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Thread: Morale upgrades

  1. #1

    Default Morale upgrades

    Many temples in EB give morale upgrades. As there is no indicatiion on the unit card, how is this tracked? I have seen it said in some posts, that morale bonuses are bugged and not given. What is the truth?

  2. #2

    Default Re: Morale upgrades

    from my experience it sure seems so but i´m not sure

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Morale upgrades

    morale bonus is bugged, just try to give a temple +30 morale bonus, recruit a panda, and let's see if they are willing to fight to the death

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  4. #4
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Morale upgrades

    It is thought that if it does work that they only work inside the province of the temple... Why CA does not comment on this mechanic, or any other mechanic.... ugh... we'll never know.
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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Morale upgrades

    Quote Originally Posted by Celtic_Punk View Post
    Why CA does not comment on this mechanic, or any other mechanic.... ugh... we'll never know.
    It's actually pretty simple. There's no value in them admitting that parts of the engine simply don't work as they'd intended.
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  6. #6
    Member Member Roman Ocean's Avatar
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    Default Re: Morale upgrades

    Hi , been reading guides and AARs here for a while , thought it was time too contribute too. So morale bonuses from temples dont do anything? is there a way to see units' morale. Does this also mean that morale bonuses from FM traits etc. dont do anything either? Thanks

  7. #7

    Default Re: Morale upgrades

    afaik the FM traits do actually work as it's part of the "generals Aura" maybe the temple has a similar effect, thus the bonus only applies when fighting in the city, maybe even only close to the temple.

    still I think it's just a flaw in the programming that's concealed by inavailibility of a current morale display.
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  8. #8
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Morale upgrades

    Quote Originally Posted by Ca Putt View Post
    afaik the FM traits do actually work as it's part of the "generals Aura" maybe the temple has a similar effect, thus the bonus only applies when fighting in the city, maybe even only close to the temple.

    still I think it's just a flaw in the programming that's concealed by inavailibility of a current morale display.
    Does this mean that my negative morale bonuses from starving troops won't have any effect if i keep the general far away?
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  9. #9

    Default Re: Morale upgrades

    nah I think its part of the "general on the field"-aura which covers the whole battlefield not the "General closeby"-aura which is displayed in the units moral indicator. you know all units rout easier when the general dies, or there is only a captain arround.
    "Who fights can lose, who doesn't fight has already lost."
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  10. #10

    Default Re: Morale upgrades

    often wondered the same thoughts about unit morale - change the stats from morale to exp as a solution

  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Morale upgrades

    Morale is +2 per exp but the +1 attack/defense is rather unbalancing.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  12. #12
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Morale upgrades

    ...which doesn't particularly keep quite a few factions from pulling exp-level bonuses from the damnedest things; notably, game fields etc., diverse temples and damn gummint buildings. IIRC there are also quite a few instances where, for example, a govtype gives an exp level *and* morale penalties...

    So yeah. Given that by all accounts the building morale mods are quite nonfunctional it seems somewhat unfair to quite a few factions that are supposed to get lots of them from assorted govtypes, temples and whatnots compared to the neighbour who up and pulls wholesale exp levels from the same, don't you think?
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