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    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Space strategy roll-call!

    I bought BotF back when it first came out, and for the most part I really liked it. I remember taking screenies of my Romulan War Birds in an exploding formation and making a desktop out it which looked really cool.

    I got frustrated because I had an aging computer, and if my memory serves me right, as the game progressed it took longer and longer to process a turn, to the point where it became nigh unplayable. With regret, I retired the game. That was about when Shogun hit the market and it was bye bye space games until SFC Orion Pirates and eventually, MOO III.

    Last August when I went back west to liquidate a majority of my things, I tossed SFC OP, BotF and Imperium Galactica I and II into the trash bin. I'm regretting that now, having just visited the BotF mod site. Gah.
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  2. #2
    Needs more flowers Moderator drone's Avatar
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    Default Re: Space strategy roll-call!

    Quote Originally Posted by Masamune View Post
    I got frustrated because I had an aging computer, and if my memory serves me right, as the game progressed it took longer and longer to process a turn, to the point where it became nigh unplayable. With regret, I retired the game.
    There's a memory leak in there somewhere. The longer you play the game, the longer it took to run through the end-turn phase and the better the chance for a lockup. Once my empire got big, I would basically save and exit every 5-6 turns just to make it playable. There were also serious problems in LAN multiplayer, games would hang fairly regularly, but the multiplay game itself was pretty decent.
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Space strategy roll-call!

    Quote Originally Posted by Mouzafphaerre View Post
    .But you can count me in with AOE-style unlovers.
    .
    Well at least that rules out titles like Homeworld, Nexus, and Sins. Do you have particular preference for turn-based strategy games (such as the Civilization series) or real-time strategy games (like the Europa Universalis series)?



    Quote Originally Posted by Masamune View Post
    I bought BotF back when it first came out, and for the most part I really liked it. I remember taking screenies of my Romulan War Birds in an exploding formation and making a desktop out it which looked really cool.

    I got frustrated because I had an aging computer, and if my memory serves me right, as the game progressed it took longer and longer to process a turn, to the point where it became nigh unplayable. With regret, I retired the game. That was about when Shogun hit the market and it was bye bye space games until SFC Orion Pirates and eventually, MOO III.
    As drone said, there's a memory leak that causes a significant slowdown between turns (usually around Turn 120). It's easily the worst bug in the game, and of course it can't be fixed because the problem is in the files that are hard-coded. (Incidentally, this is another reason I would love to see BOTF on Good Old Games -- maybe they could finally fix it.)


    Quote Originally Posted by Masamune View Post
    Last August when I went back west to liquidate a majority of my things, I tossed SFC OP, BotF and Imperium Galactica I and II into the trash bin. I'm regretting that now, having just visited the BotF mod site. Gah.
    Sorry to hear that, man.

    Yeah, I think a big reason BOTF has retained such a loyal following over the years is because of all the mods that are available for it. The BOP & UDM3 mods are only two of the most popular -- there's also the Ultimate Mod (currently in its 4th version), the Uncivil War mod, the Planet & Building mod, etc. There's supposedly even a mod that allows you to play as the Borg (although I'm not sure how playable it is).
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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Space strategy roll-call!

    .
    I have no TB vs. RT preference.
    .
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Space strategy roll-call!

    Quote Originally Posted by Mouzafphaerre View Post
    .
    I have no TB vs. RT preference.
    .
    All righty then! Here's my personal list of what I think you might enjoy (in approximate order of most to least recommended):


    1.) Galactic Civilizations 2 (with Dark Avatar & Twilight of the Arnor expansion packs)

    2.) Master of Orion II

    3.) Imperium Galactica 2

    4.) Birth of the Federation

    5.) Star Wars: Empire At War

    6.) Lost Empire: Immortals

    7.) Space Empires V


    Addendums: It should be noted that some of these games (particularly IG2 and BOTF) are older and somewhat hard to find. (I might be able to help you out with getting a copy of BOTF if you're interested, however.)

    Also, if you're a big Star Trek and/or Star Wars fan, then BOTF and SW:EAW might very well go to the top of the list -- both titles capture quite well the feel and atmosphere of their respective franchises.
    Last edited by Martok; 09-18-2008 at 21:51. Reason: Gah! Forgot one.
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    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Space strategy roll-call!

    .
    Thank you Martok-sama, I'm in your debt.
    .
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    zombologist Senior Member doc_bean's Avatar
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    Default Re: Space strategy roll-call!

    In case you want to try befre you buy, galciv 2 has two demos out which are pretty nice.
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    Needs more flowers Moderator drone's Avatar
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    Default Re: Space strategy roll-call!

    What's the speed/pacing of GalCiv2? How long does it take to get through a turn, how long does a campaign take, etc? What depth of micromanagement needs to be used for planetary admin? Can you configure the game for different sizes and densities, and are maps randomized? I think I need a game I can play for 2-3 hours at a time without getting too sucked in, and the 3am MTW sessions are starting to annoy my better half.
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Space strategy roll-call!

    Quote Originally Posted by Mouzafphaerre View Post
    .
    Thank you Martok-sama, I'm in your debt.
    .
    You're welcome, Mouza. I hope at least one of those will be to your liking.

    Note: I forgot to add MOO2 to my above recommendations. It's not my personal cup of tea, but it remains among the more popular space strategy titles out there.



    Quote Originally Posted by drone View Post
    What's the speed/pacing of GalCiv2? How long does it take to get through a turn, how long does a campaign take, etc?
    Quote Originally Posted by drone View Post
    I think I need a game I can play for 2-3 hours at a time without getting too sucked in, and the 3am MTW sessions are starting to annoy my better half.
    Heh.

    Fortunately, you can set up games for any length of time. You can play a Tiny map (which I think has around 15-20 stars) in a single evening, all the way up to playing an Immense map (which can have over 1000) for weeks/months on end. Also, you can set the research rate to fast, normal, or slow.


    Quote Originally Posted by drone View Post
    What depth of micromanagement needs to be used for planetary admin?
    As much or as little as you like, really. While it's obviously often a good idea to give your home planet (along with your first few colonies) some extra personal attention in the early phase of the game, it's not that necessary overall. You can line up as many buildings in a planet's build queue as you like (within the limits of the colony's usable build tiles), and then just forget about them until they're done -- you'll automatically receive a message when a planet's build queue is empty. (You're also automatically notified when a new ship is built.) Colonies will also automatically upgrade any buildings once you research/acquire the requisite technology -- e.g., turn Basic Factories into Advanced Factories, Terraform previously-unusable build tiles once you research the Terraforming technology, etc.

    The only real problem is when you're playing on larger maps, as you can have dozens or even hundreds of worlds in your empire. Fortunately, a soon-to-be released free update (called 2.0) will be adding planetary governors to help streamline things for you (see here for more). One minor caveat: You do need both expansion packs to best benefit from this update (most of the improvements require Twilight of the Arnor).


    Quote Originally Posted by drone View Post
    Can you configure the game for different sizes and densities, and are maps randomized?
    Yes -- to both parts of your question.

    You can choose whatever settings you like for just about every option you can think of, star density, planetary density, etc. Alternatively, you can everything to "random" and let the game surprise you. As a third option, you can also set some options to "random" while setting others to your specific taste. It's really all up to you.
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  10. #10

    Default Re: Space strategy roll-call!

    Sins of a Solar Empire was boring as hell if you ask me, no variation between factions, no story/campaign.
    I didn't feel these were particularly hate-worthy points, but yes they could be considered weaknesses. The different playstyles of the factions open up only after some time of playing, but then you'll encounter the general shallowness and lack of balance (at least until versions 1.03-1.04, when I stopped playing.) The lack of campaign is a non-issue to me (how many RTS games have campaigns actually worth playing?), but it's quite understandably a weakness of Sins.

    Quote Originally Posted by Zenicetus
    The UI seemed weird and unintuitive
    This is somewhat baffling, though - the UI is generally considered one of the strong points of Sins. Could you elaborate a bit?

    Quote Originally Posted by Martok
    I would argue that the Space Empire games have too much stuff -- I always feel overwhelmed by the enormous number of ships, buildings, and technologies at my disposal.
    Yes, Space Empire series is a bit too complex for its own good. It does try to alleviate the complexity with a lot of automation options, but doesn't do it very elegantly.

    Maybe it's time to give Sword of the Stars another whirl. The lack of peaceful options never bothered me - gotta bomb 'em fugly tentacle dudes to oblivion anyways - but the shoddy combat interface and unsuitability for multiplayer did.

  11. #11
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Space strategy roll-call!

    Quote Originally Posted by Zenicetus View Post
    The AI is noticeably better overall in TA compared to the original. Although, it's somewhat complicated by the way each faction AI now has to optimize a different (and in some cases radically different) tech tree. That was a little shaky at first, but it seems to have settled out now. And Brad is still doing small tweaks AFAIK. You'll notice the difference if you get the TA expansion. It's really a whole new game.
    Gah! I forgot to respond to this. Thanks Zen; that's good to know.

    Now if only Stardock would release the Expansion Bundle in a box (instead of just as a download). I know it's maybe a little silly, but I always prefer owning an actual physical disk along with a box.



    Quote Originally Posted by Crandaeolon View Post
    Maybe it's time to give Sword of the Stars another whirl. The lack of peaceful options never bothered me - gotta bomb 'em fugly tentacle dudes to oblivion anyways - but the shoddy combat interface and unsuitability for multiplayer did.
    I decided to download the demo (link courtesy of CBR) to see what it's like. Who knows? Maybe I'll be proven wrong and/or my stubbornness made to look foolish -- goodness knows it's happened before.
    "MTW is not a game, it's a way of life." -- drone

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