Page 2 of 5 FirstFirst 12345 LastLast
Results 31 to 60 of 130

Thread: Tips and Tricks for New Players

  1. #31
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
    Join Date
    Jul 2009
    Location
    Abduct Shinta, and doing something bad with her
    Posts
    649
    Blog Entries
    1

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Lazy O View Post
    No armor and lots of arrows dont mix very well
    it mix very well when you have the arrows and your enemies have no armour
    Angkara Murka di Macapada

  2. #32
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: Tips and Tricks for New Players

    Always investigate your regional troop options. For example Balaeric slingers, Cretan archers, Numidian cavalry, Indian/Persian archers, Belgic heavy cavalry, Iberian scutarii and British druids make for excellent troops when employed correctly.



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  3. #33
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Lightbulb Re: Tips and Tricks for New Players

    The diplomatic A.I. is programmed to hate the player, regardless of how much this might damage them. For example: declaring war on a beleaguered faction will not encourage their enemies to like you. In fact, most likely they will make peace with your target.

    We don't know how the diplomatic A.I. works in R:TW, but in M2:TW relations will decay automatically if there are no positive interactions; and this is worse at higher difficulty levels. I believe it also works this way in R:TW, as by paying neighbouring factions a regular but small tribute (200 mnai per turn) I find that they are less inclined to attack me, more inclined to sign peace if their initial attack fails, and even make allies somewhat trustworthy.
    Looking for a good read? Visit the Library!

  4. #34
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Ludens View Post
    The diplomatic A.I. is programmed to hate the player, regardless of how much this might damage them. For example: declaring war on a beleaguered faction will not encourage their enemies to like you. In fact, most likely they will make peace with your target.

    We don't know how the diplomatic A.I. works in R:TW, but in M2:TW relations will decay automatically if there are no positive interactions; and this is worse at higher difficulty levels. I believe it also works this way in R:TW, as by paying neighbouring factions a regular but small tribute (200 mnai per turn) I find that they are less inclined to attack me, more inclined to sign peace if their initial attack fails, and even make allies somewhat trustworthy.
    Indeed, but even then, i think it is hardcoded that AI strikes you from everywhere once you become too powerful, for the sake of an interesting campaign. In my recent campaign with Aedui i kept Lusotanan satisfied with a steady influx of money, as you said, around 200mnai per turn, and again they betrayed me once i destroyed sweboz and epeiros and made it No. 1 in overall statistics.
    One more thing, not related to diplomacy: Rebel "armies" that spawn on your territory are cutting your trade income, destroy them as quickly as you can. And it can give your FMs experience and useful traits, as those armies rarely present serious threat and are generally easy to dispatch.
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  5. #35
    Non-Hellene Barbaroi Member Revoltie's Avatar
    Join Date
    Aug 2008
    Posts
    47

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Randal View Post
    I mean that unlike underhand spears or two-handed underhand lancers they do not lower their weapons to instantly kill many troops on the charge, but just run at the enemy and start stabbing down.

    Are you certain you mean overhand spear cavalry? The ones that use their spears like Classical Hoplites? Not underhand lancers, the ones that lower their weapons and charge the enemy with their weapons extended?

    If you do mean that overhand spear cavalry like Roman Equites are the best cavalry in the game, I would ask you to elaborate since I am under the impression they are widely regarded as being effective in far fewer circumstances.

    What I mean is like, that mounted Strategou and the Heitaroi, they use their spears overhead.
    If you are talking about the guys that use both spears, javelins and a hoplon on a horse, yeah, they are not good for much, they do have an anti-cav and support role, but it is meh.
    Quote Originally Posted by Intranetusa
    On the 1st night of the 1st season in the 433rd year of the 3rd era,
    on the starry night when the nine planets alight,
    and the blood moon rises in the east,
    so shall EBII be released...

  6. #36
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by NoHelmet View Post
    Indeed, but even then, i think it is hardcoded that AI strikes you from everywhere once you become too powerful, for the sake of an interesting campaign.
    This was certainly the case in M1:TW, so there presumably is a similar mechanism in R:TW. Off course, because the basic diplomatic A.I. is so rabid already, it's hard to notice the difference.
    Looking for a good read? Visit the Library!

  7. #37
    Non-Hellene Barbaroi Member Revoltie's Avatar
    Join Date
    Aug 2008
    Posts
    47

    Default Re: Tips and Tricks for New Players

    Indeed, I gave up my last HRE campaign on M2:TW because I was a t war in four different fronts, and even as I was holding the line, that was just too much for me at some point.
    Quote Originally Posted by Intranetusa
    On the 1st night of the 1st season in the 433rd year of the 3rd era,
    on the starry night when the nine planets alight,
    and the blood moon rises in the east,
    so shall EBII be released...

  8. #38

    Default Re: Tips and Tricks for New Players

    Ok... here it goes...
    For those with endless tresury who like making A.I. kiss there... erm... boots. By offering 1 million mnai and demand to make them a protectorate they always aggree. The "cheat" is that a protectorate "always" gives all its money to the protector thus you get your money back the next turn. (I have used it extensively on my last 2 games to either roleplay or to remove anoying warring with no actual point).
    Dont fight for what you want, fight for what you can have.

  9. #39
    Non-Hellene Barbaroi Member Revoltie's Avatar
    Join Date
    Aug 2008
    Posts
    47

    Default Re: Tips and Tricks for New Players

    If you are playing an hellenic nation, always have your phalanxes deep, I like playing them in 12 men deep lines, that is almost a square, usually 12 men deep and 20 men wide with the 240 phalanx takes virtually no casualties in a hand-to-hand frontal fight with anything, not even other phalanxes.
    Quote Originally Posted by Intranetusa
    On the 1st night of the 1st season in the 433rd year of the 3rd era,
    on the starry night when the nine planets alight,
    and the blood moon rises in the east,
    so shall EBII be released...

  10. #40
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Revoltie View Post
    If you are playing an hellenic nation, always have your phalanxes deep, I like playing them in 12 men deep lines, that is almost a square, usually 12 men deep and 20 men wide with the 240 phalanx takes virtually no casualties in a hand-to-hand frontal fight with anything, not even other phalanxes.
    in my not so little experience in CAMPAIGN, this is wrong, at least in some cases. Case 1 - Defence: If properly flanked, you can arrange them in three-men deep line, and again take little casualties. If you do this, you can achieve unbreakable center with more troops to tend to the flanks and quickly surround the enemy. Ofcourse, be sure not to leave gaps between two phalanx squads and press guard mode, btw. Case 2 - offence: arrange your army just like in case1, and group them. move the group towards the enemy. Then replicate scenario 1.
    Trust me, i have done that with Makedonia and Ptolemaioi many, MANY times. Against AS, Romaioi, pretty much everybody.
    Maintain a base core of 3-4 phalangitai of ANY type, and modify the rest of the army to the nature of the enemy. And as always, cavalry superiority is strongly desirable. For that i advice the use of what i like to call "family picnic". Bring as many FMs as you can, as they are usually the strongest and most easily accesible cavalry at your disposal.
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  11. #41
    Non-Hellene Barbaroi Member Revoltie's Avatar
    Join Date
    Aug 2008
    Posts
    47

    Default Re: Tips and Tricks for New Players

    You should really use some Thureophoroi to stop flankings.
    It just happens that I like to use a 6 unit line of phalanxes, and from 4 to 6 units of Thureophoroi to stop flanking, and then I charge with my horses and the AI usually routs before even properly attacking my guys, so it works for me in most cases, I'd like to hear you though.
    I'm not a fan of using FMs, simply because they are far too important as governors, use Prodromoi instead in the successors, FM are something for early game only.
    And a 3 men deep unit of phalanx is virtually useless. I clearly misunderstood what you meant, can you explain me the 3 men deep phalanx?
    Last edited by Revoltie; 08-30-2010 at 04:37.
    Quote Originally Posted by Intranetusa
    On the 1st night of the 1st season in the 433rd year of the 3rd era,
    on the starry night when the nine planets alight,
    and the blood moon rises in the east,
    so shall EBII be released...

  12. #42
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Tips and Tricks for New Players

    3 men deep phalangitai formations are very useful in one particular place : STEPPE!!!

    They are quite useful, if you have your own light cavalry to lure the stupid AI cavalry formations to impale themself on your thin wall of spears... (mercenary HA Rocks!)

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  13. #43
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Tips and Tricks for New Players

    in my experience:

    -if you want to partly blunt a cavalry attack from the front, and you only have an infantry unit, thin your line.
    -never attack with cavalry from the front, particularly against stubborn and fresh soldiers.
    -make your archers a foot version of mobile shock units: what I mean is, make sure they continuously move around, looking for gaps in the enemy lines to shoot at.
    -if you are outnumbered as a Saba general, but have experienced troops, use your mobility: try to isolate enemy units, or slow them down so you can mangle them and maul them peace-meal.
    -Ethiopian/Nubian soldiers rock!
    -once the enemy line is broken, if you are using a phalanx in a wooded area, break you phalanxes up-phalanxes aren't as effective in thick woods.
    -look for "abattis" terrain. this is terrain like rocky escarpments, thick bushes or trees. these places ought to be in front of you, and you ought to use it on the defensive. they act to mangle, slow, and break up the areas.
    -have small "freikorps" units ahead of your army, whose sole task ought to the disruption, mangling, and slowing the enemy.
    -to put the fear of God into the enemy, attack them in an area that is far from the front(preferably a city), with a large force. this will of course split enemy forces up, and cause massive damage to enemy cities.
    -once you've conquered a city, if you think you cannot hold it, or do not need it, tear down all non-wonder infrastructure buildings possible: I tend to also demolish government. this will cripple the enemy, and slow their progress.
    -build forts in mountain passes, on hills, and before bridges. the more the area forms a choke-point, the better.

    these items I hope are as useful to the new players as they are to me.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  14. #44
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Revoltie View Post
    You should really use some Thureophoroi to stop flankings.
    It just happens that I like to use a 6 unit line of phalanxes, and from 4 to 6 units of Thureophoroi to stop flanking, and then I charge with my horses and the AI usually routs before even properly attacking my guys, so it works for me in most cases, I'd like to hear you though.
    I'm not a fan of using FMs, simply because they are far too important as governors, use Prodromoi instead in the successors, FM are something for early game only.
    And a 3 men deep unit of phalanx is virtually useless. I clearly misunderstood what you meant, can you explain me the 3 men deep phalanx?
    Well, first thing, three men deep, meaning that only three men present pikes against the enemy, the unit is stretched to the max (nearly), and second thing, by proper flanking i meant that you have YOUR flanks sexured, and yes, thurophoroi, as you said, are perfect for that role. Phalanx in three men depth wont kill much enemy, but then again, they are not meant to. And by puttung three or four squads in such stretched formation will provide you the opportunity for cheaper and more effective army.And give you more slots for other unit types, such as slingers. And i mentioned one more thing on some other thread, FMs are far too often worthless pieces of #$%, they will actually decrease your income, and good only for battlefield roles as second (third, fourth, fifth) in command meaning charge, charge, and charge again. They are tougher than prodromoi, way more tougher, and could be used to quickly dispatch enemy general. Now, that is my point of view, and by no means the best, but i ussualy end up with a maximum of 5% losses, with enemy ussualy goes "enemy army routs"
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  15. #45

    Default Re: Tips and Tricks for New Players

    with a thin phalanx line, you pin more units which (when both armies have the same size) enables you to spare more(or some at all) units to flank and surround the enemy line. flanking and surrounding causes more damage quicker with less losses than a deeper line phalanx line especially as you need more troops (as you aim towards having more troops on the same line width) for your mainline which leaves you less flankers than the enemy has, if the AI would be less stupid it'd beat your inferior flankers and flank you, just like the Carthagians at Cannae, they beat the inferior roman cavalry and thus had all the surplus troops to give the romans a rectal spanking. additional to hannibal's basic flanking manouver.

    oh and
    -if you are outnumbered as a Saba general, but have experienced troops, use your mobility: try to isolate enemy units, or slow them down so you can mangle them and maul them peace-meal.
    workes with almost every time your army is even remotely more mobile and does not include artillery and does not rely on phalanxes, jesus it even works with hoplitai haploi, sometimes^^
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  16. #46
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Ca Putt View Post
    with a thin phalanx line, you pin more units which (when both armies have the same size) enables you to spare more(or some at all) units to flank and surround the enemy line. flanking and surrounding causes more damage quicker with less losses than a deeper line phalanx line especially as you need more troops (as you aim towards having more troops on the same line width) for your mainline which leaves you less flankers than the enemy has, if the AI would be less stupid it'd beat your inferior flankers and flank you, just like the Carthagians at Cannae, they beat the inferior roman cavalry and thus had all the surplus troops to give the romans a rectal spanking. additional to hannibal's basic flanking manouver.
    Precisely what i meant. You can emulate Cannae with pretty much every faction. Only real prerequisite is a good general, so that your center doesn't rout. And couple of suggestions for flanking infantry: Thraikioi peltasts, Drapanai, every falcata/kopis/longsword/axe wielding infantry, as they tend to give much better results than "regular" infantry, without high lethality of AP attribute. Frontally, spears, pikes, shortswords. Ofcourse, they are all more effective when striking from back or flanks, but for maximum results, use the units previously mentioned.
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  17. #47
    Non-Hellene Barbaroi Member Revoltie's Avatar
    Join Date
    Aug 2008
    Posts
    47

    Default Re: Tips and Tricks for New Players

    I see it, well, but wouldn't that kill too many troops before sucessfully flanking? It is a great defensive strategy though.
    Quote Originally Posted by Intranetusa
    On the 1st night of the 1st season in the 433rd year of the 3rd era,
    on the starry night when the nine planets alight,
    and the blood moon rises in the east,
    so shall EBII be released...

  18. #48

    Default Re: Tips and Tricks for New Players

    Disciplined troops in tight formation with guard mode on and not attacking take very few casualties holding the line. Sure, there'll be some attrition, but it's pretty minor if you use hoplites or similar.

  19. #49
    Non-Hellene Barbaroi Member Revoltie's Avatar
    Join Date
    Aug 2008
    Posts
    47

    Default Re: Tips and Tricks for New Players

    I'll use that sometime, feels Hannibal.
    Quote Originally Posted by Intranetusa
    On the 1st night of the 1st season in the 433rd year of the 3rd era,
    on the starry night when the nine planets alight,
    and the blood moon rises in the east,
    so shall EBII be released...

  20. #50
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Ca Putt View Post
    oh and workes with almost every time your army is even remotely more mobile and does not include artillery and does not rely on phalanxes, jesus it even works with hoplitai haploi, sometimes^^
    well, that's true, but this is particularly important for Saba-I'd argue even more than the Casse- as unlike the Casse, the Saba are surrounded by much more powerful enemies (than even Gauls), but slower.
    Last edited by Ibrahim; 08-31-2010 at 02:45.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  21. #51
    Legatvs Member SwissBarbar's Avatar
    Join Date
    May 2008
    Location
    Helvetia
    Posts
    1,905

    Default Re: Tips and Tricks for New Players

    Do not exterminate every city in the beginning of a campaign, only because it gives you more money at once. More inhabitants = more taxes = faster growing of the city = more money
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  22. #52
    Klibanophoros Ton Rhomaioktono Member Duguntz's Avatar
    Join Date
    May 2009
    Location
    Iasi, Romania
    Posts
    766

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by SwissBarbar View Post
    Do not exterminate every city in the beginning of a campaign, only because it gives you more money at once. More inhabitants = more taxes = faster growing of the city = more money
    = faster revolt = pain in the ass = too much management = no satisfaction whatsoever to have beaten crushed totally annihilated your ennemy. plus destroy temples, every building that can be destroyed and force them in accepting your way of life or die... yeah... that's total victory...
    Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)

    generously given by Nachtmeister
    generously given by Macilrille for Sweboz combat tactics
    Generously given by Brennus




  23. #53
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by SwissBarbar View Post
    Do not exterminate every city in the beginning of a campaign, only because it gives you more money at once. More inhabitants = more taxes = faster growing of the city = more money
    Not at the begining, and deffinitely not in proximity of your heartlands, but playing with any faction, once you get far enough, extermination is pretty much the only answer. As Duguntz said.
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  24. #54
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Tips and Tricks for New Players

    I say its useless to occupy. They rebel almost instanlty, cost you valuable men and more importantly time. And the reward in occupying comes VERY LATE , so unless yuore invanding italy and are content with occupying rhegion and sitting there for 10 years before moving on, be my guest


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  25. #55

    Default Re: Tips and Tricks for New Players

    Enslave is the best. It removes population from the city so order is easier to keep under control. BUT it also moves the population to 'safe' cities (your homelands) which allows for increased tax and slows the population drain on your capital which almost certainly will be generating most if not all of your troops, especially in the beginning

  26. #56

    Default Re: Tips and Tricks for New Players

    Precisely what i meant. You can emulate Cannae with pretty much every faction. Only real prerequisite is a good general, so that your center doesn't rout. And couple of suggestions for flanking infantry: Thraikioi peltasts, Drapanai, every falcata/kopis/longsword/axe wielding infantry, as they tend to give much better results than "regular" infantry, without high lethality of AP attribute. Frontally, spears, pikes, shortswords. Ofcourse, they are all more effective when striking from back or flanks, but for maximum results, use the units previously mentioned.
    :) +1 my intention was to underline your statement by other means than :
    oh yeah he's right

    as I'm no moderator I don't have that much authority.

    well, that's true, but this is particularly important for Saba-I'd argue even more than the Casse- as unlike the Casse, the Saba are surrounded by much more powerful enemies (than even Gauls), but slower.
    true especially as the saba seldom have the opportunity to do differently when outnumbered as it's unlikely they outclass the enemy in armor, attack or lethality.
    still it also is a vital strategy when fighting as nomads just on a different level especially as nomads are outnumbered practically all the time and outclass the opponent in about as many situations in mobility.

    finaly i have to agree with nohelmet once again, occupation is the method of choice with the first few conquests or homeland res for most factions. controlling settlements right next to your capital with the same culture and a bad trait penalty in case of extingtion is nit that hard often you already have them in the green when conquering. most of the time(when i forgot what kind of person my fm is(too bad you dont have his char window opend next to the conquest window) ) i decide what to do with a settlement based on the public order indicator - only exterminate red faces. blue faces can be enslaved or occupied , lowering taxes takes care of that most of the time ;)
    exept when i conquer the capital of a hated foe those can be exterminated^^ either way.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  27. #57
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Luis Sera View Post
    Enslave is the best. It removes population from the city so order is easier to keep under control. BUT it also moves the population to 'safe' cities (your homelands) which allows for increased tax and slows the population drain on your capital which almost certainly will be generating most if not all of your troops, especially in the beginning
    It doesn't move it to "safe" cities, but to those that have a governor, and yes, it is by some measures the best solution, as long as you are able to do so. But, if you want to blitz and leave cities absolutely save from dissorder, you have to exterminate to succeed.

    Back to the thread. 1. Playing with Aedui/Arverni: you have a useful possibility. You can rush into Britain and take Camulosadae by surprise, while most of the Casse armies are dragging themselves across the countryside doing nothing. Casse rarely blitz, and are fairly slow in most campaigns, so by taking Camulosadae, you can get rid of them quite quickly early on. 2. Taras is an army maker for most factions. You have acces to a wide selection of excellent troops such as samnite HI, samnite spearmen, classical hoplites, bruttian infantry and so on. But that is not the only useful thing, it is positioned in such way as to provide a stepping stone to invading Greece/Balkans/Italy/Sicily. 3. If playing without time limit, if given opportunity, rest your troops whenever possible. Even when exhausted, by waiting for long enough, they will get back to fresh/warmed up, and their fighting ability raises significantly. This goes for all troops.
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  28. #58
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,065
    Blog Entries
    1

    Default Re: Tips and Tricks for New Players

    Quote Originally Posted by Iraklis View Post
    For those with endless tresury who like making A.I. kiss there... erm... boots. By offering 1 million mnai and demand to make them a protectorate they always aggree. The "cheat" is that a protectorate "always" gives all its money to the protector thus you get your money back the next turn. (I have used it extensively on my last 2 games to either roleplay or to remove anoying warring with no actual point).
    Keep in mind that the EB money script does not take protectorate status into account, so you'll get that money too and there is a risk that your protectorate will go bankrupt. Then again, protectorate factions often go inert anyway.
    Looking for a good read? Visit the Library!

  29. #59
    Member Member NoHelmet's Avatar
    Join Date
    Jun 2010
    Location
    Belgrade, Serbia
    Posts
    89

    Default Re: Tips and Tricks for New Players

    You can transfer ancillaries from one family member to another by dragging the ancillary icon to the icon of another family member, given that they are in the same army/city. That means that you can give to one general "famous warrior", "armourer", "doctor", "herbalist" ancillaries and stack them, vastly improving the quality of that general.
    My first baloon, generously given by Arthur, king of the Britons , for nice Casse and Pahlava empires

  30. #60

    Default Re: Tips and Tricks for New Players

    @Nohelmet
    Safe cities are those that often have a governor and quite often its your homelands to begin with which means that my post is accurate, moving population to cities where tax bonuses and recruitment pools benefit.
    Also, the ancillaries tip is brilliant, i often have one star general with the best ancillaries i can obtain. When i retire him, i move him onto his successor so they can continue to benefit my best generals

Page 2 of 5 FirstFirst 12345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO