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  1. #1

    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by Zarky View Post
    So if you invest in chi research, it would definitely be worth it to build a top level market in a province with philosophical tradition.
    Maybe. It'd be interesting to do the math. If you had a 10k wealth province, 5% more would be 500 per turn, though really less after administrative costs. Hard to know without seeing the rest of the empire. I think it would be difficult, though.

    I can't do all the math right now since I'm at work, and don't have access to the basic numbers (if someone could post the basic building stats for each Market upgrade level that would be awesome.)
    Last edited by MCM; 03-29-2011 at 15:39.

  2. #2
    Needs more flowers Moderator drone's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by MCM View Post
    I can't do all the math right now since I'm at work, and don't have access to the basic numbers (if someone could post the basic building stats for each Market upgrade level that would be awesome.)
    https://forums.totalwar.org/wiki/index.php/Market_TWS2
    Stats are from the demo encyclopedia, and the building costs themselves are missing, but I believe the effects to be correct.
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    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    Great work MCM!

    I had thought that the market chain from the Rice Exchange onwards wasn't worth it, but it appears it's actually costs you money in any realistic scenario. I'm sure this wasn't intended! Although I would still consider building up the market chain in a province with a courthouse, assuming I have the right Chi arts, to get the +4 to metsuke honour (+2 isn't that much, tbh, as a few successful missions will get you that), but 4 takes a while.
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    Provost Senior Member Nelson's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by therother View Post
    Great work MCM!

    I had thought that the market chain from the Rice Exchange onwards wasn't worth it...
    So did I, therother. It is always gratifying to have one’s own hunches substantiated by another. I looked askance at rice exchanges straight away and haven’t built any at all. Thanks for the validation, MCM.
    Time flies like the wind. Fruit flies like bananas.

  5. #5

    Default Re: Where to build markets - only in fertile lands?

    The only caveat I would make is that it's possible that a single Market chain upgrade combined with your Infamous Mizu Shobai District (you can only build one) might be worth it, because it would be taxed far higher than other districts, and the town bonus would be relatively huge, so it's possible that losing 2 in every province at say, 30 provinces, for a loss of 60 at 25% tax, would be offset by gaining an extra 30 per turn taxed at 75%. The best way to do that would be to combine it with some other extremely powerful resource, like Philosophical Tradition or Gold Mine.

    The only thing is that this just a relatively impractical thing to do; it would take dozens of turns to construct all the necessary buildings and research the necessary Chi Arts, some of which you might not otherwise use at all (like Ninjutsu Mastery). I think I'll look into trying this in my next game. I also want to look into the tax rate slider versus maintenance costs for extra garrisons vs growth penalties, and administrative costs.

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    Member Member Rothe's Avatar
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    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by MCM View Post
    The only caveat I would make is that it's possible that a single Market chain upgrade combined with your Infamous Mizu Shobai District (you can only build one) might be worth it, because it would be taxed far higher than other districts, and the town bonus would be relatively huge, so it's possible that losing 2 in every province at say, 30 provinces, for a loss of 60 at 25% tax, would be offset by gaining an extra 30 per turn taxed at 75%. The best way to do that would be to combine it with some other extremely powerful resource, like Philosophical Tradition or Gold Mine.

    The only thing is that this just a relatively impractical thing to do; it would take dozens of turns to construct all the necessary buildings and research the necessary Chi Arts, some of which you might not otherwise use at all (like Ninjutsu Mastery). I think I'll look into trying this in my next game. I also want to look into the tax rate slider versus maintenance costs for extra garrisons vs growth penalties, and administrative costs.
    If the game would last for double the amount of turns, then I would be interested in this option.
    Actually, a mod for extending the time period would be nice - sometimes I would like a longer game. That would also make it more reasonable for some of the techs and building lines, so that there would be a game mode that actually lets you make use of them without sacrificing too much.
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  7. #7

    Default Re: Where to build markets - only in fertile lands?

    Quote Originally Posted by Rothe View Post
    If the game would last for double the amount of turns, then I would be interested in this option.
    Actually, a mod for extending the time period would be nice - sometimes I would like a longer game. That would also make it more reasonable for some of the techs and building lines, so that there would be a game mode that actually lets you make use of them without sacrificing too much.
    Mod for all campaign victories condition extended to 1640

    http://www.twcenter.net/forums/showthread.php?t=438857

    Wonder how many generals will live to see the end. Would they all die of old age, or can new heirs be made up...


    And food mod for market chain is out too: http://www.twcenter.net/forums/showthread.php?t=439607
    Last edited by xploring; 03-31-2011 at 15:46.

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