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Thread: Star Wars: The Old Republic

  1. #61
    Member Centurion1's Avatar
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    Default Re: Star Wars: The Old Republic

    1. A new Jedi Knight game. (last one was 2003)
    2. A new Rouge Squadron game. (last one was 2003)
    3. They could have made KOTOR 3, and that would have been huge.
    4. A new Battlefront (last one was 2005)
    5. A sequel to Republic Commando (that came out in 2005)
    6. A new Empire at War. (I felt it was a very unique series that could have have been improved upon a great deal. that came out in 2006-2007).
    1. never played or dont remember
    2. remember playing this on demo at like target and stuff, adored it and always wanted it
    3. i loved that game
    4. adored that game it was ridiculously enjoyable
    5. THIS IS ONE OF MY FAVORITE GAMES OF ALL TIME
    6. never played always wanted too. who wasnt excited by the thought of sw strategy franchises.

  2. #62
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Star Wars: The Old Republic

    Where is FoCom in that list? It was an awesome game with awesome soundtrack. I don't particularly like techno, but that remix of the SW songs is just amazing. I love it. I love Rogue Squadron 1 and X-Wing alliance. Though they could have merged them into a better game. Rebellion I also played (Dear scott I'm old.), though it was more like EU (no battles, lots of managment) than any RTS, like the first game I played. Age of Empires (I'm ancient).

    I moved on to SWBF. Beautiful, I cried because I couldn't run it until 2 years later, a year before SWBF2. I played both. I didn't like the AI or Multi in SWBF, but it was enjoyable.

    SWRC was even better. Then came SW:EaW. Awesome, that's why I like Sins of a Solar Empire.

    Then... KOTOR.

    Boy! Was it awful to fight with. But I enjoyed it really.

    Then KOTOR2, no big deal, I didn't pay much attention until recently.

    Wow.

    Now recently I saw the opening movie of TOR. I almost cried because of the sheer stupidity, and idiocy of it all. IT just felt George Lucas developped the story. 2005 George, not 1977 George.

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  3. #63
    Member Centurion1's Avatar
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    Default Re: Star Wars: The Old Republic

    lol i played the original age of empires after aoe2. its what fostered a love for histroy tbh

  4. #64

    Default Re: Star Wars: The Old Republic

    Absolutely disgusting. Another reason why I will not be buying this game. Don't buy this game if you have principles.





  5. #65

    Default Re: Star Wars: The Old Republic

    Even better.



  6. #66
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Star Wars: The Old Republic

    Well, if it's a momorpeger I could see them wanting to limit the amount of initially available copies in order to not exceed their server capacities when the game launches.
    Might as well increase the capacities you'd think, but then if a lot of people drop the game after a week or two, they wasted a huge amount of money.
    Not sure on this of course but I'd expect a calculation like that, given that EA apparently likes to keep server capacities low and shuts down online services for older games.


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  7. #67
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Star Wars: The Old Republic

    Pre order charge?

  8. #68
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Wars: The Old Republic

    OF the 3 people I know in beta(two online friends one RL friend) all 3 say that they will not play this game.

    Star Wars Galaxies it is not, not unless you want to compare it to SWGs later WOW clonage. The story is extremely linear. There is far less sandbox feel than one would imagine. My RL friend, with whom I have dabbled in a dozen MMOs with and whose opinion I trust greatly, says the whole thing really reminds him of the way Daiblo2 was set up online. It's less interaction between people whose actions affect each other, and moreless a bunch of people running simeltaneous quests and missions and other players just happen to be around.

    Hardly worth a subscription. I think the last generation of kids to get hooked on SW were introduced and encouraged by their parents because the story inflicted people over a 30 year time period, and capitalized on partent-child bonding. I doubt our current 20 year olds will be doing the same with their kids, because the Star Wars universe has been milked to death, and it has been exposed as an A**.
    Last edited by Major Robert Dump; 07-22-2011 at 10:46.
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  9. #69
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Wars: The Old Republic

    I didn't see these in the thread yet, but there are very 3 sexy trailers.

    CG Acting is so much better than the garbage Lucas produced, I can't imagine why they even use actors anymore. Anyway, these are better than any of the movies: enjoy





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  10. #70
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Star Wars: The Old Republic

    Stopped watching the first one; so much cheese it started to clog my colon.


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  11. #71
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Wars: The Old Republic

    I just said they were sexy.......The third is probably the best, even though it is full of "star wars-isms" like the cowboy smuggler with the fastest ship ever and the jedi who "senses a great darkness" lol.

    The class system in this game looks terrible.

    Also, if I can't make my avatar overweight I will not play the game.
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  12. #72
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Wars: The Old Republic

    I watched a trailer which had this "instance/dungeon" and talked about group members randomly choosing decisions, etc.

    I can sum it up as "Flaccid Combat" and the party-random choice as "I would never PuG in this game."
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  13. #73
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Wars: The Old Republic

    Quote Originally Posted by a completely inoffensive name View Post
    Oh and Spore, which could be one of the most disappointing games of the past decade, directly because of meddling in the design process (they purposely made everything look childish and ridiculously silly looking in order to capture a wider audience, because scary stuff would drive away customers).
    That wasn't what killed Spore, what killed Spore is that they directly meddled to significantly dumb down the game. Gamey/Cartoon style graphics work fine, look at Borderlands or World of Warcraft, not really known for their cutting edge. What killed Spore is they turned a really great game in concept then flushed it in a dirty toliet bowl for a couple of years and thus we got the creation that ended up on our shelves.

    Also, the complete lack of autosave really killed the game when it first came up since it randomly crashed every computer within a hour or 2 of play and no one saves every 5 minutes.
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  14. #74
    Senior Member Senior Member econ21's Avatar
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    Default Re: Star Wars: The Old Republic

    Quote Originally Posted by Major Robert Dump View Post
    The class system in this game looks terrible.
    In what way terrible? I'm disappointed that many of the Sith/Republic classes are mirrors of each other. (A Sith force user should feel different from a Jedi one, as it did in the kotors). But otherwise, it seems wholly conventional MMO fare. I think they need dual specs tho - so healers/tanks can go dps and vice versa.

    Quote Originally Posted by Beskar View Post
    I watched a trailer which had this "instance/dungeon" and talked about group members randomly choosing decisions, etc.

    I can sum it up as "Flaccid Combat" and the party-random choice as "I would never PuG in this game."
    I heard that you get light side/dark side points for your decision, even if the high roller makes the opposite decision, so I am not worried about PuGing because of them.

  15. #75
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Wars: The Old Republic

    Quote Originally Posted by econ21 View Post
    In what way terrible? I'm disappointed that many of the Sith/Republic classes are mirrors of each other. (A Sith force user should feel different from a Jedi one, as it did in the kotors). But otherwise, it seems wholly conventional MMO fare. I think they need dual specs tho - so healers/tanks can go dps and vice versa.



    I heard that you get light side/dark side points for your decision, even if the high roller makes the opposite decision, so I am not worried about PuGing because of them.


    A Bounty Hunter being the mirror of the Trooper? A Spy being the mirror of a Smuggler?

    4 classes, with 2 sub classes per, with specializations within those subclasses. While There appears to be lots of possibilites within the subclasses and specializations, I have a strong feeling that there will be levels, pre-requisites and limitations on said skills. For example, if I wanted to make a pure melee bounty hunter, would I be able to level up only the melee skills or will there be other things attached?

    I'm also not a fan of the synergy concept in the way that it is used....for example, you pick a subset skill that reduces the recharge of skills x y and z, i saw a lot of that in the videos, and when games do tht they are just setting you up for future nerfs

    There are also a lot of cinematics and cinematic voice acting, which I think MMO players are notorious for not wanting if it is a grind/level based game.

    My people in the beta are not impressed. They said they may buy the game eventually, but it's not something they would be serious about or spend money on preorder. That being said, if its not something to seriously play, will it be worth the subscription fee?

    I want to like the game I really do. I desperately need to project my dissatisfaction with my personal life by re-taking my throne as a PvP Griefer and was hoping this game would give me such a stage. I was going to make Star Trek Online that stage and it was working well, but then I had to run off to war. When I am done with my adventures, maybe Star Wars will be worthy...
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  16. #76
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Wars: The Old Republic

    Quote Originally Posted by econ21 View Post
    I heard that you get light side/dark side points for your decision, even if the high roller makes the opposite decision, so I am not worried about PuGing because of them.
    i heard the opposite, with the argument of "Because a light-side wouldn't party with a dark side person anyway". I hope you are right though.
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  17. #77
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Star Wars: The Old Republic

    My homie is saying the faction points work more towards your alignment vs nuetral (you can't be a republic darky), and they affect the acquisition of certain awards outside the skill tree, kind of like GCW points in Galaxies worked. He said there are similar rewards for PVP. These items can affect skills in that a cerain "ending" to a quest may be better or worse for your build based on what path you choose, which makes this RPG lite just like every other game because a guide will be published so everyone knows which reward to take. Yay.

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  18. #78
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Star Wars: The Old Republic

    Have to admit, I would probably choose the Imperial Agent if I got this game, since I think the Imperial Agent tree probably be the most underplayed since the other 7 are appear to be more Star-wars native popular choices. (4 of them are Jedi/Sith, Bounty Hunter, Commando and Smuggler)
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    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  19. #79
    Just another Member rajpoot's Avatar
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    Default Re: Star Wars: The Old Republic

    I got this Beta Key in my BW Social Account and I don't plan to use it so if anyone wants it they're welcome.

    FB4M-ZNKL-PMTD-QB5P

    You're supposed to redeem it here, before 11:59 pm November 18th (today).


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