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Thread: Kingdoms Teutonic Hotseat: The Frozen North (completed, winner Visorslash)

  1. #241
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    TO

    https://forums.totalwar.org/vb/local...id=205&id=9215

    Noticed the TO was bringing Mangonel's into the fight, so can they open settlements?
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  2. #242
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Are they bigger than trebs? If so they can open all levels of wall.
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  3. #243
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I think they require the same level of building as catapults?? but are mainly meant as a anti-army weapon, not buildings. However it's been a long time since I actually used one, so I'm not positive.
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  4. #244
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Mangonels require the Siege Works, same level as a Trebuchet. So yes, I can open any kind of wall with it :D
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #245
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  6. #246
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Myth View Post
    Mangonels require the Siege Works, same level as a Trebuchet. So yes, I can open any kind of wall with it :D
    Are you sure your thinking of this mod, cause when I looked they only require a catapult maker...
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  7. #247
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I have checked and my ruling on the Mangonel is that they only require the same level of building as a catapult, not a trebuchet, and therefore can only open wooden walls or lower, not stone walls.

    Myth, did you use any Mangonels to open stone walls last turn? If so could you please replay?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #248
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Yes I did. I'll have to redo the save then.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  9. #249
    Member Member slysnake's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    *sad face* it is an easy mistake to make, cosidering the manogel and trebuchet are both very similar in size and structure...

  10. #250
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Sorry for the gap in the rules, I forgot they existed.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  11. #251
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  12. #252
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    HRE is up
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  13. #253
    Member Member slysnake's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North


  14. #254
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    V&V RIP Helmut Becker, Duke of Bavaria.



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  15. #255
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I think Visor's away again for a few days - any chance that you could sub again Zim?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  16. #256
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    How long is he out for?

    I can sub again if need be but I'd feel wierd taking someone's turn a second time in a row without directions. Each sub I do potentially hurt Visor's plans more if I misread him. If he's only gone 3-4 days could we wait for him?
    V&V RIP Helmut Becker, Duke of Bavaria.



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  17. #257
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    yeah let's wait then - he may be back by now anyway
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  18. #258

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Save doesn't work, sorry. Getting a corrupt message.

  19. #259
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....

  20. #260

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Poland's dead.

    Small Lithuanian army sieging Windau beaten, Olysta (empty) fallen. I don't intend to continue this war, I just happened to notice those men, and the fact that you left Olysta open. :P

    Liths!

    http://www.sendspace.com/file/t25uey

    So, send ya diplomat for peace.

  21. #261
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    This is a busy weekend for me, so I might not be able to get to this till monday, if that's ok
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  22. #262
    Member Member slysnake's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Visorslash View Post
    Poland's dead.

    Small Lithuanian army sieging Windau beaten, Olysta (empty) fallen. I don't intend to continue this war, I just happened to notice those men, and the fact that you left Olysta open. :P

    Liths!

    http://www.sendspace.com/file/t25uey

    So, send ya diplomat for peace.
    Wow, I was the one who actually gave the final blow, yet I forgot to mention it? >.<

  23. #263
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by slysnake View Post
    Wow, I was the one who actually gave the final blow, yet I forgot to mention it? >.<
    I'm glad to know my valiant defense of my homeland has made such a memorable impression!
    :)
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  24. #264
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    I hope I've made a bit more of a lasting impression on the TO >:}

    Konigsberg recaptured; the Cusader Charles is slain and his army defeated; the Hochmeister's is defeated at the siege of Marienburg

    The armies of the tyrants lay defeated and their rich lands lie defenseless and ripe for the taking, freedom reigns!

    FN_TO_T10.zip

    The whole world may have turned against freedom, but at least I can die happy knowing I brought the Order to its knees
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  25. #265
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Mongols are up!

    I'm impressed Thanatos! It seems that I overestimated the imbalancedness of my troops, allowing this cpratastic crusading general to lead them instead of that beastly general I have. Overall because everyone said the last game was a stomp where Tristan 1v5 -ed the whole lot of you I thought I could afford to split my forces between Lithuania and Poland. It seems neither Poland nor Lithuania are such pushovers as to be steamrolled by one single stack, no matter how good the troops. If I had played conservatively (ie. not listen to everyone about how imba my faction is) I would have mad nice with the Catholics and marched trough Lithuania and Novgorod like so much pie.

    So I learn now never to plan my general strategy based on hear-say (I had never played the Teutonic expansion prior to this game)

    I am not dead yet, so don't count me out! :) And I have a strong ally to fall back on as well!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  26. #266
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Well, it took something like double the troops to take out the crusading army, so it wasn't that balanced ;)

    Definitely haven't forgotten about your allies, your monster alliance was the whole reason I attacked you in the first place. Figured my best and only chance, would be to hit you while you were distracted, cause I knew if I waited for you to finishes off Poland, it would only be a matter of time till I was literally steamrolled. Course I might actually be in a decent position now if it wasn't for Nov getting knocked out early on and the Mongols turning against me. Phonics!!! >:( Although odds are Tristan was planning the same thing :(
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  27. #267
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Thanatos Eclipse View Post
    the Mongols turning against me. Phonics!!!
    I actually haven't struck a blow against you yet, and even if I'd been your ally these past two turns I couldn't have helped you. too far away still.

    So my switching sides hasn't hurt Lithuania really. Poland is another story...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  28. #268
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Well, helping Poland and keeping the To and its allies tied up, was kind of how the Mongols were supposed to help me...
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  29. #269
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Poland got more or less destroyed the turn before I was able to do anything to help it, making it close to suicidal for us poor little Mongols to try to intervene.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  30. #270

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Who said Denmark was going to intervene? I'm fine doing my own thing thank you very much.

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