There is a limit to the size of the map .tga files, so we cannot scale to much. I believe the scale was going to be 1.3x, but I'm not uptodate on the latest map info.
That large parts of the sahara used to be grazing land (not in our timeframe) should be proof enough that how the world looks now is not how it looked 2000 years ago. The most important change is soil erosion, which has left otherwise fertile areas barren after so much intensive farming.The EB map also seems a bit too lush and green around asia minor, persia, africa and the middle east, whereas upon looking on a map (Space view), I saw that those areas had much more desert parts than the EB map shows, and I think it would be good to have some more desert-esque battle maps/strategic map to give a little variety.
There may be some room to alter this, but I'm not uptodate on the vegetation files. However please please please use the strat map. If you fight on a tile with woods then you are going to run into issues on the battlefield. Right-click on the strat map to make sure of terrain you will be fighting on (I wish it showed more information).I also think that there are way too many trees in the battlemaps, sometimes covering the whole deployment zone and making battles tedious and confusing. Spain and Macedonia are nightmare places to fight in because of this. I know that historically, armies did not usually deploy in the middle of a forest as it was often considered unpassable terrain, so maybe reducing the amount of forest battlefields will stop me bursting multiple blood vessels in frustration.
I agree somewhat, in fact I would prefer a smaller scale, but then it would be impossible to see. However don't expect the EBII map to look the same as the EBI map in any respect (except like provinces n stuff).I feel that there are a bit too many resources on the map and they can sometimes clutter the area, and take away from the atmosphere, however this may not be a problem if the map scale is increased.
That is up to the historians for those areas, not a matter for gameplay. You will see some changes, some provinces will be removed, and some boundaries shifted.i would also like to request the removal of what i feel are pointless settlements: Some of those far north baltic settlements that the ai never bothers to conquer, that island settlement near germany that no one ever conquers, and chalkis. I feel that greece is already quite cramped and Chalkis just does not add to gameplay value, and in fact makes it more of a chore to take over than a joy. I feel that these settlements could be better used elsewhere, especially where new factions are being implemented.
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