Quote Originally Posted by Gregoshi View Post
Another idea: a set of 2 or more games with a designated koku value to spend for the whole set. Units that survive first game are available for the second game - but only with the number of warriors the unit had at the end of the game. However, these units would get an increase in honour due to their veteran status. Remaining koku not spent in the previous games of the set can be used to purchase replacement units for the next game. Routed units could either be discarded or return for the next battle with a decrease in honour to reflect that they fled the previous battle. Like in the SP campaign, partial units could be combined to create full units or koku could be spent to fill up the ranks with replacements. In addition to the skill of fighting the battle, you would have to consider how much koku to ration for the later battles. I'm not sure what would be a fair way to determine the winner of these "mini" campaigns though.
Another good one, I like the mind games involved. "How much will the other guy spend for the first match?", "Can I skimp, and sell a lesser army dearly for a later advantage?". The only problem I see is with players spending max on the first round, you might end up with a steamroller effect with already upgraded units plowing through a lesser army and then valouring up. The decrease in total value (dead bodies) to the loser plus the "free" valour of the winner might be too much to overcome.

TW variants of liar's poker or blind man's bluff should be awesome.