Quote Originally Posted by Nelson View Post
I have never liked rock-paper-scissors unit design and hope that it turns out to be mostly talk. I want the units to behave as they did in reality. Proper formations, stats and behavior are very important to me. RPS oversimplifies and distorts. What are the first (and most popular) mods to appear every time? Mods that improve realism.
Weapons have an edge over other ones in special situations and vice versa. A long spear indoor (low ceiling, narrow and some columns) or a short sword. How about an open field next? Feels realistic to me. Not that the strongest weapon in a situation should always wins, but it has an edge. This will have to be modeled somehow. I feel that's what RTW RPS tries to achieve.

Strong RPS can mean anything. It could mean strong RTW RPS, which basically means that a weapon is better than another in a given situation, but it could also mean that a certain weapon almost always beats a specific other one (no matter how, why or what).