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  1. #1
    Member Member Paltmull's Avatar
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    Default Re: Council of Nobles

    Can council of nobles missions be given to the AI factions? In that case you might be able to use them to make the AI expand in a more historically correct way.

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  2. #2
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Paltmull View Post
    Can council of nobles missions be given to the AI factions? In that case you might be able to use them to make the AI expand in a more historically correct way.
    It would be great; you know, no more Carthage conquering Egypt, Romans blitzing north, AS to arabia, etc...

    ~Jirisys (Why don't you guys make your own game better )
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  3. #3
    mostly harmless Member B-Wing's Avatar
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    Default Re: Council of Nobles

    I don't know anything about scripting in TW, but I really doubt that the AI receives "Council of Nobles" missions like the player does. Having said that, I recall reading a EB2 team member post a good while ago mentioning that players could and would receive missions.

  4. #4
    Guest Member Populus Romanus's Avatar
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    Default Re: Council of Nobles

    It is possible though, after all in vanilla M2TW Poland always seemed to go after Madgedburg right off the get go even though they were not adjacent to it.

  5. #5

    Default Re: Council of Nobles

    If the Council of Nobles missions work anything like the Senate missions from Vanilla RTW, then they will most certainly influence AI expansion. For instance, when I played as Spain (that campaign was tough as hell) the Julii would constantly ferry fullstack armies to attack my homeland without even sharing a border with me. There's just no way the AI would do that unless it was fulfilling a Senate mission.

    The real would be getting the CoN to assign realistic targets on a limited basis.
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