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Thread: Rome: Total War Forum Game Version I [Concluded]

  1. #31
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by johnhughthom View Post
    You should put a pleyer/faction list in the op Jolt, helps people choose who they'll play.
    It is.

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  2. #32

    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by jirisys View Post
    I would like to propose an alliance with Hayastan and the Basileion tou Kimmerikou Bosphorou.

    Also, I will make my movements when you send me my armies.

    Also, maybe I would like to point out that Rhodos should have a navy resource, not a wood one. It's an island, not a highland.

    ~Jirisys ()
    Alliance proposal readily accepted, may we live long and prosper ;)

    And thank you Jolt, glad to be here ;)

    EDIT: small thing, is it possible to colonize provinces you don't share an immediate border with, e.g. by water?
    Last edited by A_Dane; 03-27-2011 at 23:43.

  3. #33
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by jirisys View Post
    It is.
    Doh!

    I'll take the Seleukids Jolt.

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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by A_Dane View Post
    (...)EDIT: small thing, is it possible to colonize provinces you don't share an immediate border with, e.g. by water?
    That's what (s)he said.

    ~Jirisys ()
    Last edited by jirisys; 03-27-2011 at 23:57.
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  5. #35
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by jirisys View Post
    That CA fails history forever.

    Also, Jolt. Can we send you our movement now? What about the diplomacy? Can we ally with current factions right now?

    ~Jirisys ()
    Are you trying to tell me that there wasn't a race of warrior women in the middle of Russia who rode chariots and gigantic elephants into battle?

  6. #36
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Nevertheless, I did a more quick and simplified "Nation - player" version just below the maps

    And yes A_Dane, you can invade through water. However, I do stress to pick reasonable targets for water invasion using reality as rational. For instance, the Black Sea is known to be very calm with impreceptible tides. Because of that, invading more far away provinces in the Black Sea doesn't have severe penalties. However trying to invade Italy from Egypt by sea and you are certainly bound to lose most of your troops. Same thing about invading the British Islands. Only a couple of "safe" entry points to the British isles from the mainland. The safest is obviously, the territory of the Belgae. Other than that one, trying to invade the British isles, risking the unpredictable tides and currents of the Atlantic Ocean and the Channel, is very certainly not recommended EDIT: But may still be doable from farther than that. Just don't try to invade Britain from Iberia or below. And you can also invade through the Caspian Sea.
    Last edited by Jolt; 03-28-2011 at 00:09.
    BLARGH!

  7. #37

    Default Re: Rome: Total War Forum Game Version I

    Oh I was merely getting an overview of whether I'd need to start a war with the poor sauromatae, or if I could sail to lets say the province next to the getai :)

    EDIT:
    Quote Originally Posted by Double A View Post
    Are you trying to tell me that there wasn't a race of warrior women in the middle of Russia who rode chariots and gigantic elephants into battle?
    I do believe that's what he's saying, even though it's hard to belive? ;)

  8. #38
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    I think all we need to have a pretty good start would be for more 2-3 players to pick the Mauryan Taxila, the Celtiberians and the Arveni.
    BLARGH!

  9. #39
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by Double A View Post
    Are you trying to tell me that there wasn't a race of warrior women in the middle of Russia who rode chariots and gigantic elephants into battle?
    Sounds like AA needs some "education"
    Carthage style


    Quote Originally Posted by Beskar View Post
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  10. #40
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Does this mean we're going into the dark closet again?

  11. #41
    Member Member Tuuvi's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    I would like to sign up as Meroe.

  12. #42
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Meroe it is. :)

    Ok, so the game is gonna start tentatively on this Wednesday. After checking your starting armies, I'd advise you to try some diplomacy if you want, and submit whichever orders you want.
    BLARGH!

  13. #43
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    I'd like to rule on Pontos please

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  14. #44

    Default Re: Rome: Total War Forum Game Version I

    Let me understand something, Jolt. As of this moment, it is 270 BCE. Take Armenia for instance. She has no starting units, starts with the amounts listed under income, and cannot attack until after purchasing units this turn? That is, one cannot purchase a unit and attack with that same unit during this same turn?
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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by vartan View Post
    Let me understand something, Jolt. As of this moment, it is 270 BCE. Take Armenia for instance. She has no starting units, starts with the amounts listed under income, and cannot attack until after purchasing units this turn? That is, one cannot purchase a unit and attack with that same unit during this same turn?
    You will be PMed your army and navy once it starts. You don't purchase units, they accumulate over time (I think).

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  16. #46
    Member Member Tuuvi's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    So to conduct diplomacy, we just we just pm the person who is leading the faction we want conduct diplomacy with, correct?

  17. #47
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by vartan View Post
    Let me understand something, Jolt. As of this moment, it is 270 BCE. Take Armenia for instance. She has no starting units, starts with the amounts listed under income, and cannot attack until after purchasing units this turn? That is, one cannot purchase a unit and attack with that same unit during this same turn?
    No, you have a starting amount of Infantry, Cavalry and (if your country allows) Navy. Resources will be added each turn (Which include Infantry and Cavalry and Navy to directly use to attack and defend against others) on top of the existing army. You can choose what to do with your gold and wood (Including using it to levy more Infantry or Cavalry or Navy).

    I would advise you look around at other nation's (especially your closest neighbours) turnly resource gains because it can tell you who, after a couple of turns can already have a good amount of resources which they may or may not use to attack you.

    Quote Originally Posted by Chuchip View Post
    So to conduct diplomacy, we just we just pm the person who is leading the faction we want conduct diplomacy with, correct?
    Chuchip, you can use PM or you can just speak plainly here to other players. The Cimmerian Bosphorus and the Hellenic League are already allied if I'm not mistaken because jirisys asked A_Dane if they wanted to ally, which was replied to positively. That means, you can reasonably expect that they might trade resources with one another or support each other's expansions (Or simply do nothing but be allied).

    Once again, like in real life, alliances have no real weight or rules. You can ally someone to lower his guard and attack him that very turn. Obviously from that point on, I'd suppose the manipulator's word won't be too valued when it's time to negotiate anything with him

    EDIT: Btw Cute Wolf, you are confirmed as Pontus' player! ;D
    Last edited by Jolt; 03-28-2011 at 20:00.
    BLARGH!

  18. #48

    Default Re: Rome: Total War Forum Game Version I

    Any ETA of when we get the starting armies etc? Not that Important but would be nice to know :)

    (Oh, and is my kingdom divided into 2 provinces by the narrow straight, or is it 1? I suspect the ladder, but would be nice to have it clarified :))

  19. #49
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by A_Dane View Post
    Any ETA of when we get the starting armies etc? Not that Important but would be nice to know :)

    (Oh, and is my kingdom divided into 2 provinces by the narrow straight, or is it 1? I suspect the ladder, but would be nice to have it clarified :))
    You get the PM with starting armies when the game starts. As I said, the date is tentatively set for Wednesday. Until then, let's hope for a few more sign-ups. :)

    And you have just 1 province, yes. :P
    BLARGH!

  20. #50

    Default Re: Rome: Total War Forum Game Version I

    Ah was under the impression we'd get a days headstart or something (with that i mean knowing our armies size and stuff)
    Well I will have to do something about that then ;) Looking forward to getting it off the ground :D
    Last edited by A_Dane; 03-28-2011 at 22:34.

  21. #51
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    my head goes dizzy, how's battle mechanism then? and how to decide the outcome of a conflict? will we play MP battles over that? will we play over RSII, EB, or mix?

    *. since I see Pergamon, this was interesting faction, can I take it? I wanna learn!
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  22. #52
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by Sonic View Post
    my head goes dizzy, how's battle mechanism then? and how to decide the outcome of a conflict? will we play MP battles over that? will we play over RSII, EB, or mix?

    *. since I see Pergamon, this was interesting faction, can I take it? I wanna learn!
    Read the first post.

    Oh hell no. May vartan have pity on your soul.

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  23. #53
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by Sonic View Post
    my head goes dizzy, how's battle mechanism then? and how to decide the outcome of a conflict? will we play MP battles over that? will we play over RSII, EB, or mix?

    *. since I see Pergamon, this was interesting faction, can I take it? I wanna learn!
    Eh? It's pretty simple. You won't play anything. I have a spreadsheet with success rates and some such, depending on troop difference, general's military skill among quite a few other things. You simply send me a PM saying what you want to do with your countries available resources for that turn. Now imagining you say you want to invade "x" province this turn, with say 80 Infantry and 50 Cavalry and when the turn changes, I make the calculus, and write-up the result. You'll then get a PM the next turn showing you your total amount of resources, that you gain on a turn basis, minus the military casualties incurred by attacking another province (From which you can deduce your casualties). If you read the rules, you'll see that when you are invading another players territory, you are piting whatever you send as invasion force against that player's entire army that is not off somewhere invading their own provinces (Minus navy if you are not invading through the water). And generals die quite often in invading provinces, by the way.

    Might I suggest you take Mauryan Taxila instead of Pergamum? Not only is it alot stronger, but it should probably play a stronger role in pressing the Seleucid Empire.
    Or Celtiberi/Arveni, which should be there to block Carthage and Rome's path into Iberia or Gaul, respectively.

    Quote Originally Posted by A_Dane View Post
    Ah was under the impression we'd get a days headstart or something (with that i mean knowing our armies size and stuff)
    Well I will have to do something about that then ;) Looking forward to getting it off the ground :D
    Sure, you can spend one/two days doing diplomacy.
    Last edited by Jolt; 03-29-2011 at 00:14.
    BLARGH!

  24. #54
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    How much stronger is cavalry than infantry?

  25. #55
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by Double A View Post
    How much stronger is cavalry than infantry?
    It depends. In some occasions, it can vastly overpower a larger Infantry army. In another occasions, it's just as valuable as Infantry. In usual occasions...

    It's relatively stronger than Infantry (I'll let you speculate on what relative is).
    BLARGH!

  26. #56

    Default Re: Rome: Total War Forum Game Version I

    Well this is interesting and made me signing up finally, after years of lurking the EB Forums. Although it's propably just my boredom which has beaten my lazyness :-)

    I think i'll give the arevaci and their buddys a go. Seems to be a nice starting position to me.

    I got some questions though:

    1) What if i would attack the carthage territory in southern spain and their whole navy is either destroyed or occupied with other tasks at this point. How would you handle the defence then if in theory no army could be shipped to spain in order to defend it? In Addition, would there then be any troops in that province at all? From what you said so far i understand that troops of a player are garisoned in no specific region but rather in the whole empire at any time unless they are moving somewhere attacking or raiding etc.

    2) How much bonus do the regions really add? Is it just a generic +10 on everything and an additional +10 for the colour? I mean any unoccupied region or any region one may conquer from another player.

    3) Phyrrus 60 years old at start with 10 years per round? Does it not mean he dies the next? Man playing Epeirus i would go rampage just to get some use of him at least:D

  27. #57
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by Sanftleben View Post
    (...)3) Phyrrus 60 years old at start with 10 years per round? Does it not mean he dies the next? Man playing Epeirus i would go rampage just to get some use of him at least:D
    Pyrrhos died in 272 BCE. I don't know why Alexandros(?) isn't the leader.

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  28. #58

    Default Re: Rome: Total War Forum Game Version I

    Pyrrhos died in 272 BCE. I don't know why Alexandros(?) isn't the leader.
    Good point, didn't notice that while looking over the faction data. And i just saw that phyrros is described as beeing 50 not 60, my apologies for this and the miss spelling:P

    It seems all numbers (age of faction leaders an heirs) are rounded up or down to fit the 10 tpy. So maybe only for gameplay purpose that phyrros is alive while it's already 270 BCE

  29. #59
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Rome: Total War Forum Game Version I

    Quote Originally Posted by Sanftleben View Post
    Well this is interesting and made me signing up finally, after years of lurking the EB Forums. Although it's propably just my boredom which has beaten my lazyness :-)

    I think i'll give the arevaci and their buddys a go. Seems to be a nice starting position to me.

    I got some questions though:

    1) What if i would attack the carthage territory in southern spain and their whole navy is either destroyed or occupied with other tasks at this point. How would you handle the defence then if in theory no army could be shipped to spain in order to defend it? In Addition, would there then be any troops in that province at all? From what you said so far i understand that troops of a player are garisoned in no specific region but rather in the whole empire at any time unless they are moving somewhere attacking or raiding etc.

    2) How much bonus do the regions really add? Is it just a generic +10 on everything and an additional +10 for the colour? I mean any unoccupied region or any region one may conquer from another player.

    3) Phyrrus 60 years old at start with 10 years per round? Does it not mean he dies the next? Man playing Epeirus i would go rampage just to get some use of him at least:D
    First of all, welcome to the .Org, Sanftleben!

    1) Navy plays no part in bringing troops around to defend. True, it makes a lot of sense, and true, it would be realistic, but it would add an unnecessary layer of complexity, at least for version I. I'd have to decide in what value does navy stop bringing people around, is it scaled with the size of the army, should it be allowed to bring only a part of the army? If it brings just a part of the army then I'd have to do some formula to calculate it and it would be better to keep as simplified as possible. At least for this first version. If/When there is a next version, then it's something to add.

    2) Regions add +10 of whatever color resource they had. Countries' resource is the sum of a base resource that country has (Usually it is +10 of each resource, except of the historical great powers), plus whichever resources the country's provinces have. White regions are something I haven't quite decided upon. A priori, they probably won't give any resources. I had thought of making them give +5 of each (Except navy), but then they become more valuable than other ones, and their original purpose is exactly because they don't have any particular characteristic which would fit the resources in the game.

    3) As to Phyrrus, it's true that he's dead by 270, but since then Epirus would be governed by a nobody, and since Phyrrus rocks, I made him survive Argos and return to Epirus. And no, character's deaths aren't historical. Phyrrus may live into his 90's if he's extremely lucky. And yes, going from rounded ages helps simplify the game.

    EDIT: And you're confirmed as the Celtiberi! Give beefy a good beating! Or ally with him. :P Or simply ignore him. >__>'
    Last edited by Jolt; 03-29-2011 at 03:41.
    BLARGH!

  30. #60

    Default Re: Rome: Total War Forum Game Version I

    Jolt + Company Id like to unite forces to create the best forum game ever. I currently have world realism. Join in (the thread has the link to the forum) we could use staff and your creativity! :)

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