I had heard differently about Galaxies. There a crap ton of old Star Wars Galaxies players on Reddit.com in the r/gaming forum and they all said that Galaxies was intensive and complex but incredibly rewarding and fun with a great community. After WoW came out, they simplified the hell out of it into a Star Wars WoW clone (classes before were fluid and could be mixed together but then suddenly became rigid and unchangeable), essentially changing the entire game in the process and causing the huge flock. Before that, it was supposedly an amazing Star Wars MMO.
Agreed.Yeah, it seems so, but I can't really admit that I can figure out all the numbers, but for the several last quarters the Net Income was 201m, 322m and 151m that was from 09/2010 until 03/2011. 150m is basically the corrected net income for a bad quarter. Maybe not exactly lunch money, but still no neck-breaking number.
It is downright impossible to take down WoW at this point, you are right, but while us gamers recognize that, does EA or LucasArts recognize that? This is a time when publishers such as EA and Activision have actively killed dozens of companies and franchises in a pursuit to get profits that were unattainable. All the gamers knew that the fake band market was over saturated, but Activision didn't and continued to push Guitar Hero so much that they eventually killed the franchise entirely. Remember how great Maxis was? SimAnt, SimCity, Alpha Centauri, and yes, the original The Sims. Now what is Maxis pushing? A rehash of a rehash of a once great game in order to continue to milk gamers of money for each $20 Sims "expansion" consisting of additional couches to buy in game. Oh and Spore, which could be one of the most disappointing games of the past decade, directly because of meddling in the design process (they purposely made everything look childish and ridiculously silly looking in order to capture a wider audience, because scary stuff would drive away customers).To make a cash cow that gets close to WoW may have been their initial dream indeed, but honestly, it is downright impossible to reproduce that. Blizzard is the king of the hill, they got the king Midas golden touch, and nobody else can compare to them at this given moment. Not even BioWare, and not by a long shot. I reckon they will settle for money and a mediocre success of most MMO's that have been launched recently. Also, other than BioWare, I don't really know who Lucas could have gotten to make them game half as good as BioWare guaranteed by its RPG reputation alone. Sadly, you need to insert that RPG successfully into an MMO and make a good MMORPG.
It seems the two main publishers don't really grasp what is and isn't possible in the gaming market. They feel as if they can make a "product" as fast and possible and as many times as possible and advertise/hype it to the top spot just like any other market, but it doesn't work that way. So I would not be surprised if EA and LucasArts really do have their heads in the clouds and think as if they can take down WoW because they think they finally have some sort of secret weapon that will make their MMO completely different and better than the 8 year old WoW.
From what I have heard, Galaxies was an amazing Star Wars MMO with a great experience due to a friendly community (everyone was a hardcore Star Wars fan). So it looks like there was one made, but it came and went, killed by a quest for money that wasn't there, which might be the case yet again imo, with TOR.I don't care much about EA's millions. I am just worried that i won't live to see a decent Star Wars or Star Trek MMO made.
EDIT: I just want to say, that if LucasArts truly was looking to make a bunch of money, then all this MMO business was completely unneccessary. There are already enough great Star Wars franchises that could have continued that if made properly would have been a big money stream for a decade or more.
Instead of taking on TOR, this is what they could have been pushing:
1. A new Jedi Knight game. (last one was 2003)
2. A new Rouge Squadron game. (last one was 2003)
3. They could have made KOTOR 3, and that would have been huge.
4. A new Battlefront (last one was 2005)
5. A sequel to Republic Commando (that came out in 2005)
6. A new Empire at War. (I felt it was a very unique series that could have have been improved upon a great deal. that came out in 2006-2007).
There you go. 6 games that imo, would be guaranteed profitable, blockbuster games if they were allowed to made correctly and not rushed like KOTOR 2.
Instead they go down this MMO path, a much more risky choice and push the crap that is The Force Unleashed, a mediocre game that is solely based around the novelty of the "cool" physics and material engines they made for it.
The only rational reason I can see for abandoning all these guaranteed games for TOR is that they must have their eyes on the big prize of taking down WoW, I can't see any other reason why.
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