Huh, lots of valueable stuff what you provide again, awesome, really i'm impressed by your descriptive capability. The problem now: You would like to see a whole new mod from scratch with total what-if base? I'm a historical-realism-man, means, the total war (vanilla) what-if approach is not my cup of tea, even if realism contents/aspects are modded into a game, i can get only immersion and a flavour feeling if historically successful factions are no weak ducks and make a good solid play. [I'm modding TW since Rome, there i participated in the old TFT mod (today known under FRRE mods) and realised parallel my own proper Roman faction mod, based on a lot of historical stuff/background, this modding style went on with several other mods on RTW (for example ChivalryTW) and then M2TW, then ETW and NTW].
Actually i'm working since a huge set of S2R+ versions on the key-factions (if AI steered) Oda*, Shimazu (and recently also Mori), getting support to reflect their historical path to some degree, in the sense that they don't get wiped out easily or at all by "minor" factions AI. Hope you understand that your start-anew suggestions are a no-go for me. I see you have a very good conceptual approach for modding TW games, like a developer, maybe you can find someone who likes to modify what you provide as conception, then you have your own mod as project director.
* as compromise (i know in reality Tokugawa went with Oda to success)
Edit: Maybe it sounds harsh, it is not meant that way, just only clear words for a clarification of the S2R+ mod-design ;)
Also i'm working on a v1.97 which shows very well results in every respect, have playtested (always as Chosokabe) current dev-version until 1556 or so, and everything looks good, except that Shimazu got overwhelmed recently by Shoni due to their odd behaviour to attack Sagara which has a whole full stack in their castle (as you have described above) so Shimazu lost their veteran army and Shoni stepped in to take Sagara and bit later Simazu- i'll try to "correct" that as far it is possible. Else the map still looks good, many factions alive and kicking, including that some rebellions occur and change regions-course for a while, from the major factions, only Tokugawa and Imagawa are erased (by Oda of course), and then later Uesegi by Takeda, which got parallel big issues with Ikko Ikki, Ikko Ikki also attacked recently Oda, who fought them back (1 lost region at least), however now Oda is at war with Takeda, Hojo and Ikko Ikki, what stops him significantly. Many, really many "minor" factions are alive and make a good play, campaign-wise it's a good step further now, along my campaign-balance-goals.
And I have lots of ideas (got them while playtesting) in my mind which i wanna put into the upcoming release version to complement the course of the campaign-balance-style, and many of your thoughts went into that design recently, i would be happy if you still wanna playtest and suggest to the S2R+ approach, your contribution is highly appreciated, although S2R+ is never designed to support total what-if, i would feel honored if you stay aside (the what-if happens anyway if a player chooses a certain faction, and plays just as he wants, ie. complete ahistorical, ie. destroys Oda as soon as he can - but i'm making my mods for myself in the first place for my personal playstyle, for the kind of immersion and flavour which i need).
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