the enhanced edition which would be higher, probably). I'd give Oblivion 3/10.
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