Weapons have an edge over other ones in special situations and vice versa. A long spear indoor (low ceiling, narrow and some columns) or a short sword. How about an open field next? Feels realistic to me. Not that the strongest weapon in a situation should always wins, but it has an edge. This will have to be modeled somehow. I feel that's what RTW RPS tries to achieve.
Strong RPS can mean anything. It could mean strong RTW RPS, which basically means that a weapon is better than another in a given situation, but it could also mean that a certain weapon almost always beats a specific other one (no matter how, why or what).
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