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  1. #1

    Default Re: Why does noone compete with totalwar

    There has been attempts over the years, all below average as far as i am concerned. Praetorians, Knights of Honour, the aformenioned Imperial Glory, a historical battles simulator "Great Battles of Rome" and a few others iirc. None came even close.

    I think that CA got already such a huge jump start on the competition with STW, that by this time that they have accumulated so much experience in doing it and trying different features, the others would really betaking a huge risk to try a few failed attempts in order to (potentially) catch up with them. Hence everyone stays on their turf, unless some miracle happens.

    EDIT There was a game with very good tactical battles engine in the American Civil War theme/context, by a very small niche company of 2 people that kept refining their engine/scenarios. Rumor was that it was good for hardcore wargamers and prety realistic.
    Last edited by gollum; 02-13-2011 at 18:14.
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  2. #2

    Default Re: Why does noone compete with totalwar

    thing is tho i feel a game even just a little better graphics than shogun 1 could compete multiplayer with the latest totalwar games whos combat engines are not very good or as solid as the old games. They still look terrible zoomed out which is what MP guys play a game that focussed on the zoomed out instead of the zoomed in could be a sucess.


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  3. #3

    Default Re: Why does noone compete with totalwar

    You are most certainly and absolutely right. The two first engines were solid for mp gameplay and STW in particular had the best playbalance imo and by v2.01 MTW the best engine.

    The Samurai Wars guys tried to build a community using the best engine and the best playbalance the series had to offer from an mp perspective as far as i am concerned. Can you explain why people did not flood to that effort? If it was succesful, CA could have considered making a move in its multiplayer efforts in that direction.

    A lot of factors played out - personal loyalties and sympathies/antipathies no doubt, why to play with another person's idea of balance and also as TosaInu said recently in a post, its difficult to even get all people have the same stats at the lobby at the same time - which causes drops and loss of interest. But fundamentally speaking there was no reason why it shouldn't have worked. But, sadly, it didn't - in a mass scale at least.

    There were other such efforts, like the MP mod for M2 by the Celtiberos, which, although accepted to a certain extent, it wasn't universally popular either as far as i understand.

    So balance mods seem not the way to go for mp - CA has to make the vanilla game solid and balanced for it. But CA won't do it, be it because it focuses on the SP/history buffs fans that seem to be the core for TW customers these days or because they have technical anti-reasons for it or both.

    From an SP perspective, catering to mpers needs is suicide and vice versa in terms of allocating team resources as far as i understand. Once CA got in the trip to put more emphasis on the campaign map with more units, more ancillaries, more roleplaying of characters etc it was all downhill for battlefield playbalance. The TW engine can't support meaningfully more than 14-max20 unit types wih clearly defined gameplay roles, which is the ideal for good playbalance. You can give out special abilities and different units to different factions etc but all this fades out quickly in an mp sense - its hard already to balance the game anaway, and that sort of thing makes it nearly impossible to get the balance right that means playstyles and armies quickly converge instead of recycling continuously without artificial rules and restrictions as they do when balance is about right.

    You can make a game like Empire that can sell lots, with it being basically very very average if not outright bad. But Spers and history buffs will by default buy it - even if the TW format did not really reflect well the era of line infantry/artillery/cavalry in the battles historically speaking - TW battles have too few units available in battle and men for that.

    If CA wanted to make a good mp game, it should have sticked in the original format ie few unit types and well balanced. From an SP perspective there were unlimited contexts for that; 100years war, the Crusades, Reconquista, Napoleon's campaigns (as it happened) etc. Few opposing factions with few playstyles to balance; it was possible. But if you want to represent 4-5 centuries of medieval warfare, and with the same unit stats for SP and MP, inevitably the game will end up with bad balance.

    On the other hand, the more large and inclusive the map the better from an SP commercial perspective; you have people's countries in - that's a major one, everyone wants to play their nation's time of glory or danger etc and also you make it more civilisation like that its a boon for SPers.
    Last edited by gollum; 02-15-2011 at 05:21.
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  4. #4
    Forever MTW Member Durango's Avatar
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    Default Re: Why does noone compete with totalwar

    Quote Originally Posted by gollum View Post
    There was a game with very good tactical battles engine in the American Civil War theme/context, by a very small niche company of 2 people that kept refining their engine/scenarios. Rumor was that it was good for hardcore wargamers and prety realistic.
    Ah yes, the Take Command series, particularly 2nd Manassas. Rumor has it that they're VERY good indeed. Especially in
    terms of tactical AI. Have yet to try it though, since it's hard to pull myself away from MTW and STW...

    Quote Originally Posted by Swoosh So View Post
    thing is tho i feel a game even just a little better graphics than shogun 1 could compete multiplayer with the latest totalwar games whos combat engines are not very good or as solid as the old games. They still look terrible zoomed out which is what MP guys play a game that focussed on the zoomed out instead of the zoomed in could be a sucess.
    Absolutely, the only thing graphics really need to get right is clarity, from a game play perspective - that is the right shape and form
    of units so they are clearly identifiable, and terrain that does not draw attention to itself so much. That's one of the reasons for the
    competitive success of the FPS game Counterstrike, as it was very "clean" and straightforward to play. The players' models did not
    blend in with the surrounding environment and there was very little "clutter" present in the maps. The same style is advantageous
    in a TW game IMHO, like in STW or MTW.

    All in all, it's a shame no one has managed to compete with Total War. Competition brings out quality.

  5. #5
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    Default Re: Why does noone compete with totalwar

    Because I guess because of the MP factor of it.

  6. #6
    Travelling Knight Senior Member Nigel's Avatar
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    Default Re: Why does noone compete with totalwar

    .. or looking at it from an entirely different (legal) angle : CA may have patented certain aspects of their game which makes it difficult for other companies to simply copy them. I am no expert in patent law, but would not be surprised if it was possible to either patent of copyright some concepts or code, which would be essential for a direct copy of a game like this.

  7. #7

    Default Re: Why does noone compete with totalwar

    It has plenty of competition. Civ series gives you a better experience on the world map than any TW game, whilst games like Age of empires etc, make for better real time battles. TW tries to deliver both, but at the end of the day its pretty weak. Don't get me wrong, I like TW games and all games have their flaws. It's just that TW struggles as being a "jack of all master of none" type game.

  8. #8

    Default Re: Why does noone compete with totalwar

    I dont agree.

    Total War has a format ,which no one can have it,lets have a look,Shogun 2 has a mix of Napoleon into it.The Historical Accuracy is breathtaking,Remeber Sega is a Japanese Company,and Shogun 2 total war is now the most widely searched and demanding game ever.

    Hey,the battles are good.

    MP gives more fun.

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